diff options
author | Axel Davy <[email protected]> | 2016-06-13 22:28:32 +0200 |
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committer | Axel Davy <[email protected]> | 2016-06-25 10:16:15 +0200 |
commit | 59a692916ca251db995050f7fc0bb7b4e6e4780b (patch) | |
tree | 1bd5a11a8ac89a04e24b0ed61f39f5f5002fd9fa /src/gallium/drivers/softpipe | |
parent | 727a9b24933d384f5440ed4318fb720ed11d6dd1 (diff) |
gallium: Add a cap for offset_units_unscaled
D3D9 has a different behaviour for depth bias.
For OGL/D3D1X, the depth bias unit is the
minimal resolvable value for the depth buffer,
which depends on the format (and has different
behaviour for float depth buffers).
For D3D9, the depth bias unit is 1.0f.
Signed-off-by: Axel Davy <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/drivers/softpipe')
-rw-r--r-- | src/gallium/drivers/softpipe/sp_screen.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/softpipe/sp_screen.c b/src/gallium/drivers/softpipe/sp_screen.c index a4b2299c26f..93022db8055 100644 --- a/src/gallium/drivers/softpipe/sp_screen.c +++ b/src/gallium/drivers/softpipe/sp_screen.c @@ -277,6 +277,7 @@ softpipe_get_param(struct pipe_screen *screen, enum pipe_cap param) case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES: case PIPE_CAP_TGSI_VOTE: case PIPE_CAP_MAX_WINDOW_RECTANGLES: + case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED: return 0; case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT: return 4; |