diff options
author | Dave Airlie <[email protected]> | 2015-05-19 15:31:06 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2015-05-20 12:32:27 +1000 |
commit | 99e583120cde8820aae94eb0f8beb723509398fc (patch) | |
tree | cb51721426479e19e8e1910763550fe014003c61 /src/gallium/drivers/softpipe/sp_tex_sample.c | |
parent | b9b516248e0441a5aa06bdeb58525b4ef8dd0001 (diff) |
softpipe: move some image filter parameters into a struct
This moves some of the image filter args into a struct,
and passes that instead, this is prep work for adding texture
gather support which needs new arguments.
review: make filter args const.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/drivers/softpipe/sp_tex_sample.c')
-rw-r--r-- | src/gallium/drivers/softpipe/sp_tex_sample.c | 468 |
1 files changed, 215 insertions, 253 deletions
diff --git a/src/gallium/drivers/softpipe/sp_tex_sample.c b/src/gallium/drivers/softpipe/sp_tex_sample.c index 21fb6b00e30..aad944f4468 100644 --- a/src/gallium/drivers/softpipe/sp_tex_sample.c +++ b/src/gallium/drivers/softpipe/sp_tex_sample.c @@ -1007,22 +1007,18 @@ print_sample_4(const char *function, float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZ static INLINE void img_filter_2d_linear_repeat_POT(struct sp_sampler_view *sp_sview, struct sp_sampler *sp_samp, - float s, - float t, - float p, - unsigned level, - unsigned face_id, + const struct img_filter_args *args, float *rgba) { - unsigned xpot = pot_level_size(sp_sview->xpot, level); - unsigned ypot = pot_level_size(sp_sview->ypot, level); + unsigned xpot = pot_level_size(sp_sview->xpot, args->level); + unsigned ypot = pot_level_size(sp_sview->ypot, args->level); int xmax = (xpot - 1) & (TEX_TILE_SIZE - 1); /* MIN2(TEX_TILE_SIZE, xpot) - 1; */ int ymax = (ypot - 1) & (TEX_TILE_SIZE - 1); /* MIN2(TEX_TILE_SIZE, ypot) - 1; */ union tex_tile_address addr; int c; - float u = s * xpot - 0.5F; - float v = t * ypot - 0.5F; + float u = args->s * xpot - 0.5F; + float v = args->t * ypot - 0.5F; int uflr = util_ifloor(u); int vflr = util_ifloor(v); @@ -1036,7 +1032,7 @@ img_filter_2d_linear_repeat_POT(struct sp_sampler_view *sp_sview, const float *tx[4]; addr.value = 0; - addr.bits.level = level; + addr.bits.level = args->level; /* Can we fetch all four at once: */ @@ -1065,21 +1061,17 @@ img_filter_2d_linear_repeat_POT(struct sp_sampler_view *sp_sview, static INLINE void img_filter_2d_nearest_repeat_POT(struct sp_sampler_view *sp_sview, struct sp_sampler *sp_samp, - float s, - float t, - float p, - unsigned level, - unsigned face_id, + const struct img_filter_args *args, float rgba[TGSI_QUAD_SIZE]) { - unsigned xpot = pot_level_size(sp_sview->xpot, level); - unsigned ypot = pot_level_size(sp_sview->ypot, level); + unsigned xpot = pot_level_size(sp_sview->xpot, args->level); + unsigned ypot = pot_level_size(sp_sview->ypot, args->level); const float *out; union tex_tile_address addr; int c; - float u = s * xpot; - float v = t * ypot; + float u = args->s * xpot; + float v = args->t * ypot; int uflr = util_ifloor(u); int vflr = util_ifloor(v); @@ -1088,7 +1080,7 @@ img_filter_2d_nearest_repeat_POT(struct sp_sampler_view *sp_sview, int y0 = vflr & (ypot - 1); addr.value = 0; - addr.bits.level = level; + addr.bits.level = args->level; out = get_texel_2d_no_border(sp_sview, addr, x0, y0); for (c = 0; c < TGSI_QUAD_SIZE; c++) @@ -1103,26 +1095,22 @@ img_filter_2d_nearest_repeat_POT(struct sp_sampler_view *sp_sview, static INLINE void img_filter_2d_nearest_clamp_POT(struct sp_sampler_view *sp_sview, struct sp_sampler *sp_samp, - float s, - float t, - float p, - unsigned level, - unsigned face_id, + const struct img_filter_args *args, float rgba[TGSI_QUAD_SIZE]) { - unsigned xpot = pot_level_size(sp_sview->xpot, level); - unsigned ypot = pot_level_size(sp_sview->ypot, level); + unsigned xpot = pot_level_size(sp_sview->xpot, args->level); + unsigned ypot = pot_level_size(sp_sview->ypot, args->level); union tex_tile_address addr; int c; - float u = s * xpot; - float v = t * ypot; + float u = args->s * xpot; + float v = args->t * ypot; int x0, y0; const float *out; addr.value = 0; - addr.bits.level = level; + addr.bits.level = args->level; x0 = util_ifloor(u); if (x0 < 0) @@ -1149,11 +1137,7 @@ img_filter_2d_nearest_clamp_POT(struct sp_sampler_view *sp_sview, static void img_filter_1d_nearest(struct sp_sampler_view *sp_sview, struct sp_sampler *sp_samp, - float s, - float t, - float p, - unsigned level, - unsigned face_id, + const struct img_filter_args *args, float rgba[TGSI_QUAD_SIZE]) { const struct pipe_resource *texture = sp_sview->base.texture; @@ -1163,14 +1147,14 @@ img_filter_1d_nearest(struct sp_sampler_view *sp_sview, const float *out; int c; - width = u_minify(texture->width0, level); + width = u_minify(texture->width0, args->level); assert(width > 0); addr.value = 0; - addr.bits.level = level; + addr.bits.level = args->level; - sp_samp->nearest_texcoord_s(s, width, &x); + sp_samp->nearest_texcoord_s(args->s, width, &x); out = get_texel_2d(sp_sview, sp_samp, addr, x, 0); for (c = 0; c < TGSI_QUAD_SIZE; c++) @@ -1185,11 +1169,7 @@ img_filter_1d_nearest(struct sp_sampler_view *sp_sview, static void img_filter_1d_array_nearest(struct sp_sampler_view *sp_sview, struct sp_sampler *sp_samp, - float s, - float t, - float p, - unsigned level, - unsigned face_id, + const struct img_filter_args *args, float *rgba) { const struct pipe_resource *texture = sp_sview->base.texture; @@ -1199,15 +1179,15 @@ img_filter_1d_array_nearest(struct sp_sampler_view *sp_sview, const float *out; int c; - width = u_minify(texture->width0, level); + width = u_minify(texture->width0, args->level); assert(width > 0); addr.value = 0; - addr.bits.level = level; + addr.bits.level = args->level; - sp_samp->nearest_texcoord_s(s, width, &x); - layer = coord_to_layer(t, sp_sview->base.u.tex.first_layer, + sp_samp->nearest_texcoord_s(args->s, width, &x); + layer = coord_to_layer(args->t, sp_sview->base.u.tex.first_layer, sp_sview->base.u.tex.last_layer); out = get_texel_1d_array(sp_sview, sp_samp, addr, x, layer); @@ -1223,11 +1203,7 @@ img_filter_1d_array_nearest(struct sp_sampler_view *sp_sview, static void img_filter_2d_nearest(struct sp_sampler_view *sp_sview, struct sp_sampler *sp_samp, - float s, - float t, - float p, - unsigned level, - unsigned face_id, + const struct img_filter_args *args, float *rgba) { const struct pipe_resource *texture = sp_sview->base.texture; @@ -1237,17 +1213,17 @@ img_filter_2d_nearest(struct sp_sampler_view *sp_sview, const float *out; int c; - width = u_minify(texture->width0, level); - height = u_minify(texture->height0, level); + width = u_minify(texture->width0, args->level); + height = u_minify(texture->height0, args->level); assert(width > 0); assert(height > 0); addr.value = 0; - addr.bits.level = level; + addr.bits.level = args->level; - sp_samp->nearest_texcoord_s(s, width, &x); - sp_samp->nearest_texcoord_t(t, height, &y); + sp_samp->nearest_texcoord_s(args->s, width, &x); + sp_samp->nearest_texcoord_t(args->t, height, &y); out = get_texel_2d(sp_sview, sp_samp, addr, x, y); for (c = 0; c < TGSI_QUAD_SIZE; c++) @@ -1262,11 +1238,7 @@ img_filter_2d_nearest(struct sp_sampler_view *sp_sview, static void img_filter_2d_array_nearest(struct sp_sampler_view *sp_sview, struct sp_sampler *sp_samp, - float s, - float t, - float p, - unsigned level, - unsigned face_id, + const struct img_filter_args *args, float *rgba) { const struct pipe_resource *texture = sp_sview->base.texture; @@ -1276,18 +1248,18 @@ img_filter_2d_array_nearest(struct sp_sampler_view *sp_sview, const float *out; int c; - width = u_minify(texture->width0, level); - height = u_minify(texture->height0, level); + width = u_minify(texture->width0, args->level); + height = u_minify(texture->height0, args->level); assert(width > 0); assert(height > 0); addr.value = 0; - addr.bits.level = level; + addr.bits.level = args->level; - sp_samp->nearest_texcoord_s(s, width, &x); - sp_samp->nearest_texcoord_t(t, height, &y); - layer = coord_to_layer(p, sp_sview->base.u.tex.first_layer, + sp_samp->nearest_texcoord_s(args->s, width, &x); + sp_samp->nearest_texcoord_t(args->t, height, &y); + layer = coord_to_layer(args->p, sp_sview->base.u.tex.first_layer, sp_sview->base.u.tex.last_layer); out = get_texel_2d_array(sp_sview, sp_samp, addr, x, y, layer); @@ -1303,11 +1275,7 @@ img_filter_2d_array_nearest(struct sp_sampler_view *sp_sview, static void img_filter_cube_nearest(struct sp_sampler_view *sp_sview, struct sp_sampler *sp_samp, - float s, - float t, - float p, - unsigned level, - unsigned face_id, + const struct img_filter_args *args, float *rgba) { const struct pipe_resource *texture = sp_sview->base.texture; @@ -1317,29 +1285,29 @@ img_filter_cube_nearest(struct sp_sampler_view *sp_sview, const float *out; int c; - width = u_minify(texture->width0, level); - height = u_minify(texture->height0, level); + width = u_minify(texture->width0, args->level); + height = u_minify(texture->height0, args->level); assert(width > 0); assert(height > 0); addr.value = 0; - addr.bits.level = level; + addr.bits.level = args->level; /* * If NEAREST filtering is done within a miplevel, always apply wrap * mode CLAMP_TO_EDGE. */ if (sp_samp->base.seamless_cube_map) { - wrap_nearest_clamp_to_edge(s, width, &x); - wrap_nearest_clamp_to_edge(t, height, &y); + wrap_nearest_clamp_to_edge(args->s, width, &x); + wrap_nearest_clamp_to_edge(args->t, height, &y); } else { /* Would probably make sense to ignore mode and just do edge clamp */ - sp_samp->nearest_texcoord_s(s, width, &x); - sp_samp->nearest_texcoord_t(t, height, &y); + sp_samp->nearest_texcoord_s(args->s, width, &x); + sp_samp->nearest_texcoord_t(args->t, height, &y); } - layerface = face_id + sp_sview->base.u.tex.first_layer; + layerface = args->face_id + sp_sview->base.u.tex.first_layer; out = get_texel_cube_array(sp_sview, sp_samp, addr, x, y, layerface); for (c = 0; c < TGSI_QUAD_SIZE; c++) rgba[TGSI_NUM_CHANNELS*c] = out[c]; @@ -1352,11 +1320,7 @@ img_filter_cube_nearest(struct sp_sampler_view *sp_sview, static void img_filter_cube_array_nearest(struct sp_sampler_view *sp_sview, struct sp_sampler *sp_samp, - float s, - float t, - float p, - unsigned level, - unsigned face_id, + const struct img_filter_args *args, float *rgba) { const struct pipe_resource *texture = sp_sview->base.texture; @@ -1366,20 +1330,20 @@ img_filter_cube_array_nearest(struct sp_sampler_view *sp_sview, const float *out; int c; - width = u_minify(texture->width0, level); - height = u_minify(texture->height0, level); + width = u_minify(texture->width0, args->level); + height = u_minify(texture->height0, args->level); assert(width > 0); assert(height > 0); addr.value = 0; - addr.bits.level = level; + addr.bits.level = args->level; - sp_samp->nearest_texcoord_s(s, width, &x); - sp_samp->nearest_texcoord_t(t, height, &y); - layerface = coord_to_layer(6 * p + sp_sview->base.u.tex.first_layer, + sp_samp->nearest_texcoord_s(args->s, width, &x); + sp_samp->nearest_texcoord_t(args->t, height, &y); + layerface = coord_to_layer(6 * args->p + sp_sview->base.u.tex.first_layer, sp_sview->base.u.tex.first_layer, - sp_sview->base.u.tex.last_layer - 5) + face_id; + sp_sview->base.u.tex.last_layer - 5) + args->face_id; out = get_texel_cube_array(sp_sview, sp_samp, addr, x, y, layerface); for (c = 0; c < TGSI_QUAD_SIZE; c++) @@ -1393,11 +1357,7 @@ img_filter_cube_array_nearest(struct sp_sampler_view *sp_sview, static void img_filter_3d_nearest(struct sp_sampler_view *sp_sview, struct sp_sampler *sp_samp, - float s, - float t, - float p, - unsigned level, - unsigned face_id, + const struct img_filter_args *args, float *rgba) { const struct pipe_resource *texture = sp_sview->base.texture; @@ -1407,20 +1367,20 @@ img_filter_3d_nearest(struct sp_sampler_view *sp_sview, const float *out; int c; - width = u_minify(texture->width0, level); - height = u_minify(texture->height0, level); - depth = u_minify(texture->depth0, level); + width = u_minify(texture->width0, args->level); + height = u_minify(texture->height0, args->level); + depth = u_minify(texture->depth0, args->level); assert(width > 0); assert(height > 0); assert(depth > 0); - sp_samp->nearest_texcoord_s(s, width, &x); - sp_samp->nearest_texcoord_t(t, height, &y); - sp_samp->nearest_texcoord_p(p, depth, &z); + sp_samp->nearest_texcoord_s(args->s, width, &x); + sp_samp->nearest_texcoord_t(args->t, height, &y); + sp_samp->nearest_texcoord_p(args->p, depth, &z); addr.value = 0; - addr.bits.level = level; + addr.bits.level = args->level; out = get_texel_3d(sp_sview, sp_samp, addr, x, y, z); for (c = 0; c < TGSI_QUAD_SIZE; c++) @@ -1431,11 +1391,7 @@ img_filter_3d_nearest(struct sp_sampler_view *sp_sview, static void img_filter_1d_linear(struct sp_sampler_view *sp_sview, struct sp_sampler *sp_samp, - float s, - float t, - float p, - unsigned level, - unsigned face_id, + const struct img_filter_args *args, float *rgba) { const struct pipe_resource *texture = sp_sview->base.texture; @@ -1446,14 +1402,14 @@ img_filter_1d_linear(struct sp_sampler_view *sp_sview, const float *tx0, *tx1; int c; - width = u_minify(texture->width0, level); + width = u_minify(texture->width0, args->level); assert(width > 0); addr.value = 0; - addr.bits.level = level; + addr.bits.level = args->level; - sp_samp->linear_texcoord_s(s, width, &x0, &x1, &xw); + sp_samp->linear_texcoord_s(args->s, width, &x0, &x1, &xw); tx0 = get_texel_2d(sp_sview, sp_samp, addr, x0, 0); tx1 = get_texel_2d(sp_sview, sp_samp, addr, x1, 0); @@ -1467,11 +1423,7 @@ img_filter_1d_linear(struct sp_sampler_view *sp_sview, static void img_filter_1d_array_linear(struct sp_sampler_view *sp_sview, struct sp_sampler *sp_samp, - float s, - float t, - float p, - unsigned level, - unsigned face_id, + const struct img_filter_args *args, float *rgba) { const struct pipe_resource *texture = sp_sview->base.texture; @@ -1482,15 +1434,15 @@ img_filter_1d_array_linear(struct sp_sampler_view *sp_sview, const float *tx0, *tx1; int c; - width = u_minify(texture->width0, level); + width = u_minify(texture->width0, args->level); assert(width > 0); addr.value = 0; - addr.bits.level = level; + addr.bits.level = args->level; - sp_samp->linear_texcoord_s(s, width, &x0, &x1, &xw); - layer = coord_to_layer(t, sp_sview->base.u.tex.first_layer, + sp_samp->linear_texcoord_s(args->s, width, &x0, &x1, &xw); + layer = coord_to_layer(args->t, sp_sview->base.u.tex.first_layer, sp_sview->base.u.tex.last_layer); tx0 = get_texel_1d_array(sp_sview, sp_samp, addr, x0, layer); @@ -1505,11 +1457,7 @@ img_filter_1d_array_linear(struct sp_sampler_view *sp_sview, static void img_filter_2d_linear(struct sp_sampler_view *sp_sview, struct sp_sampler *sp_samp, - float s, - float t, - float p, - unsigned level, - unsigned face_id, + const struct img_filter_args *args, float *rgba) { const struct pipe_resource *texture = sp_sview->base.texture; @@ -1520,17 +1468,17 @@ img_filter_2d_linear(struct sp_sampler_view *sp_sview, const float *tx0, *tx1, *tx2, *tx3; int c; - width = u_minify(texture->width0, level); - height = u_minify(texture->height0, level); + width = u_minify(texture->width0, args->level); + height = u_minify(texture->height0, args->level); assert(width > 0); assert(height > 0); addr.value = 0; - addr.bits.level = level; + addr.bits.level = args->level; - sp_samp->linear_texcoord_s(s, width, &x0, &x1, &xw); - sp_samp->linear_texcoord_t(t, height, &y0, &y1, &yw); + sp_samp->linear_texcoord_s(args->s, width, &x0, &x1, &xw); + sp_samp->linear_texcoord_t(args->t, height, &y0, &y1, &yw); tx0 = get_texel_2d(sp_sview, sp_samp, addr, x0, y0); tx1 = get_texel_2d(sp_sview, sp_samp, addr, x1, y0); @@ -1548,11 +1496,7 @@ img_filter_2d_linear(struct sp_sampler_view *sp_sview, static void img_filter_2d_array_linear(struct sp_sampler_view *sp_sview, struct sp_sampler *sp_samp, - float s, - float t, - float p, - unsigned level, - unsigned face_id, + const struct img_filter_args *args, float *rgba) { const struct pipe_resource *texture = sp_sview->base.texture; @@ -1563,18 +1507,18 @@ img_filter_2d_array_linear(struct sp_sampler_view *sp_sview, const float *tx0, *tx1, *tx2, *tx3; int c; - width = u_minify(texture->width0, level); - height = u_minify(texture->height0, level); + width = u_minify(texture->width0, args->level); + height = u_minify(texture->height0, args->level); assert(width > 0); assert(height > 0); addr.value = 0; - addr.bits.level = level; + addr.bits.level = args->level; - sp_samp->linear_texcoord_s(s, width, &x0, &x1, &xw); - sp_samp->linear_texcoord_t(t, height, &y0, &y1, &yw); - layer = coord_to_layer(p, sp_sview->base.u.tex.first_layer, + sp_samp->linear_texcoord_s(args->s, width, &x0, &x1, &xw); + sp_samp->linear_texcoord_t(args->t, height, &y0, &y1, &yw); + layer = coord_to_layer(args->p, sp_sview->base.u.tex.first_layer, sp_sview->base.u.tex.last_layer); tx0 = get_texel_2d_array(sp_sview, sp_samp, addr, x0, y0, layer); @@ -1593,11 +1537,7 @@ img_filter_2d_array_linear(struct sp_sampler_view *sp_sview, static void img_filter_cube_linear(struct sp_sampler_view *sp_sview, struct sp_sampler *sp_samp, - float s, - float t, - float p, - unsigned level, - unsigned face_id, + const struct img_filter_args *args, float *rgba) { const struct pipe_resource *texture = sp_sview->base.texture; @@ -1610,14 +1550,14 @@ img_filter_cube_linear(struct sp_sampler_view *sp_sview, corner2[TGSI_QUAD_SIZE], corner3[TGSI_QUAD_SIZE]; int c; - width = u_minify(texture->width0, level); - height = u_minify(texture->height0, level); + width = u_minify(texture->width0, args->level); + height = u_minify(texture->height0, args->level); assert(width > 0); assert(height > 0); addr.value = 0; - addr.bits.level = level; + addr.bits.level = args->level; /* * For seamless if LINEAR filtering is done within a miplevel, @@ -1625,26 +1565,26 @@ img_filter_cube_linear(struct sp_sampler_view *sp_sview, */ if (sp_samp->base.seamless_cube_map) { /* Note this is a bit overkill, actual clamping is not required */ - wrap_linear_clamp_to_border(s, width, &x0, &x1, &xw); - wrap_linear_clamp_to_border(t, height, &y0, &y1, &yw); + wrap_linear_clamp_to_border(args->s, width, &x0, &x1, &xw); + wrap_linear_clamp_to_border(args->t, height, &y0, &y1, &yw); } else { /* Would probably make sense to ignore mode and just do edge clamp */ - sp_samp->linear_texcoord_s(s, width, &x0, &x1, &xw); - sp_samp->linear_texcoord_t(t, height, &y0, &y1, &yw); + sp_samp->linear_texcoord_s(args->s, width, &x0, &x1, &xw); + sp_samp->linear_texcoord_t(args->t, height, &y0, &y1, &yw); } layer = sp_sview->base.u.tex.first_layer; if (sp_samp->base.seamless_cube_map) { - tx0 = get_texel_cube_seamless(sp_sview, addr, x0, y0, corner0, layer, face_id); - tx1 = get_texel_cube_seamless(sp_sview, addr, x1, y0, corner1, layer, face_id); - tx2 = get_texel_cube_seamless(sp_sview, addr, x0, y1, corner2, layer, face_id); - tx3 = get_texel_cube_seamless(sp_sview, addr, x1, y1, corner3, layer, face_id); + tx0 = get_texel_cube_seamless(sp_sview, addr, x0, y0, corner0, layer, args->face_id); + tx1 = get_texel_cube_seamless(sp_sview, addr, x1, y0, corner1, layer, args->face_id); + tx2 = get_texel_cube_seamless(sp_sview, addr, x0, y1, corner2, layer, args->face_id); + tx3 = get_texel_cube_seamless(sp_sview, addr, x1, y1, corner3, layer, args->face_id); } else { - tx0 = get_texel_cube_array(sp_sview, sp_samp, addr, x0, y0, layer + face_id); - tx1 = get_texel_cube_array(sp_sview, sp_samp, addr, x1, y0, layer + face_id); - tx2 = get_texel_cube_array(sp_sview, sp_samp, addr, x0, y1, layer + face_id); - tx3 = get_texel_cube_array(sp_sview, sp_samp, addr, x1, y1, layer + face_id); + tx0 = get_texel_cube_array(sp_sview, sp_samp, addr, x0, y0, layer + args->face_id); + tx1 = get_texel_cube_array(sp_sview, sp_samp, addr, x1, y0, layer + args->face_id); + tx2 = get_texel_cube_array(sp_sview, sp_samp, addr, x0, y1, layer + args->face_id); + tx3 = get_texel_cube_array(sp_sview, sp_samp, addr, x1, y1, layer + args->face_id); } /* interpolate R, G, B, A */ @@ -1658,11 +1598,7 @@ img_filter_cube_linear(struct sp_sampler_view *sp_sview, static void img_filter_cube_array_linear(struct sp_sampler_view *sp_sview, struct sp_sampler *sp_samp, - float s, - float t, - float p, - unsigned level, - unsigned face_id, + const struct img_filter_args *args, float *rgba) { const struct pipe_resource *texture = sp_sview->base.texture; @@ -1675,14 +1611,14 @@ img_filter_cube_array_linear(struct sp_sampler_view *sp_sview, corner2[TGSI_QUAD_SIZE], corner3[TGSI_QUAD_SIZE]; int c; - width = u_minify(texture->width0, level); - height = u_minify(texture->height0, level); + width = u_minify(texture->width0, args->level); + height = u_minify(texture->height0, args->level); assert(width > 0); assert(height > 0); addr.value = 0; - addr.bits.level = level; + addr.bits.level = args->level; /* * For seamless if LINEAR filtering is done within a miplevel, @@ -1690,28 +1626,28 @@ img_filter_cube_array_linear(struct sp_sampler_view *sp_sview, */ if (sp_samp->base.seamless_cube_map) { /* Note this is a bit overkill, actual clamping is not required */ - wrap_linear_clamp_to_border(s, width, &x0, &x1, &xw); - wrap_linear_clamp_to_border(t, height, &y0, &y1, &yw); + wrap_linear_clamp_to_border(args->s, width, &x0, &x1, &xw); + wrap_linear_clamp_to_border(args->t, height, &y0, &y1, &yw); } else { /* Would probably make sense to ignore mode and just do edge clamp */ - sp_samp->linear_texcoord_s(s, width, &x0, &x1, &xw); - sp_samp->linear_texcoord_t(t, height, &y0, &y1, &yw); + sp_samp->linear_texcoord_s(args->s, width, &x0, &x1, &xw); + sp_samp->linear_texcoord_t(args->t, height, &y0, &y1, &yw); } - layer = coord_to_layer(6 * p + sp_sview->base.u.tex.first_layer, + layer = coord_to_layer(6 * args->p + sp_sview->base.u.tex.first_layer, sp_sview->base.u.tex.first_layer, sp_sview->base.u.tex.last_layer - 5); if (sp_samp->base.seamless_cube_map) { - tx0 = get_texel_cube_seamless(sp_sview, addr, x0, y0, corner0, layer, face_id); - tx1 = get_texel_cube_seamless(sp_sview, addr, x1, y0, corner1, layer, face_id); - tx2 = get_texel_cube_seamless(sp_sview, addr, x0, y1, corner2, layer, face_id); - tx3 = get_texel_cube_seamless(sp_sview, addr, x1, y1, corner3, layer, face_id); + tx0 = get_texel_cube_seamless(sp_sview, addr, x0, y0, corner0, layer, args->face_id); + tx1 = get_texel_cube_seamless(sp_sview, addr, x1, y0, corner1, layer, args->face_id); + tx2 = get_texel_cube_seamless(sp_sview, addr, x0, y1, corner2, layer, args->face_id); + tx3 = get_texel_cube_seamless(sp_sview, addr, x1, y1, corner3, layer, args->face_id); } else { - tx0 = get_texel_cube_array(sp_sview, sp_samp, addr, x0, y0, layer + face_id); - tx1 = get_texel_cube_array(sp_sview, sp_samp, addr, x1, y0, layer + face_id); - tx2 = get_texel_cube_array(sp_sview, sp_samp, addr, x0, y1, layer + face_id); - tx3 = get_texel_cube_array(sp_sview, sp_samp, addr, x1, y1, layer + face_id); + tx0 = get_texel_cube_array(sp_sview, sp_samp, addr, x0, y0, layer + args->face_id); + tx1 = get_texel_cube_array(sp_sview, sp_samp, addr, x1, y0, layer + args->face_id); + tx2 = get_texel_cube_array(sp_sview, sp_samp, addr, x0, y1, layer + args->face_id); + tx3 = get_texel_cube_array(sp_sview, sp_samp, addr, x1, y1, layer + args->face_id); } /* interpolate R, G, B, A */ @@ -1724,11 +1660,7 @@ img_filter_cube_array_linear(struct sp_sampler_view *sp_sview, static void img_filter_3d_linear(struct sp_sampler_view *sp_sview, struct sp_sampler *sp_samp, - float s, - float t, - float p, - unsigned level, - unsigned face_id, + const struct img_filter_args *args, float *rgba) { const struct pipe_resource *texture = sp_sview->base.texture; @@ -1739,21 +1671,20 @@ img_filter_3d_linear(struct sp_sampler_view *sp_sview, const float *tx00, *tx01, *tx02, *tx03, *tx10, *tx11, *tx12, *tx13; int c; - width = u_minify(texture->width0, level); - height = u_minify(texture->height0, level); - depth = u_minify(texture->depth0, level); + width = u_minify(texture->width0, args->level); + height = u_minify(texture->height0, args->level); + depth = u_minify(texture->depth0, args->level); addr.value = 0; - addr.bits.level = level; + addr.bits.level = args->level; assert(width > 0); assert(height > 0); assert(depth > 0); - sp_samp->linear_texcoord_s(s, width, &x0, &x1, &xw); - sp_samp->linear_texcoord_t(t, height, &y0, &y1, &yw); - sp_samp->linear_texcoord_p(p, depth, &z0, &z1, &zw); - + sp_samp->linear_texcoord_s(args->s, width, &x0, &x1, &xw); + sp_samp->linear_texcoord_t(args->t, height, &y0, &y1, &yw); + sp_samp->linear_texcoord_p(args->p, depth, &z0, &z1, &zw); tx00 = get_texel_3d(sp_sview, sp_samp, addr, x0, y0, z0); tx01 = get_texel_3d(sp_sview, sp_samp, addr, x1, y0, z0); @@ -1885,30 +1816,35 @@ mip_filter_linear(struct sp_sampler_view *sp_sview, const struct pipe_sampler_view *psview = &sp_sview->base; int j; float lod[TGSI_QUAD_SIZE]; + struct img_filter_args args; compute_lambda_lod(sp_sview, sp_samp, s, t, p, lod_in, control, lod); for (j = 0; j < TGSI_QUAD_SIZE; j++) { int level0 = psview->u.tex.first_level + (int)lod[j]; - if (lod[j] < 0.0) - mag_filter(sp_sview, sp_samp, s[j], t[j], p[j], - psview->u.tex.first_level, - sp_sview->faces[j], &rgba[0][j]); - - else if (level0 >= (int) psview->u.tex.last_level) - min_filter(sp_sview, sp_samp, s[j], t[j], p[j], psview->u.tex.last_level, - sp_sview->faces[j], &rgba[0][j]); + args.s = s[j]; + args.t = t[j]; + args.p = p[j]; + args.face_id = sp_sview->faces[j]; + if (lod[j] < 0.0) { + args.level = psview->u.tex.first_level; + mag_filter(sp_sview, sp_samp, &args, &rgba[0][j]); + } + else if (level0 >= (int) psview->u.tex.last_level) { + args.level = psview->u.tex.last_level; + min_filter(sp_sview, sp_samp, &args, &rgba[0][j]); + } else { float levelBlend = frac(lod[j]); float rgbax[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]; int c; - min_filter(sp_sview, sp_samp, s[j], t[j], p[j], level0, - sp_sview->faces[j], &rgbax[0][0]); - min_filter(sp_sview, sp_samp, s[j], t[j], p[j], level0+1, - sp_sview->faces[j], &rgbax[0][1]); + args.level = level0; + min_filter(sp_sview, sp_samp, &args, &rgbax[0][0]); + args.level = level0+1; + min_filter(sp_sview, sp_samp, &args, &rgbax[0][1]); for (c = 0; c < 4; c++) { rgba[c][j] = lerp(levelBlend, rgbax[c][0], rgbax[c][1]); @@ -1943,19 +1879,22 @@ mip_filter_nearest(struct sp_sampler_view *sp_sview, const struct pipe_sampler_view *psview = &sp_sview->base; float lod[TGSI_QUAD_SIZE]; int j; - + struct img_filter_args args; compute_lambda_lod(sp_sview, sp_samp, s, t, p, lod_in, control, lod); for (j = 0; j < TGSI_QUAD_SIZE; j++) { - if (lod[j] < 0.0) - mag_filter(sp_sview, sp_samp, s[j], t[j], p[j], - psview->u.tex.first_level, - sp_sview->faces[j], &rgba[0][j]); - else { + args.s = s[j]; + args.t = t[j]; + args.p = p[j]; + args.face_id = sp_sview->faces[j]; + + if (lod[j] < 0.0) { + args.level = psview->u.tex.first_level; + mag_filter(sp_sview, sp_samp, &args, &rgba[0][j]); + } else { int level = psview->u.tex.first_level + (int)(lod[j] + 0.5F); - level = MIN2(level, (int)psview->u.tex.last_level); - min_filter(sp_sview, sp_samp, s[j], t[j], p[j], - level, sp_sview->faces[j], &rgba[0][j]); + args.level = MIN2(level, (int)psview->u.tex.last_level); + min_filter(sp_sview, sp_samp, &args, &rgba[0][j]); } } @@ -1980,19 +1919,21 @@ mip_filter_none(struct sp_sampler_view *sp_sview, { float lod[TGSI_QUAD_SIZE]; int j; + struct img_filter_args args; + args.level = sp_sview->base.u.tex.first_level; compute_lambda_lod(sp_sview, sp_samp, s, t, p, lod_in, control, lod); for (j = 0; j < TGSI_QUAD_SIZE; j++) { - if (lod[j] < 0.0) { - mag_filter(sp_sview, sp_samp, s[j], t[j], p[j], - sp_sview->base.u.tex.first_level, - sp_sview->faces[j], &rgba[0][j]); + args.s = s[j]; + args.t = t[j]; + args.p = p[j]; + args.face_id = sp_sview->faces[j]; + if (lod[j] < 0.0) { + mag_filter(sp_sview, sp_samp, &args, &rgba[0][j]); } else { - min_filter(sp_sview, sp_samp, s[j], t[j], p[j], - sp_sview->base.u.tex.first_level, - sp_sview->faces[j], &rgba[0][j]); + min_filter(sp_sview, sp_samp, &args, &rgba[0][j]); } } } @@ -2012,11 +1953,15 @@ mip_filter_none_no_filter_select(struct sp_sampler_view *sp_sview, float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]) { int j; - - for (j = 0; j < TGSI_QUAD_SIZE; j++) - mag_filter(sp_sview, sp_samp, s[j], t[j], p[j], - sp_sview->base.u.tex.first_level, - sp_sview->faces[j], &rgba[0][j]); + struct img_filter_args args; + args.level = sp_sview->base.u.tex.first_level; + for (j = 0; j < TGSI_QUAD_SIZE; j++) { + args.s = s[j]; + args.t = t[j]; + args.p = p[j]; + args.face_id = sp_sview->faces[j]; + mag_filter(sp_sview, sp_samp, &args, &rgba[0][j]); + } } @@ -2072,7 +2017,7 @@ img_filter_2d_ewa(struct sp_sampler_view *sp_sview, float scaling = 1.0f / (1 << level0); int width = u_minify(texture->width0, level0); int height = u_minify(texture->height0, level0); - + struct img_filter_args args; float ux = dudx * scaling; float vx = dvdx * scaling; float uy = dudy * scaling; @@ -2122,7 +2067,8 @@ img_filter_2d_ewa(struct sp_sampler_view *sp_sview, * full, then the pixel values are read from the image. */ ddq = 2 * A; - + + args.level = level; for (j = 0; j < TGSI_QUAD_SIZE; j++) { /* Heckbert MS thesis, p. 59; scan over the bounding box of the ellipse * and incrementally update the value of Ax^2+Bxy*Cy^2; when this @@ -2139,6 +2085,8 @@ img_filter_2d_ewa(struct sp_sampler_view *sp_sview, float num[4] = {0.0F, 0.0F, 0.0F, 0.0F}; buffer_next = 0; den = 0; + args.face_id = sp_sview->faces[j]; + U = u0 - tex_u; for (v = v0; v <= v1; ++v) { float V = v - tex_v; @@ -2170,8 +2118,10 @@ img_filter_2d_ewa(struct sp_sampler_view *sp_sview, * accelerated img_filter_2d_nearest_XXX functions. */ for (jj = 0; jj < buffer_next; jj++) { - min_filter(sp_sview, sp_samp, s_buffer[jj], t_buffer[jj], p[jj], - level, sp_sview->faces[j], &rgba_temp[0][jj]); + args.s = s_buffer[jj]; + args.t = t_buffer[jj]; + args.p = p[jj]; + min_filter(sp_sview, sp_samp, &args, &rgba_temp[0][jj]); num[0] += weight_buffer[jj] * rgba_temp[0][jj]; num[1] += weight_buffer[jj] * rgba_temp[1][jj]; num[2] += weight_buffer[jj] * rgba_temp[2][jj]; @@ -2198,8 +2148,10 @@ img_filter_2d_ewa(struct sp_sampler_view *sp_sview, * accelerated img_filter_2d_nearest_XXX functions. */ for (jj = 0; jj < buffer_next; jj++) { - min_filter(sp_sview, sp_samp, s_buffer[jj], t_buffer[jj], p[jj], - level, sp_sview->faces[j], &rgba_temp[0][jj]); + args.s = s_buffer[jj]; + args.t = t_buffer[jj]; + args.p = p[jj]; + min_filter(sp_sview, sp_samp, &args, &rgba_temp[0][jj]); num[0] += weight_buffer[jj] * rgba_temp[0][jj]; num[1] += weight_buffer[jj] * rgba_temp[1][jj]; num[2] += weight_buffer[jj] * rgba_temp[2][jj]; @@ -2218,8 +2170,10 @@ img_filter_2d_ewa(struct sp_sampler_view *sp_sview, rgba[2]=0; rgba[3]=0;*/ /* not enough pixels in resampling, resort to direct interpolation */ - min_filter(sp_sview, sp_samp, s[j], t[j], p[j], level, - sp_sview->faces[j], &rgba_temp[0][j]); + args.s = s[j]; + args.t = t[j]; + args.p = p[j]; + min_filter(sp_sview, sp_samp, &args, &rgba_temp[0][j]); den = 1; num[0] = rgba_temp[0][j]; num[1] = rgba_temp[1][j]; @@ -2263,7 +2217,8 @@ mip_filter_linear_aniso(struct sp_sampler_view *sp_sview, float dudy = (s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]) * s_to_u; float dvdx = (t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT]) * t_to_v; float dvdy = (t[QUAD_TOP_LEFT] - t[QUAD_BOTTOM_LEFT]) * t_to_v; - + struct img_filter_args args; + if (control == tgsi_sampler_lod_bias || control == tgsi_sampler_lod_none || /* XXX FIXME */ @@ -2322,9 +2277,14 @@ mip_filter_linear_aniso(struct sp_sampler_view *sp_sview, */ if (level0 >= (int) psview->u.tex.last_level) { int j; - for (j = 0; j < TGSI_QUAD_SIZE; j++) - min_filter(sp_sview, sp_samp, s[j], t[j], p[j], psview->u.tex.last_level, - sp_sview->faces[j], &rgba[0][j]); + for (j = 0; j < TGSI_QUAD_SIZE; j++) { + args.s = s[j]; + args.t = t[j]; + args.p = p[j]; + args.level = psview->u.tex.last_level; + args.face_id = sp_sview->faces[j]; + min_filter(sp_sview, sp_samp, &args, &rgba[0][j]); + } } else { /* don't bother interpolating between multiple LODs; it doesn't @@ -2367,18 +2327,20 @@ mip_filter_linear_2d_linear_repeat_POT( for (j = 0; j < TGSI_QUAD_SIZE; j++) { int level0 = psview->u.tex.first_level + (int)lod[j]; - + struct img_filter_args args; /* Catches both negative and large values of level0: */ + args.s = s[j]; + args.t = t[j]; + args.p = p[j]; + args.face_id = sp_sview->faces[j]; if ((unsigned)level0 >= psview->u.tex.last_level) { if (level0 < 0) - img_filter_2d_linear_repeat_POT(sp_sview, sp_samp, s[j], t[j], p[j], - psview->u.tex.first_level, - sp_sview->faces[j], &rgba[0][j]); + args.level = psview->u.tex.first_level; else - img_filter_2d_linear_repeat_POT(sp_sview, sp_samp, s[j], t[j], p[j], - psview->u.tex.last_level, - sp_sview->faces[j], &rgba[0][j]); + args.level = psview->u.tex.last_level; + img_filter_2d_linear_repeat_POT(sp_sview, sp_samp, &args, + &rgba[0][j]); } else { @@ -2386,10 +2348,10 @@ mip_filter_linear_2d_linear_repeat_POT( float rgbax[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]; int c; - img_filter_2d_linear_repeat_POT(sp_sview, sp_samp, s[j], t[j], p[j], level0, - sp_sview->faces[j], &rgbax[0][0]); - img_filter_2d_linear_repeat_POT(sp_sview, sp_samp, s[j], t[j], p[j], level0+1, - sp_sview->faces[j], &rgbax[0][1]); + args.level = level0; + img_filter_2d_linear_repeat_POT(sp_sview, sp_samp, &args, &rgbax[0][0]); + args.level = level0+1; + img_filter_2d_linear_repeat_POT(sp_sview, sp_samp, &args, &rgbax[0][1]); for (c = 0; c < TGSI_NUM_CHANNELS; c++) rgba[c][j] = lerp(levelBlend, rgbax[c][0], rgbax[c][1]); |