From 4686f610b18a04bc6213ccadf7be1176bbda3e34 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 31 Jan 2014 17:23:11 -0700 Subject: svga: refactor some shader code Put common code in new svga_shader.c file. Considate separate vertex/ fragment shader ID generation. Reviewed-by: Jose Fonseca --- src/gallium/drivers/svga/Makefile.sources | 1 + 1 file changed, 1 insertion(+) (limited to 'src/gallium/drivers/svga/Makefile.sources') diff --git a/src/gallium/drivers/svga/Makefile.sources b/src/gallium/drivers/svga/Makefile.sources index de4622b0a27..525cb91a4e0 100644 --- a/src/gallium/drivers/svga/Makefile.sources +++ b/src/gallium/drivers/svga/Makefile.sources @@ -24,6 +24,7 @@ C_SOURCES := \ svga_pipe_vs.c \ svga_screen.c \ svga_screen_cache.c \ + svga_shader.c \ svga_state.c \ svga_state_need_swtnl.c \ svga_state_constants.c \ -- cgit v1.2.3