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authorBrian Paul <[email protected]>2014-01-31 17:23:11 -0700
committerBrian Paul <[email protected]>2014-02-03 12:40:13 -0700
commit4686f610b18a04bc6213ccadf7be1176bbda3e34 (patch)
treef3465d5134ec8c0d4f029f87d894f3ce2d6dff99 /src/gallium/drivers/svga/Makefile.sources
parent9bace99d77642f8fbd46b1f0be025ad758f83f5e (diff)
svga: refactor some shader code
Put common code in new svga_shader.c file. Considate separate vertex/ fragment shader ID generation. Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/svga/Makefile.sources')
-rw-r--r--src/gallium/drivers/svga/Makefile.sources1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/svga/Makefile.sources b/src/gallium/drivers/svga/Makefile.sources
index de4622b0a27..525cb91a4e0 100644
--- a/src/gallium/drivers/svga/Makefile.sources
+++ b/src/gallium/drivers/svga/Makefile.sources
@@ -24,6 +24,7 @@ C_SOURCES := \
svga_pipe_vs.c \
svga_screen.c \
svga_screen_cache.c \
+ svga_shader.c \
svga_state.c \
svga_state_need_swtnl.c \
svga_state_constants.c \