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author | Roland Scheidegger <[email protected]> | 2014-08-28 05:13:35 +0200 |
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committer | Roland Scheidegger <[email protected]> | 2014-08-30 01:34:16 +0200 |
commit | 3d29e75a5f59639c3b9dfed26cd41ab13c0d60fc (patch) | |
tree | dc790305a13bb0f46f3dc464db8ab2c42d40e9fc /src/gallium/drivers/softpipe/sp_quad_fs.c | |
parent | 62fd87198432f3eac7b36fee4dfa2568cc1a5aad (diff) |
softpipe: handle vertex texture sampling when using llvm for draw
Pretty trivial, just fill in the offsets and such. The implementation
is near 100% copy and paste from llvmpipe. Should be useful for debugging.
No piglit change when not using SOFTPIPE_USE_LLVM=1.
Now that it can do the same tests with and without using llvm for vs/gs,
with llvm more pass, the only things failing only with llvm seems to be
edgeflags tests and vs/gs-pow-float-float (and for the latter I'm not
convinced the zero tolerance it requires is somehow mandated by glsl).
Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/softpipe/sp_quad_fs.c')
0 files changed, 0 insertions, 0 deletions