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authorKeith Whitwell <[email protected]>2009-08-21 17:13:11 +0100
committerKeith Whitwell <[email protected]>2009-08-21 18:14:19 +0100
commit4fc7d0345a18042a79686940fb7cc4e698cc9192 (patch)
treeb039e7d5e5e673a8677926050df0648c17bfd0fc /src/gallium/drivers/softpipe/sp_state_blend.c
parentb1cc196e6d18494348c2974aad5d85d1b8281ce0 (diff)
softpipe: rework texture sampling code
Split into component pieces, stitch together at runtime using function pointers. Make it possible to utilize the existing fastpaths as image-level filters for generic mip-filtering routines. Remove special case for rectangle filtering, as it can now be handled by the 2d path. As most of the mesa demo texturing was already covered by fast paths, its harder to find examples of speedups, but tunnel gets a boost as mip-nearest filtering is now able to access the img_2d_linear_wrap_POT functions for sampling within a mipmap level.
Diffstat (limited to 'src/gallium/drivers/softpipe/sp_state_blend.c')
-rw-r--r--src/gallium/drivers/softpipe/sp_state_blend.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/drivers/softpipe/sp_state_blend.c b/src/gallium/drivers/softpipe/sp_state_blend.c
index 384fe559afd..efed082f823 100644
--- a/src/gallium/drivers/softpipe/sp_state_blend.c
+++ b/src/gallium/drivers/softpipe/sp_state_blend.c
@@ -45,7 +45,7 @@ void softpipe_bind_blend_state( struct pipe_context *pipe,
{
struct softpipe_context *softpipe = softpipe_context(pipe);
- softpipe->blend = (const struct pipe_blend_state *)blend;
+ softpipe->blend = (struct pipe_blend_state *)blend;
softpipe->dirty |= SP_NEW_BLEND;
}
@@ -86,7 +86,7 @@ softpipe_bind_depth_stencil_state(struct pipe_context *pipe,
{
struct softpipe_context *softpipe = softpipe_context(pipe);
- softpipe->depth_stencil = (const struct pipe_depth_stencil_alpha_state *)depth_stencil;
+ softpipe->depth_stencil = (struct pipe_depth_stencil_alpha_state *)depth_stencil;
softpipe->dirty |= SP_NEW_DEPTH_STENCIL_ALPHA;
}