diff options
author | Brian Paul <[email protected]> | 2015-08-07 14:57:22 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2015-09-02 09:05:23 -0600 |
commit | 53d07910c3a3be496f5c789b708a82d2022ecd5b (patch) | |
tree | 079193952bc9c780a0c8ed068bc7788dab06ddba /src/gallium/drivers/svga | |
parent | 35bb29d4994efadd1719a147731afa34e78a0be1 (diff) |
svga: add new svga_cmd_vgpu10.c file
Signed-off-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/drivers/svga')
-rw-r--r-- | src/gallium/drivers/svga/svga_cmd_vgpu10.c | 1289 |
1 files changed, 1289 insertions, 0 deletions
diff --git a/src/gallium/drivers/svga/svga_cmd_vgpu10.c b/src/gallium/drivers/svga/svga_cmd_vgpu10.c new file mode 100644 index 00000000000..596ba953cd2 --- /dev/null +++ b/src/gallium/drivers/svga/svga_cmd_vgpu10.c @@ -0,0 +1,1289 @@ +/********************************************************** + * Copyright 2008-2013 VMware, Inc. All rights reserved. + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + **********************************************************/ + +/** + * @file svga_cmd_vgpu10.c + * + * Command construction utility for the vgpu10 SVGA3D protocol. + * + * \author Mingcheng Chen + * \author Brian Paul + */ + + +#include "svga_winsys.h" +#include "svga_resource_buffer.h" +#include "svga_resource_texture.h" +#include "svga_surface.h" +#include "svga_cmd.h" + + +/** + * Emit a surface relocation for RenderTargetViewId + */ +static void +view_relocation(struct svga_winsys_context *swc, // IN + struct pipe_surface *surface, // IN + SVGA3dRenderTargetViewId *id, // OUT + unsigned flags) +{ + if (surface) { + struct svga_surface *s = svga_surface(surface); + assert(s->handle); + swc->surface_relocation(swc, id, NULL, s->handle, flags); + } + else { + swc->surface_relocation(swc, id, NULL, NULL, flags); + } +} + + +/** + * Emit a surface relocation for a ResourceId. + */ +static void +surface_to_resourceid(struct svga_winsys_context *swc, // IN + struct svga_winsys_surface *surface, // IN + SVGA3dSurfaceId *sid, // OUT + unsigned flags) // IN +{ + if (surface) { + swc->surface_relocation(swc, sid, NULL, surface, flags); + } + else { + swc->surface_relocation(swc, sid, NULL, NULL, flags); + } +} + + +#define SVGA3D_CREATE_COMMAND(CommandName, CommandCode) \ +SVGA3dCmdDX##CommandName *cmd; \ +{ \ + cmd = SVGA3D_FIFOReserve(swc, SVGA_3D_CMD_DX_##CommandCode, \ + sizeof(SVGA3dCmdDX##CommandName), 0); \ + if (!cmd) \ + return PIPE_ERROR_OUT_OF_MEMORY; \ +} + +#define SVGA3D_CREATE_CMD_COUNT(CommandName, CommandCode, ElementClassName) \ +SVGA3dCmdDX##CommandName *cmd; \ +{ \ + assert(count > 0); \ + cmd = SVGA3D_FIFOReserve(swc, SVGA_3D_CMD_DX_##CommandCode, \ + sizeof(SVGA3dCmdDX##CommandName) + \ + count * sizeof(ElementClassName), 0); \ + if (!cmd) \ + return PIPE_ERROR_OUT_OF_MEMORY; \ +} + +#define SVGA3D_COPY_BASIC(VariableName) \ +{ \ + cmd->VariableName = VariableName; \ +} + +#define SVGA3D_COPY_BASIC_2(VariableName1, VariableName2) \ +{ \ + SVGA3D_COPY_BASIC(VariableName1); \ + SVGA3D_COPY_BASIC(VariableName2); \ +} + +#define SVGA3D_COPY_BASIC_3(VariableName1, VariableName2, VariableName3) \ +{ \ + SVGA3D_COPY_BASIC_2(VariableName1, VariableName2); \ + SVGA3D_COPY_BASIC(VariableName3); \ +} + +#define SVGA3D_COPY_BASIC_4(VariableName1, VariableName2, VariableName3, \ + VariableName4) \ +{ \ + SVGA3D_COPY_BASIC_2(VariableName1, VariableName2); \ + SVGA3D_COPY_BASIC_2(VariableName3, VariableName4); \ +} + +#define SVGA3D_COPY_BASIC_5(VariableName1, VariableName2, VariableName3, \ + VariableName4, VariableName5) \ +{\ + SVGA3D_COPY_BASIC_3(VariableName1, VariableName2, VariableName3); \ + SVGA3D_COPY_BASIC_2(VariableName4, VariableName5); \ +} + +#define SVGA3D_COPY_BASIC_6(VariableName1, VariableName2, VariableName3, \ + VariableName4, VariableName5, VariableName6) \ +{\ + SVGA3D_COPY_BASIC_3(VariableName1, VariableName2, VariableName3); \ + SVGA3D_COPY_BASIC_3(VariableName4, VariableName5, VariableName6); \ +} + +#define SVGA3D_COPY_BASIC_7(VariableName1, VariableName2, VariableName3, \ + VariableName4, VariableName5, VariableName6, \ + VariableName7) \ +{\ + SVGA3D_COPY_BASIC_4(VariableName1, VariableName2, VariableName3, \ + VariableName4); \ + SVGA3D_COPY_BASIC_3(VariableName5, VariableName6, VariableName7); \ +} + +#define SVGA3D_COPY_BASIC_8(VariableName1, VariableName2, VariableName3, \ + VariableName4, VariableName5, VariableName6, \ + VariableName7, VariableName8) \ +{\ + SVGA3D_COPY_BASIC_4(VariableName1, VariableName2, VariableName3, \ + VariableName4); \ + SVGA3D_COPY_BASIC_4(VariableName5, VariableName6, VariableName7, \ + VariableName8); \ +} + +#define SVGA3D_COPY_BASIC_9(VariableName1, VariableName2, VariableName3, \ + VariableName4, VariableName5, VariableName6, \ + VariableName7, VariableName8, VariableName9) \ +{\ + SVGA3D_COPY_BASIC_5(VariableName1, VariableName2, VariableName3, \ + VariableName4, VariableName5); \ + SVGA3D_COPY_BASIC_4(VariableName6, VariableName7, VariableName8, \ + VariableName9); \ +} + + +enum pipe_error +SVGA3D_vgpu10_PredCopyRegion(struct svga_winsys_context *swc, + struct svga_winsys_surface *dstSurf, + uint32 dstSubResource, + struct svga_winsys_surface *srcSurf, + uint32 srcSubResource, + const SVGA3dCopyBox *box) +{ + SVGA3dCmdDXPredCopyRegion *cmd = + SVGA3D_FIFOReserve(swc, + SVGA_3D_CMD_DX_PRED_COPY_REGION, + sizeof(SVGA3dCmdDXPredCopyRegion), + 2); /* two relocations */ + if (!cmd) + return PIPE_ERROR_OUT_OF_MEMORY; + + swc->surface_relocation(swc, &cmd->dstSid, NULL, dstSurf, SVGA_RELOC_WRITE); + swc->surface_relocation(swc, &cmd->srcSid, NULL, srcSurf, SVGA_RELOC_READ); + cmd->dstSubResource = dstSubResource; + cmd->srcSubResource = srcSubResource; + cmd->box = *box; + + swc->commit(swc); + + return PIPE_OK; +} + + +enum pipe_error +SVGA3D_vgpu10_PredCopy(struct svga_winsys_context *swc, + struct svga_winsys_surface *dstSurf, + struct svga_winsys_surface *srcSurf) +{ + SVGA3dCmdDXPredCopy *cmd = + SVGA3D_FIFOReserve(swc, + SVGA_3D_CMD_DX_PRED_COPY, + sizeof(SVGA3dCmdDXPredCopy), + 2); /* two relocations */ + if (!cmd) + return PIPE_ERROR_OUT_OF_MEMORY; + + swc->surface_relocation(swc, &cmd->dstSid, NULL, dstSurf, SVGA_RELOC_WRITE); + swc->surface_relocation(swc, &cmd->srcSid, NULL, srcSurf, SVGA_RELOC_READ); + + swc->commit(swc); + + return PIPE_OK; +} + +enum pipe_error +SVGA3D_vgpu10_SetViewports(struct svga_winsys_context *swc, + unsigned count, + const SVGA3dViewport *viewports) +{ + SVGA3D_CREATE_CMD_COUNT(SetViewports, SET_VIEWPORTS, SVGA3dViewport); + + memcpy(cmd + 1, viewports, count * sizeof(SVGA3dViewport)); + + swc->commit(swc); + return PIPE_OK; +} + + +enum pipe_error +SVGA3D_vgpu10_SetShader(struct svga_winsys_context *swc, + SVGA3dShaderType type, + struct svga_winsys_gb_shader *gbshader, + SVGA3dShaderId shaderId) +{ + SVGA3dCmdDXSetShader *cmd = SVGA3D_FIFOReserve(swc, + SVGA_3D_CMD_DX_SET_SHADER, + sizeof *cmd, + 1); /* one relocation */ + if (!cmd) + return PIPE_ERROR_OUT_OF_MEMORY; + + swc->shader_relocation(swc, &cmd->shaderId, NULL, NULL, gbshader, 0); + + cmd->type = type; + cmd->shaderId = shaderId; + swc->commit(swc); + + return PIPE_OK; +} + + +enum pipe_error +SVGA3D_vgpu10_SetShaderResources(struct svga_winsys_context *swc, + SVGA3dShaderType type, + uint32 startView, + unsigned count, + const SVGA3dShaderResourceViewId ids[], + struct svga_winsys_surface **views) +{ + SVGA3dCmdDXSetShaderResources *cmd; + SVGA3dShaderResourceViewId *cmd_ids; + unsigned i; + + cmd = SVGA3D_FIFOReserve(swc, + SVGA_3D_CMD_DX_SET_SHADER_RESOURCES, + sizeof(SVGA3dCmdDXSetShaderResources) + + count * sizeof(SVGA3dShaderResourceViewId), + count); /* 'count' relocations */ + if (!cmd) + return PIPE_ERROR_OUT_OF_MEMORY; + + + cmd->type = type; + cmd->startView = startView; + + cmd_ids = (SVGA3dShaderResourceViewId *) (cmd + 1); + for (i = 0; i < count; i++) { + swc->surface_relocation(swc, cmd_ids + i, NULL, views[i], + SVGA_RELOC_READ); + cmd_ids[i] = ids[i]; + } + + swc->commit(swc); + return PIPE_OK; +} + + +enum pipe_error +SVGA3D_vgpu10_SetSamplers(struct svga_winsys_context *swc, + unsigned count, + uint32 startSampler, + SVGA3dShaderType type, + const SVGA3dSamplerId *samplerIds) +{ + SVGA3D_CREATE_CMD_COUNT(SetSamplers, SET_SAMPLERS, SVGA3dSamplerId); + + SVGA3D_COPY_BASIC_2(startSampler, type); + memcpy(cmd + 1, samplerIds, count * sizeof(SVGA3dSamplerId)); + + swc->commit(swc); + return PIPE_OK; +} + + +enum pipe_error +SVGA3D_vgpu10_ClearRenderTargetView(struct svga_winsys_context *swc, + struct pipe_surface *color_surf, + const float *rgba) +{ + SVGA3dCmdDXClearRenderTargetView *cmd; + struct svga_surface *ss = svga_surface(color_surf); + + cmd = SVGA3D_FIFOReserve(swc, + SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW, + sizeof(SVGA3dCmdDXClearRenderTargetView), + 1); /* one relocation */ + if (!cmd) + return PIPE_ERROR_OUT_OF_MEMORY; + + + /* NOTE: The following is pretty tricky. We need to emit a view/surface + * relocation and we have to provide a pointer to an ID which lies in + * the bounds of the command space which we just allocated. However, + * we then need to overwrite it with the original RenderTargetViewId. + */ + view_relocation(swc, color_surf, &cmd->renderTargetViewId, + SVGA_RELOC_WRITE); + cmd->renderTargetViewId = ss->view_id; + + COPY_4V(cmd->rgba.value, rgba); + + swc->commit(swc); + return PIPE_OK; +} + + +enum pipe_error +SVGA3D_vgpu10_SetRenderTargets(struct svga_winsys_context *swc, + unsigned color_count, + struct pipe_surface **color_surfs, + struct pipe_surface *depth_stencil_surf) +{ + const unsigned surf_count = color_count + 1; + SVGA3dCmdDXSetRenderTargets *cmd; + SVGA3dRenderTargetViewId *ctarget; + struct svga_surface *ss; + unsigned i; + + assert(surf_count > 0); + + cmd = SVGA3D_FIFOReserve(swc, + SVGA_3D_CMD_DX_SET_RENDERTARGETS, + sizeof(SVGA3dCmdDXSetRenderTargets) + + color_count * sizeof(SVGA3dRenderTargetViewId), + surf_count); /* 'surf_count' relocations */ + if (!cmd) + return PIPE_ERROR_OUT_OF_MEMORY; + + /* NOTE: See earlier comment about the tricky handling of the ViewIds. + */ + + /* Depth / Stencil buffer */ + if (depth_stencil_surf) { + ss = svga_surface(depth_stencil_surf); + view_relocation(swc, depth_stencil_surf, &cmd->depthStencilViewId, + SVGA_RELOC_WRITE); + cmd->depthStencilViewId = ss->view_id; + } + else { + /* no depth/stencil buffer - still need a relocation */ + view_relocation(swc, NULL, &cmd->depthStencilViewId, + SVGA_RELOC_WRITE); + cmd->depthStencilViewId = SVGA3D_INVALID_ID; + } + + /* Color buffers */ + ctarget = (SVGA3dRenderTargetViewId *) &cmd[1]; + for (i = 0; i < color_count; i++) { + if (color_surfs[i]) { + ss = svga_surface(color_surfs[i]); + view_relocation(swc, color_surfs[i], ctarget + i, SVGA_RELOC_WRITE); + ctarget[i] = ss->view_id; + } + else { + view_relocation(swc, NULL, ctarget + i, SVGA_RELOC_WRITE); + ctarget[i] = SVGA3D_INVALID_ID; + } + } + + swc->commit(swc); + return PIPE_OK; +} + + +enum pipe_error +SVGA3D_vgpu10_SetBlendState(struct svga_winsys_context *swc, + SVGA3dBlendStateId blendId, + const float *blendFactor, + uint32 sampleMask) +{ + SVGA3D_CREATE_COMMAND(SetBlendState, SET_BLEND_STATE); + + SVGA3D_COPY_BASIC_2(blendId, sampleMask); + memcpy(cmd->blendFactor, blendFactor, sizeof(float) * 4); + + swc->commit(swc); + return PIPE_OK; +} + +enum pipe_error +SVGA3D_vgpu10_SetDepthStencilState(struct svga_winsys_context *swc, + SVGA3dDepthStencilStateId depthStencilId, + uint32 stencilRef) +{ + SVGA3D_CREATE_COMMAND(SetDepthStencilState, SET_DEPTHSTENCIL_STATE); + + SVGA3D_COPY_BASIC_2(depthStencilId, stencilRef); + + swc->commit(swc); + return PIPE_OK; +} + +enum pipe_error +SVGA3D_vgpu10_SetRasterizerState(struct svga_winsys_context *swc, + SVGA3dRasterizerStateId rasterizerId) +{ + SVGA3D_CREATE_COMMAND(SetRasterizerState, SET_RASTERIZER_STATE); + + cmd->rasterizerId = rasterizerId; + + swc->commit(swc); + return PIPE_OK; +} + +enum pipe_error +SVGA3D_vgpu10_SetPredication(struct svga_winsys_context *swc, + SVGA3dQueryId queryId, + uint32 predicateValue) +{ + SVGA3dCmdDXSetPredication *cmd; + + cmd = SVGA3D_FIFOReserve(swc, SVGA_3D_CMD_DX_SET_PREDICATION, + sizeof *cmd, 0); + + if (!cmd) + return PIPE_ERROR_OUT_OF_MEMORY; + + cmd->queryId = queryId; + cmd->predicateValue = predicateValue; + swc->commit(swc); + return PIPE_OK; +} + +enum pipe_error +SVGA3D_vgpu10_SetSOTargets(struct svga_winsys_context *swc, + unsigned count, + const SVGA3dSoTarget *targets, + struct svga_winsys_surface **surfaces) +{ + SVGA3dCmdDXSetSOTargets *cmd; + SVGA3dSoTarget *sot; + unsigned i; + + cmd = SVGA3D_FIFOReserve(swc, + SVGA_3D_CMD_DX_SET_SOTARGETS, + sizeof(SVGA3dCmdDXSetSOTargets) + + count * sizeof(SVGA3dSoTarget), + count); + + if (!cmd) + return PIPE_ERROR_OUT_OF_MEMORY; + + cmd->pad0 = 0; + sot = (SVGA3dSoTarget *)(cmd + 1); + for (i = 0; i < count; i++, sot++) { + if (surfaces[i]) { + sot->offset = targets[i].offset; + sot->sizeInBytes = targets[i].sizeInBytes; + swc->surface_relocation(swc, &sot->sid, NULL, surfaces[i], + SVGA_RELOC_WRITE); + } + else { + sot->offset = 0; + sot->sizeInBytes = ~0u; + swc->surface_relocation(swc, &sot->sid, NULL, NULL, + SVGA_RELOC_WRITE); + } + } + swc->commit(swc); + return PIPE_OK; +} + +enum pipe_error +SVGA3D_vgpu10_SetScissorRects(struct svga_winsys_context *swc, + unsigned count, + const SVGASignedRect *rects) +{ + SVGA3dCmdDXSetScissorRects *cmd; + + assert(count > 0); + cmd = SVGA3D_FIFOReserve(swc, SVGA_3D_CMD_DX_SET_SCISSORRECTS, + sizeof(SVGA3dCmdDXSetScissorRects) + + count * sizeof(SVGASignedRect), + 0); + if (!cmd) + return PIPE_ERROR_OUT_OF_MEMORY; + + memcpy(cmd + 1, rects, count * sizeof(SVGASignedRect)); + + swc->commit(swc); + return PIPE_OK; +} + +enum pipe_error +SVGA3D_vgpu10_SetStreamOutput(struct svga_winsys_context *swc, + SVGA3dStreamOutputId soid) +{ + SVGA3D_CREATE_COMMAND(SetStreamOutput, SET_STREAMOUTPUT); + + cmd->soid = soid; + + swc->commit(swc); + return PIPE_OK; +} + +enum pipe_error +SVGA3D_vgpu10_Draw(struct svga_winsys_context *swc, + uint32 vertexCount, + uint32 startVertexLocation) +{ + SVGA3D_CREATE_COMMAND(Draw, DRAW); + + SVGA3D_COPY_BASIC_2(vertexCount, startVertexLocation); + + swc->commit(swc); + return PIPE_OK; +} + +enum pipe_error +SVGA3D_vgpu10_DrawIndexed(struct svga_winsys_context *swc, + uint32 indexCount, + uint32 startIndexLocation, + int32 baseVertexLocation) +{ + SVGA3D_CREATE_COMMAND(DrawIndexed, DRAW_INDEXED); + + SVGA3D_COPY_BASIC_3(indexCount, startIndexLocation, + baseVertexLocation); + + swc->commit(swc); + return PIPE_OK; +} + +enum pipe_error +SVGA3D_vgpu10_DrawInstanced(struct svga_winsys_context *swc, + uint32 vertexCountPerInstance, + uint32 instanceCount, + uint32 startVertexLocation, + uint32 startInstanceLocation) +{ + SVGA3D_CREATE_COMMAND(DrawInstanced, DRAW_INSTANCED); + + SVGA3D_COPY_BASIC_4(vertexCountPerInstance, instanceCount, + startVertexLocation, startInstanceLocation); + + swc->commit(swc); + return PIPE_OK; +} + +enum pipe_error +SVGA3D_vgpu10_DrawIndexedInstanced(struct svga_winsys_context *swc, + uint32 indexCountPerInstance, + uint32 instanceCount, + uint32 startIndexLocation, + int32 baseVertexLocation, + uint32 startInstanceLocation) +{ + SVGA3D_CREATE_COMMAND(DrawIndexedInstanced, DRAW_INDEXED_INSTANCED); + + SVGA3D_COPY_BASIC_5(indexCountPerInstance, instanceCount, + startIndexLocation, baseVertexLocation, + startInstanceLocation); + + swc->commit(swc); + return PIPE_OK; +} + +enum pipe_error +SVGA3D_vgpu10_DrawAuto(struct svga_winsys_context *swc) +{ + SVGA3D_CREATE_COMMAND(DrawAuto, DRAW_AUTO); + + swc->commit(swc); + return PIPE_OK; +} + +enum pipe_error +SVGA3D_vgpu10_DefineQuery(struct svga_winsys_context *swc, + SVGA3dQueryId queryId, + SVGA3dQueryType type, + SVGA3dDXQueryFlags flags) +{ + SVGA3D_CREATE_COMMAND(DefineQuery, DEFINE_QUERY); + + SVGA3D_COPY_BASIC_3(queryId, type, flags); + + swc->commit(swc); + return PIPE_OK; +} + +enum pipe_error +SVGA3D_vgpu10_DestroyQuery(struct svga_winsys_context *swc, + SVGA3dQueryId queryId) +{ + SVGA3D_CREATE_COMMAND(DestroyQuery, DESTROY_QUERY); + + cmd->queryId = queryId; + + swc->commit(swc); + return PIPE_OK; +} + +enum pipe_error +SVGA3D_vgpu10_BindQuery(struct svga_winsys_context *swc, + struct svga_winsys_gb_query *gbQuery, + SVGA3dQueryId queryId) +{ + SVGA3dCmdDXBindQuery *cmd = SVGA3D_FIFOReserve(swc, + SVGA_3D_CMD_DX_BIND_QUERY, + sizeof *cmd, + 1); + if (!cmd) + return PIPE_ERROR_OUT_OF_MEMORY; + + cmd->queryId = queryId; + swc->query_relocation(swc, &cmd->mobid, gbQuery); + + swc->commit(swc); + return PIPE_OK; +} + +enum pipe_error +SVGA3D_vgpu10_SetQueryOffset(struct svga_winsys_context *swc, + SVGA3dQueryId queryId, + uint32 mobOffset) +{ + SVGA3D_CREATE_COMMAND(SetQueryOffset, SET_QUERY_OFFSET); + SVGA3D_COPY_BASIC_2(queryId, mobOffset); + swc->commit(swc); + return PIPE_OK; +} + +enum pipe_error +SVGA3D_vgpu10_BeginQuery(struct svga_winsys_context *swc, + SVGA3dQueryId queryId) +{ + SVGA3D_CREATE_COMMAND(BeginQuery, BEGIN_QUERY); + cmd->queryId = queryId; + swc->commit(swc); + return PIPE_OK; +} + +enum pipe_error +SVGA3D_vgpu10_EndQuery(struct svga_winsys_context *swc, + SVGA3dQueryId queryId) +{ + SVGA3D_CREATE_COMMAND(EndQuery, END_QUERY); + cmd->queryId = queryId; + swc->commit(swc); + return PIPE_OK; +} + + +enum pipe_error +SVGA3D_vgpu10_ClearDepthStencilView(struct svga_winsys_context *swc, + struct pipe_surface *ds_surf, + uint16 flags, + uint16 stencil, + float depth) +{ + SVGA3dCmdDXClearDepthStencilView *cmd; + struct svga_surface *ss = svga_surface(ds_surf); + + cmd = SVGA3D_FIFOReserve(swc, + SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW, + sizeof(SVGA3dCmdDXClearDepthStencilView), + 1); /* one relocation */ + if (!cmd) + return PIPE_ERROR_OUT_OF_MEMORY; + + /* NOTE: The following is pretty tricky. We need to emit a view/surface + * relocation and we have to provide a pointer to an ID which lies in + * the bounds of the command space which we just allocated. However, + * we then need to overwrite it with the original DepthStencilViewId. + */ + view_relocation(swc, ds_surf, &cmd->depthStencilViewId, + SVGA_RELOC_WRITE); + cmd->depthStencilViewId = ss->view_id; + cmd->flags = flags; + cmd->stencil = stencil; + cmd->depth = depth; + + swc->commit(swc); + return PIPE_OK; +} + +enum pipe_error +SVGA3D_vgpu10_DefineShaderResourceView(struct svga_winsys_context *swc, + SVGA3dShaderResourceViewId shaderResourceViewId, + struct svga_winsys_surface *surface, + SVGA3dSurfaceFormat format, + SVGA3dResourceType resourceDimension, + const SVGA3dShaderResourceViewDesc *desc) +{ + SVGA3dCmdDXDefineShaderResourceView *cmd; + + cmd = SVGA3D_FIFOReserve(swc, SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW, + sizeof(SVGA3dCmdDXDefineShaderResourceView), + 1); /* one relocation */ + if (!cmd) + return PIPE_ERROR_OUT_OF_MEMORY; + + SVGA3D_COPY_BASIC_3(shaderResourceViewId, format, resourceDimension); + + swc->surface_relocation(swc, &cmd->sid, NULL, surface, + SVGA_RELOC_READ); + + cmd->desc = *desc; + + swc->commit(swc); + return PIPE_OK; +} + +enum pipe_error +SVGA3D_vgpu10_DestroyShaderResourceView(struct svga_winsys_context *swc, + SVGA3dShaderResourceViewId shaderResourceViewId) +{ + SVGA3D_CREATE_COMMAND(DestroyShaderResourceView, + DESTROY_SHADERRESOURCE_VIEW); + + cmd->shaderResourceViewId = shaderResourceViewId; + + swc->commit(swc); + return PIPE_OK; +} + + +enum pipe_error +SVGA3D_vgpu10_DefineRenderTargetView(struct svga_winsys_context *swc, + SVGA3dRenderTargetViewId renderTargetViewId, + struct svga_winsys_surface *surface, + SVGA3dSurfaceFormat format, + SVGA3dResourceType resourceDimension, + const SVGA3dRenderTargetViewDesc *desc) +{ + SVGA3dCmdDXDefineRenderTargetView *cmd; + + cmd = SVGA3D_FIFOReserve(swc, SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW, + sizeof(SVGA3dCmdDXDefineRenderTargetView), + 1); /* one relocation */ + if (!cmd) + return PIPE_ERROR_OUT_OF_MEMORY; + + SVGA3D_COPY_BASIC_3(renderTargetViewId, format, resourceDimension); + cmd->desc = *desc; + + surface_to_resourceid(swc, surface, + &cmd->sid, + SVGA_RELOC_READ | SVGA_RELOC_WRITE); + + swc->commit(swc); + return PIPE_OK; +} + +enum pipe_error +SVGA3D_vgpu10_DestroyRenderTargetView(struct svga_winsys_context *swc, + SVGA3dRenderTargetViewId renderTargetViewId) +{ + SVGA3D_CREATE_COMMAND(DestroyRenderTargetView, DESTROY_RENDERTARGET_VIEW); + + cmd->renderTargetViewId = renderTargetViewId; + + swc->commit(swc); + return PIPE_OK; +} + + +enum pipe_error +SVGA3D_vgpu10_DefineDepthStencilView(struct svga_winsys_context *swc, + SVGA3dDepthStencilViewId depthStencilViewId, + struct svga_winsys_surface *surface, + SVGA3dSurfaceFormat format, + SVGA3dResourceType resourceDimension, + const SVGA3dRenderTargetViewDesc *desc) +{ + SVGA3dCmdDXDefineDepthStencilView *cmd; + + cmd = SVGA3D_FIFOReserve(swc, SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW, + sizeof(SVGA3dCmdDXDefineDepthStencilView), + 1); /* one relocation */ + if (!cmd) + return PIPE_ERROR_OUT_OF_MEMORY; + + SVGA3D_COPY_BASIC_3(depthStencilViewId, format, resourceDimension); + cmd->mipSlice = desc->tex.mipSlice; + cmd->firstArraySlice = desc->tex.firstArraySlice; + cmd->arraySize = desc->tex.arraySize; + + surface_to_resourceid(swc, surface, + &cmd->sid, + SVGA_RELOC_READ | SVGA_RELOC_WRITE); + + swc->commit(swc); + return PIPE_OK; +} + +enum pipe_error +SVGA3D_vgpu10_DestroyDepthStencilView(struct svga_winsys_context *swc, + SVGA3dDepthStencilViewId depthStencilViewId) +{ + SVGA3D_CREATE_COMMAND(DestroyDepthStencilView, DESTROY_DEPTHSTENCIL_VIEW); + + cmd->depthStencilViewId = depthStencilViewId; + + swc->commit(swc); + return PIPE_OK; +} + +enum pipe_error +SVGA3D_vgpu10_DefineElementLayout(struct svga_winsys_context *swc, + unsigned count, + SVGA3dElementLayoutId elementLayoutId, + const SVGA3dInputElementDesc *elements) +{ + SVGA3dCmdDXDefineElementLayout *cmd; + unsigned i; + + cmd = SVGA3D_FIFOReserve(swc, SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT, + sizeof(SVGA3dCmdDXDefineElementLayout) + + count * sizeof(SVGA3dInputElementDesc), 0); + if (!cmd) + return PIPE_ERROR_OUT_OF_MEMORY; + + /* check that all offsets are multiples of four */ + for (i = 0; i < count; i++) { + assert(elements[i].alignedByteOffset % 4 == 0); + } + (void) i; /* silence unused var in release build */ + + cmd->elementLayoutId = elementLayoutId; + memcpy(cmd + 1, elements, count * sizeof(SVGA3dInputElementDesc)); + + swc->commit(swc); + return PIPE_OK; +} + +enum pipe_error +SVGA3D_vgpu10_DestroyElementLayout(struct svga_winsys_context *swc, + SVGA3dElementLayoutId elementLayoutId) +{ + SVGA3D_CREATE_COMMAND(DestroyElementLayout, DESTROY_ELEMENTLAYOUT); + + cmd->elementLayoutId = elementLayoutId; + + swc->commit(swc); + return PIPE_OK; +} + +enum pipe_error +SVGA3D_vgpu10_DefineBlendState(struct svga_winsys_context *swc, + SVGA3dBlendStateId blendId, + uint8 alphaToCoverageEnable, + uint8 independentBlendEnable, + const SVGA3dDXBlendStatePerRT *perRT) +{ + SVGA3D_CREATE_COMMAND(DefineBlendState, DEFINE_BLEND_STATE); + + cmd->blendId = blendId; + cmd->alphaToCoverageEnable = alphaToCoverageEnable; + cmd->independentBlendEnable = independentBlendEnable; + memcpy(cmd->perRT, perRT, sizeof(cmd->perRT)); + cmd->pad0 = 0; + + swc->commit(swc); + return PIPE_OK; +} + +enum pipe_error +SVGA3D_vgpu10_DestroyBlendState(struct svga_winsys_context *swc, + SVGA3dBlendStateId blendId) +{ + SVGA3D_CREATE_COMMAND(DestroyBlendState, DESTROY_BLEND_STATE); + + cmd->blendId = blendId; + + swc->commit(swc); + return PIPE_OK; +} + +enum pipe_error +SVGA3D_vgpu10_DefineDepthStencilState(struct svga_winsys_context *swc, + SVGA3dDepthStencilStateId depthStencilId, + uint8 depthEnable, + SVGA3dDepthWriteMask depthWriteMask, + SVGA3dComparisonFunc depthFunc, + uint8 stencilEnable, + uint8 frontEnable, + uint8 backEnable, + uint8 stencilReadMask, + uint8 stencilWriteMask, + uint8 frontStencilFailOp, + uint8 frontStencilDepthFailOp, + uint8 frontStencilPassOp, + SVGA3dComparisonFunc frontStencilFunc, + uint8 backStencilFailOp, + uint8 backStencilDepthFailOp, + uint8 backStencilPassOp, + SVGA3dComparisonFunc backStencilFunc) +{ + SVGA3D_CREATE_COMMAND(DefineDepthStencilState, DEFINE_DEPTHSTENCIL_STATE); + + SVGA3D_COPY_BASIC_9(depthStencilId, depthEnable, + depthWriteMask, depthFunc, + stencilEnable, frontEnable, + backEnable, stencilReadMask, + stencilWriteMask); + SVGA3D_COPY_BASIC_8(frontStencilFailOp, frontStencilDepthFailOp, + frontStencilPassOp, frontStencilFunc, + backStencilFailOp, backStencilDepthFailOp, + backStencilPassOp, backStencilFunc); + + swc->commit(swc); + return PIPE_OK; +} + +enum pipe_error +SVGA3D_vgpu10_DestroyDepthStencilState(struct svga_winsys_context *swc, + SVGA3dDepthStencilStateId depthStencilId) +{ + SVGA3D_CREATE_COMMAND(DestroyDepthStencilState, + DESTROY_DEPTHSTENCIL_STATE); + + cmd->depthStencilId = depthStencilId; + + swc->commit(swc); + return PIPE_OK; +} + +enum pipe_error +SVGA3D_vgpu10_DefineRasterizerState(struct svga_winsys_context *swc, + SVGA3dRasterizerStateId rasterizerId, + uint8 fillMode, + SVGA3dCullMode cullMode, + uint8 frontCounterClockwise, + int32 depthBias, + float depthBiasClamp, + float slopeScaledDepthBias, + uint8 depthClipEnable, + uint8 scissorEnable, + uint8 multisampleEnable, + uint8 antialiasedLineEnable, + float lineWidth, + uint8 lineStippleEnable, + uint8 lineStippleFactor, + uint16 lineStipplePattern, + uint8 provokingVertexLast) +{ + SVGA3D_CREATE_COMMAND(DefineRasterizerState, DEFINE_RASTERIZER_STATE); + + SVGA3D_COPY_BASIC_5(rasterizerId, fillMode, + cullMode, frontCounterClockwise, + depthBias); + SVGA3D_COPY_BASIC_6(depthBiasClamp, slopeScaledDepthBias, + depthClipEnable, scissorEnable, + multisampleEnable, antialiasedLineEnable); + cmd->lineWidth = lineWidth; + cmd->lineStippleEnable = lineStippleEnable; + cmd->lineStippleFactor = lineStippleFactor; + cmd->lineStipplePattern = lineStipplePattern; + cmd->provokingVertexLast = provokingVertexLast; + + swc->commit(swc); + return PIPE_OK; +} + +enum pipe_error +SVGA3D_vgpu10_DestroyRasterizerState(struct svga_winsys_context *swc, + SVGA3dRasterizerStateId rasterizerId) +{ + SVGA3D_CREATE_COMMAND(DestroyRasterizerState, DESTROY_RASTERIZER_STATE); + + cmd->rasterizerId = rasterizerId; + + swc->commit(swc); + return PIPE_OK; +} + +enum pipe_error +SVGA3D_vgpu10_DefineSamplerState(struct svga_winsys_context *swc, + SVGA3dSamplerId samplerId, + SVGA3dFilter filter, + uint8 addressU, + uint8 addressV, + uint8 addressW, + float mipLODBias, + uint8 maxAnisotropy, + uint8 comparisonFunc, + SVGA3dRGBAFloat borderColor, + float minLOD, + float maxLOD) +{ + SVGA3D_CREATE_COMMAND(DefineSamplerState, DEFINE_SAMPLER_STATE); + + SVGA3D_COPY_BASIC_6(samplerId, filter, + addressU, addressV, + addressW, mipLODBias); + SVGA3D_COPY_BASIC_5(maxAnisotropy, comparisonFunc, + borderColor, minLOD, + maxLOD); + + swc->commit(swc); + return PIPE_OK; +} + +enum pipe_error +SVGA3D_vgpu10_DestroySamplerState(struct svga_winsys_context *swc, + SVGA3dSamplerId samplerId) +{ + SVGA3D_CREATE_COMMAND(DestroySamplerState, DESTROY_SAMPLER_STATE); + + cmd->samplerId = samplerId; + + swc->commit(swc); + return PIPE_OK; +} + + +enum pipe_error +SVGA3D_vgpu10_DefineAndBindShader(struct svga_winsys_context *swc, + struct svga_winsys_gb_shader *gbshader, + SVGA3dShaderId shaderId, + SVGA3dShaderType type, + uint32 sizeInBytes) +{ + SVGA3dCmdHeader *header; + SVGA3dCmdDXDefineShader *dcmd; + SVGA3dCmdDXBindShader *bcmd; + unsigned totalSize = 2 * sizeof(*header) + + sizeof(*dcmd) + sizeof(*bcmd); + + /* Make sure there is room for both commands */ + header = swc->reserve(swc, totalSize, 2); + if (!header) + return PIPE_ERROR_OUT_OF_MEMORY; + + /* DXDefineShader command */ + header->id = SVGA_3D_CMD_DX_DEFINE_SHADER; + header->size = sizeof(*dcmd); + dcmd = (SVGA3dCmdDXDefineShader *)(header + 1); + dcmd->shaderId = shaderId; + dcmd->type = type; + dcmd->sizeInBytes = sizeInBytes; + + /* DXBindShader command */ + header = (SVGA3dCmdHeader *)(dcmd + 1); + + header->id = SVGA_3D_CMD_DX_BIND_SHADER; + header->size = sizeof(*bcmd); + bcmd = (SVGA3dCmdDXBindShader *)(header + 1); + + bcmd->cid = swc->cid; + swc->shader_relocation(swc, NULL, &bcmd->mobid, + &bcmd->offsetInBytes, gbshader, 0); + + bcmd->shid = shaderId; + + swc->commit(swc); + return PIPE_OK; +} + +enum pipe_error +SVGA3D_vgpu10_DestroyShader(struct svga_winsys_context *swc, + SVGA3dShaderId shaderId) +{ + SVGA3D_CREATE_COMMAND(DestroyShader, DESTROY_SHADER); + + cmd->shaderId = shaderId; + + swc->commit(swc); + return PIPE_OK; +} + +enum pipe_error +SVGA3D_vgpu10_DefineStreamOutput(struct svga_winsys_context *swc, + SVGA3dStreamOutputId soid, + uint32 numOutputStreamEntries, + uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS], + const SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_STREAMOUT_DECLS]) +{ + unsigned i; + SVGA3D_CREATE_COMMAND(DefineStreamOutput, DEFINE_STREAMOUTPUT); + + cmd->soid = soid; + cmd->numOutputStreamEntries = numOutputStreamEntries; + + for (i = 0; i < Elements(cmd->streamOutputStrideInBytes); i++) + cmd->streamOutputStrideInBytes[i] = streamOutputStrideInBytes[i]; + + memcpy(cmd->decl, decl, + sizeof(SVGA3dStreamOutputDeclarationEntry) + * SVGA3D_MAX_STREAMOUT_DECLS); + + swc->commit(swc); + return PIPE_OK; +} + +enum pipe_error +SVGA3D_vgpu10_DestroyStreamOutput(struct svga_winsys_context *swc, + SVGA3dStreamOutputId soid) +{ + SVGA3D_CREATE_COMMAND(DestroyStreamOutput, DESTROY_STREAMOUTPUT); + + cmd->soid = soid; + + swc->commit(swc); + return PIPE_OK; +} + +enum pipe_error +SVGA3D_vgpu10_SetInputLayout(struct svga_winsys_context *swc, + SVGA3dElementLayoutId elementLayoutId) +{ + SVGA3D_CREATE_COMMAND(SetInputLayout, SET_INPUT_LAYOUT); + + cmd->elementLayoutId = elementLayoutId; + + swc->commit(swc); + return PIPE_OK; +} + +enum pipe_error +SVGA3D_vgpu10_SetVertexBuffers(struct svga_winsys_context *swc, + unsigned count, + uint32 startBuffer, + const SVGA3dVertexBuffer *bufferInfo, + struct svga_winsys_surface **surfaces) +{ + SVGA3dCmdDXSetVertexBuffers *cmd; + SVGA3dVertexBuffer *bufs; + unsigned i; + + assert(count > 0); + + cmd = SVGA3D_FIFOReserve(swc, SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS, + sizeof(SVGA3dCmdDXSetVertexBuffers) + + count * sizeof(SVGA3dVertexBuffer), + count); /* 'count' relocations */ + if (!cmd) + return PIPE_ERROR_OUT_OF_MEMORY; + + cmd->startBuffer = startBuffer; + + bufs = (SVGA3dVertexBuffer *) &cmd[1]; + for (i = 0; i < count; i++) { + bufs[i].stride = bufferInfo[i].stride; + bufs[i].offset = bufferInfo[i].offset; + assert(bufs[i].stride % 4 == 0); + assert(bufs[i].offset % 4 == 0); + swc->surface_relocation(swc, &bufs[i].sid, NULL, surfaces[i], + SVGA_RELOC_READ); + } + + swc->commit(swc); + return PIPE_OK; +} + +enum pipe_error +SVGA3D_vgpu10_SetTopology(struct svga_winsys_context *swc, + SVGA3dPrimitiveType topology) +{ + SVGA3D_CREATE_COMMAND(SetTopology, SET_TOPOLOGY); + + cmd->topology = topology; + + swc->commit(swc); + return PIPE_OK; +} + +enum pipe_error +SVGA3D_vgpu10_SetIndexBuffer(struct svga_winsys_context *swc, + struct svga_winsys_surface *indexes, + SVGA3dSurfaceFormat format, + uint32 offset) +{ + SVGA3dCmdDXSetIndexBuffer *cmd; + + cmd = SVGA3D_FIFOReserve(swc, SVGA_3D_CMD_DX_SET_INDEX_BUFFER, + sizeof(SVGA3dCmdDXSetIndexBuffer), + 1); /* one relocations */ + if (!cmd) + return PIPE_ERROR_OUT_OF_MEMORY; + + swc->surface_relocation(swc, &cmd->sid, NULL, indexes, SVGA_RELOC_READ); + SVGA3D_COPY_BASIC_2(format, offset); + + swc->commit(swc); + return PIPE_OK; +} + +enum pipe_error +SVGA3D_vgpu10_SetSingleConstantBuffer(struct svga_winsys_context *swc, + unsigned slot, + SVGA3dShaderType type, + struct svga_winsys_surface *surface, + uint32 offsetInBytes, + uint32 sizeInBytes) +{ + SVGA3dCmdDXSetSingleConstantBuffer *cmd; + + assert(offsetInBytes % 256 == 0); + if (!surface) + assert(sizeInBytes == 0); + else + assert(sizeInBytes > 0); + + cmd = SVGA3D_FIFOReserve(swc, SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER, + sizeof(SVGA3dCmdDXSetSingleConstantBuffer), + 1); /* one relocation */ + if (!cmd) + return PIPE_ERROR_OUT_OF_MEMORY; + + cmd->slot = slot; + cmd->type = type; + swc->surface_relocation(swc, &cmd->sid, NULL, surface, SVGA_RELOC_READ); + cmd->offsetInBytes = offsetInBytes; + cmd->sizeInBytes = sizeInBytes; + + swc->commit(swc); + + return PIPE_OK; +} + + +enum pipe_error +SVGA3D_vgpu10_ReadbackSubResource(struct svga_winsys_context *swc, + struct svga_winsys_surface *surface, + unsigned subResource) +{ + SVGA3dCmdDXReadbackSubResource *cmd; + + cmd = SVGA3D_FIFOReserve(swc, SVGA_3D_CMD_DX_READBACK_SUBRESOURCE, + sizeof(SVGA3dCmdDXReadbackSubResource), + 1); + if (!cmd) + return PIPE_ERROR_OUT_OF_MEMORY; + + swc->surface_relocation(swc, &cmd->sid, NULL, surface, + SVGA_RELOC_READ | SVGA_RELOC_INTERNAL); + cmd->subResource = subResource; + + swc->commit(swc); + return PIPE_OK; +} + +enum pipe_error +SVGA3D_vgpu10_UpdateSubResource(struct svga_winsys_context *swc, + struct svga_winsys_surface *surface, + const SVGA3dBox *box, + unsigned subResource) +{ + SVGA3dCmdDXUpdateSubResource *cmd; + + cmd = SVGA3D_FIFOReserve(swc, SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE, + sizeof(SVGA3dCmdDXUpdateSubResource), + 1); + if (!cmd) + return PIPE_ERROR_OUT_OF_MEMORY; + + swc->surface_relocation(swc, &cmd->sid, NULL, surface, + SVGA_RELOC_WRITE | SVGA_RELOC_INTERNAL); + cmd->subResource = subResource; + cmd->box = *box; + + swc->commit(swc); + return PIPE_OK; +} |