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authorLucas Stach <[email protected]>2017-06-08 17:01:40 +0200
committerLucas Stach <[email protected]>2017-10-10 12:29:35 +0200
commitcedab87e762aa38997a07bc8a2eb624aed584afd (patch)
tree5e3b42e3a100d027acdf5f689d0d331acfe7e27b /src/gallium/drivers/swr/swr_fence.cpp
parent03b1f8ba205d3eff59784faf805272a4d7aa4b18 (diff)
etnaviv: fix varying interpolation
It seems that newer cores don't use the PA_ATTRIBUTES to decide if the varying should bypass the flat shading, but derive this from the component use. This fixes flat shading on GC880+. VARYING_COMPONENT_USE_POINTCOORD is a bit of a misnomer now, as it isn't only used for pointcoords, but missing a better name I left it as-is. Signed-off-by: Lucas Stach <[email protected]> Reviewed-by: Wladimir J. van der Laan <[email protected]>
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