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author | Brian Paul <[email protected]> | 2011-07-13 10:58:01 -0600 |
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committer | Brian Paul <[email protected]> | 2011-09-23 07:58:47 -0600 |
commit | 2f40e4aac7ab79deb06ff6ab9ae03a896d7a9169 (patch) | |
tree | a9223f69183aa85899b538ef08f10dad91ffdb6f /src/gallium/drivers/svga/svga_context.h | |
parent | 9a41ecaddddb2f371e207901ae4d86918049c5aa (diff) |
svga: implement point sprite suppport
Emit the SVGA3D_RS_POINTSPRITEENABLE render state.
When sprite_coord_mode=PIPE_SPRITE_COORD_LOWER_LEFT emit extra frag
shader code to invert the Y coordinate of the incoming texcoord.
Diffstat (limited to 'src/gallium/drivers/svga/svga_context.h')
-rw-r--r-- | src/gallium/drivers/svga/svga_context.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/svga/svga_context.h b/src/gallium/drivers/svga/svga_context.h index f8c1ab40345..a03a81749bb 100644 --- a/src/gallium/drivers/svga/svga_context.h +++ b/src/gallium/drivers/svga/svga_context.h @@ -141,6 +141,7 @@ struct svga_rasterizer_state { unsigned multisampleantialias:1; unsigned antialiasedlineenable:1; unsigned lastpixel:1; + unsigned pointsprite:1; unsigned linepattern; |