diff options
author | Brian Paul <[email protected]> | 2014-01-31 17:23:11 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2014-02-03 12:40:13 -0700 |
commit | 4686f610b18a04bc6213ccadf7be1176bbda3e34 (patch) | |
tree | f3465d5134ec8c0d4f029f87d894f3ce2d6dff99 /src/gallium/drivers/svga/Makefile.sources | |
parent | 9bace99d77642f8fbd46b1f0be025ad758f83f5e (diff) |
svga: refactor some shader code
Put common code in new svga_shader.c file. Considate separate vertex/
fragment shader ID generation.
Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/svga/Makefile.sources')
-rw-r--r-- | src/gallium/drivers/svga/Makefile.sources | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/svga/Makefile.sources b/src/gallium/drivers/svga/Makefile.sources index de4622b0a27..525cb91a4e0 100644 --- a/src/gallium/drivers/svga/Makefile.sources +++ b/src/gallium/drivers/svga/Makefile.sources @@ -24,6 +24,7 @@ C_SOURCES := \ svga_pipe_vs.c \ svga_screen.c \ svga_screen_cache.c \ + svga_shader.c \ svga_state.c \ svga_state_need_swtnl.c \ svga_state_constants.c \ |