diff options
author | Zack Rusin <[email protected]> | 2008-05-19 12:10:42 -0400 |
---|---|---|
committer | Zack Rusin <[email protected]> | 2008-05-19 12:10:42 -0400 |
commit | 09900df42967a0ba61e78038304fd6c54934ad0d (patch) | |
tree | 8bf72aa313a23c8554fdda5c9381cc593132722d /src/gallium/drivers/softpipe | |
parent | 1c624846a81b0218b4a07328f485e295432c6312 (diff) | |
parent | 59007a811de2d76ea00164e8f1cacb4a375d1458 (diff) |
Merge commit 'origin/gallium-0.1' into gallium-vertex-linear
Diffstat (limited to 'src/gallium/drivers/softpipe')
-rw-r--r-- | src/gallium/drivers/softpipe/sp_fs_exec.c | 5 | ||||
-rw-r--r-- | src/gallium/drivers/softpipe/sp_fs_sse.c | 6 | ||||
-rw-r--r-- | src/gallium/drivers/softpipe/sp_quad_fs.c | 15 | ||||
-rw-r--r-- | src/gallium/drivers/softpipe/sp_setup.c | 81 | ||||
-rw-r--r-- | src/gallium/drivers/softpipe/sp_state.h | 7 | ||||
-rw-r--r-- | src/gallium/drivers/softpipe/sp_state_fs.c | 5 |
6 files changed, 54 insertions, 65 deletions
diff --git a/src/gallium/drivers/softpipe/sp_fs_exec.c b/src/gallium/drivers/softpipe/sp_fs_exec.c index d5bd7a702f1..0b199a2193e 100644 --- a/src/gallium/drivers/softpipe/sp_fs_exec.c +++ b/src/gallium/drivers/softpipe/sp_fs_exec.c @@ -37,6 +37,7 @@ #include "pipe/p_util.h" #include "pipe/p_inlines.h" #include "tgsi/exec/tgsi_exec.h" +#include "tgsi/util/tgsi_parse.h" struct sp_exec_fragment_shader { struct sp_fragment_shader base; @@ -116,6 +117,7 @@ exec_run( const struct sp_fragment_shader *base, static void exec_delete( struct sp_fragment_shader *base ) { + FREE((void *) base->shader.tokens); FREE(base); } @@ -137,7 +139,8 @@ softpipe_create_fs_exec(struct softpipe_context *softpipe, if (!shader) return NULL; - shader->base.shader = *templ; + /* we need to keep a local copy of the tokens */ + shader->base.shader.tokens = tgsi_dup_tokens(templ->tokens); shader->base.prepare = exec_prepare; shader->base.run = exec_run; shader->base.delete = exec_delete; diff --git a/src/gallium/drivers/softpipe/sp_fs_sse.c b/src/gallium/drivers/softpipe/sp_fs_sse.c index 25fdfea4915..55741cc1df8 100644 --- a/src/gallium/drivers/softpipe/sp_fs_sse.c +++ b/src/gallium/drivers/softpipe/sp_fs_sse.c @@ -139,7 +139,11 @@ softpipe_create_fs_sse(struct softpipe_context *softpipe, } shader->func = (codegen_function) x86_get_func( &shader->sse2_program ); - assert(shader->func); + if (!shader->func) { + x86_release_func( &shader->sse2_program ); + FREE(shader); + return NULL; + } shader->base.shader = *templ; shader->base.prepare = fs_sse_prepare; diff --git a/src/gallium/drivers/softpipe/sp_quad_fs.c b/src/gallium/drivers/softpipe/sp_quad_fs.c index 625d0f9b489..8c88c192f8f 100644 --- a/src/gallium/drivers/softpipe/sp_quad_fs.c +++ b/src/gallium/drivers/softpipe/sp_quad_fs.c @@ -53,7 +53,6 @@ struct quad_shade_stage struct tgsi_sampler samplers[PIPE_MAX_SAMPLERS]; struct tgsi_exec_machine machine; struct tgsi_exec_vector *inputs, *outputs; - int colorOutSlot, depthOutSlot; }; @@ -156,20 +155,6 @@ static void shade_begin(struct quad_stage *qs) qss->samplers[i].texture = softpipe->texture[i]; } - /* find output slots for depth, color */ - qss->colorOutSlot = -1; - qss->depthOutSlot = -1; - for (i = 0; i < qss->stage.softpipe->fs->info.num_outputs; i++) { - switch (qss->stage.softpipe->fs->info.output_semantic_name[i]) { - case TGSI_SEMANTIC_POSITION: - qss->depthOutSlot = i; - break; - case TGSI_SEMANTIC_COLOR: - qss->colorOutSlot = i; - break; - } - } - softpipe->fs->prepare( softpipe->fs, &qss->machine, qss->samplers ); diff --git a/src/gallium/drivers/softpipe/sp_setup.c b/src/gallium/drivers/softpipe/sp_setup.c index 5370d85275f..543d86a5cb9 100644 --- a/src/gallium/drivers/softpipe/sp_setup.c +++ b/src/gallium/drivers/softpipe/sp_setup.c @@ -209,77 +209,76 @@ static INLINE int block( int x ) /** - * Compute mask which indicates which pixels in the 2x2 quad are actually inside - * the triangle's bounds. - * - * this is pretty nasty... may need to rework flush_spans again to - * fix it, if possible. - */ -static unsigned calculate_mask( struct setup_context *setup, int x ) -{ - unsigned mask = 0x0; - - if (x >= setup->span.left[0] && x < setup->span.right[0]) - mask |= MASK_TOP_LEFT; - - if (x >= setup->span.left[1] && x < setup->span.right[1]) - mask |= MASK_BOTTOM_LEFT; - - if (x+1 >= setup->span.left[0] && x+1 < setup->span.right[0]) - mask |= MASK_TOP_RIGHT; - - if (x+1 >= setup->span.left[1] && x+1 < setup->span.right[1]) - mask |= MASK_BOTTOM_RIGHT; - - return mask; -} - - -/** * Render a horizontal span of quads */ static void flush_spans( struct setup_context *setup ) { + const int xleft0 = setup->span.left[0]; + const int xleft1 = setup->span.left[1]; + const int xright0 = setup->span.right[0]; + const int xright1 = setup->span.right[1]; int minleft, maxright; int x; switch (setup->span.y_flags) { case 0x3: /* both odd and even lines written (both quad rows) */ - minleft = MIN2(setup->span.left[0], setup->span.left[1]); - maxright = MAX2(setup->span.right[0], setup->span.right[1]); + minleft = block(MIN2(xleft0, xleft1)); + maxright = block(MAX2(xright0, xright1)); + for (x = minleft; x <= maxright; x += 2) { + /* determine which of the four pixels is inside the span bounds */ + uint mask = 0x0; + if (x >= xleft0 && x < xright0) + mask |= MASK_TOP_LEFT; + if (x >= xleft1 && x < xright1) + mask |= MASK_BOTTOM_LEFT; + if (x+1 >= xleft0 && x+1 < xright0) + mask |= MASK_TOP_RIGHT; + if (x+1 >= xleft1 && x+1 < xright1) + mask |= MASK_BOTTOM_RIGHT; + emit_quad( setup, x, setup->span.y, mask ); + } break; case 0x1: /* only even line written (quad top row) */ - minleft = setup->span.left[0]; - maxright = setup->span.right[0]; + minleft = block(xleft0); + maxright = block(xright0); + for (x = minleft; x <= maxright; x += 2) { + uint mask = 0x0; + if (x >= xleft0 && x < xright0) + mask |= MASK_TOP_LEFT; + if (x+1 >= xleft0 && x+1 < xright0) + mask |= MASK_TOP_RIGHT; + emit_quad( setup, x, setup->span.y, mask ); + } break; case 0x2: /* only odd line written (quad bottom row) */ - minleft = setup->span.left[1]; - maxright = setup->span.right[1]; + minleft = block(xleft1); + maxright = block(xright1); + for (x = minleft; x <= maxright; x += 2) { + uint mask = 0x0; + if (x >= xleft1 && x < xright1) + mask |= MASK_BOTTOM_LEFT; + if (x+1 >= xleft1 && x+1 < xright1) + mask |= MASK_BOTTOM_RIGHT; + emit_quad( setup, x, setup->span.y, mask ); + } break; default: return; } - /* XXX this loop could be moved into the above switch cases and - * calculate_mask() could be simplified a bit... - */ - for (x = block(minleft); x <= block(maxright); x += 2) { - emit_quad( setup, x, setup->span.y, - calculate_mask( setup, x ) ); - } - setup->span.y = 0; setup->span.y_flags = 0; setup->span.right[0] = 0; setup->span.right[1] = 0; } + #if DEBUG_VERTS static void print_vertex(const struct setup_context *setup, const float (*v)[4]) diff --git a/src/gallium/drivers/softpipe/sp_state.h b/src/gallium/drivers/softpipe/sp_state.h index 45056502b8e..452e51fa791 100644 --- a/src/gallium/drivers/softpipe/sp_state.h +++ b/src/gallium/drivers/softpipe/sp_state.h @@ -54,9 +54,11 @@ struct tgsi_sampler; struct tgsi_exec_machine; +struct vertex_info; -/** Subclass of pipe_shader_state (though it doesn't really need to be). +/** + * Subclass of pipe_shader_state (though it doesn't really need to be). * * This is starting to look an awful lot like a quad pipeline stage... */ @@ -80,11 +82,10 @@ struct sp_fragment_shader { void (*delete)( struct sp_fragment_shader * ); }; -struct vertex_info; /** Subclass of pipe_shader_state */ struct sp_vertex_shader { - struct pipe_shader_state shader; + struct pipe_shader_state shader; /* Note: this field not actually used */ struct draw_vertex_shader *draw_data; }; diff --git a/src/gallium/drivers/softpipe/sp_state_fs.c b/src/gallium/drivers/softpipe/sp_state_fs.c index 9e77b7e91bc..24b91fbc794 100644 --- a/src/gallium/drivers/softpipe/sp_state_fs.c +++ b/src/gallium/drivers/softpipe/sp_state_fs.c @@ -102,10 +102,7 @@ softpipe_create_vs_state(struct pipe_context *pipe, return NULL; } - state->shader = *templ; - - state->draw_data = draw_create_vertex_shader(softpipe->draw, - &state->shader); + state->draw_data = draw_create_vertex_shader(softpipe->draw, templ); if (state->draw_data == NULL) { FREE( state ); return NULL; |