aboutsummaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/svga/svga_pipe_sampler.c
diff options
context:
space:
mode:
authorBrian Paul <[email protected]>2016-08-25 18:02:43 -0600
committerBrian Paul <[email protected]>2016-08-26 14:20:19 -0600
commitdcf63339e7f95c206f05d64fa5df27340188ac12 (patch)
tree35f41ddf766cae7bc507f6bd01ccf1c4f03f9a8a /src/gallium/drivers/svga/svga_pipe_sampler.c
parentff500ed5a1287eadc06fc19661f0aad8767b664d (diff)
svga: use new svga_check_sampler_framebuffer_resource_collision()
Reviewed-by: Neha Bhende <[email protected]>
Diffstat (limited to 'src/gallium/drivers/svga/svga_pipe_sampler.c')
-rw-r--r--src/gallium/drivers/svga/svga_pipe_sampler.c21
1 files changed, 3 insertions, 18 deletions
diff --git a/src/gallium/drivers/svga/svga_pipe_sampler.c b/src/gallium/drivers/svga/svga_pipe_sampler.c
index 59609b84e20..42e4fa5a69f 100644
--- a/src/gallium/drivers/svga/svga_pipe_sampler.c
+++ b/src/gallium/drivers/svga/svga_pipe_sampler.c
@@ -511,27 +511,12 @@ svga_set_sampler_views(struct pipe_context *pipe,
}
/* Check if any of the sampler view resources collide with the framebuffer
- * color buffers or depth stencil resource. If so, enable the NEW_FRAME_BUFFER
+ * color buffers or depth stencil resource. If so, set the NEW_FRAME_BUFFER
* dirty bit so that emit_framebuffer can be invoked to create backed view
* for the conflicted surface view.
*/
- for (i = 0; i < svga->curr.framebuffer.nr_cbufs; i++) {
- if (svga->curr.framebuffer.cbufs[i]) {
- struct svga_surface *s = svga_surface(svga->curr.framebuffer.cbufs[i]);
- if (svga_check_sampler_view_resource_collision(svga, s->handle, shader)) {
- svga->dirty |= SVGA_NEW_FRAME_BUFFER;
- break;
- }
- }
- }
-
- if (svga->curr.framebuffer.zsbuf) {
- struct svga_surface *s = svga_surface(svga->curr.framebuffer.zsbuf);
- if (s) {
- if (svga_check_sampler_view_resource_collision(svga, s->handle, shader)) {
- svga->dirty |= SVGA_NEW_FRAME_BUFFER;
- }
- }
+ if (svga_check_sampler_framebuffer_resource_collision(svga, shader)) {
+ svga->dirty |= SVGA_NEW_FRAME_BUFFER;
}
done: