diff options
author | Brian Paul <[email protected]> | 2015-10-08 21:06:18 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2015-10-16 11:43:28 -0600 |
commit | f413f1a17c506d5d4474a1baa0556a9e9f554c63 (patch) | |
tree | d964837bc9636e1850251a06bbca03c60ce783c5 /src/gallium/drivers/svga/svga_tgsi_vgpu10.c | |
parent | 8d0d5dca5bd076ef363d3e923e6473916f3a9d35 (diff) |
svga: use new svga_new_shader_variant() function
To simplify upcoming new HUD shader count implementation.
Reviewed-by: Charmaine Lee <[email protected]>
Diffstat (limited to 'src/gallium/drivers/svga/svga_tgsi_vgpu10.c')
-rw-r--r-- | src/gallium/drivers/svga/svga_tgsi_vgpu10.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/svga/svga_tgsi_vgpu10.c b/src/gallium/drivers/svga/svga_tgsi_vgpu10.c index e4f027b9567..d62f2bbcc96 100644 --- a/src/gallium/drivers/svga/svga_tgsi_vgpu10.c +++ b/src/gallium/drivers/svga/svga_tgsi_vgpu10.c @@ -6735,7 +6735,7 @@ svga_tgsi_vgpu10_translate(struct svga_context *svga, /* * Create, initialize the 'variant' object. */ - variant = CALLOC_STRUCT(svga_shader_variant); + variant = svga_new_shader_variant(svga); if (!variant) goto cleanup; |