aboutsummaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/radeonsi
diff options
context:
space:
mode:
authorNicolai Hähnle <[email protected]>2016-03-15 20:58:12 -0500
committerNicolai Hähnle <[email protected]>2016-03-21 15:34:25 -0500
commit6f942ac5eedec5b5517618c52434d7c0794163c2 (patch)
tree33ab2cfc36644cb8adb0d847816cf273adf6c190 /src/gallium/drivers/radeonsi
parent79762e877cd9b439d5f7697d3fea8d930ab05646 (diff)
radeonsi: disable early Z if the fragment shader writes to memory
Empirically, both the EXEC_ON_* flags and LATE_Z are necessary. Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi')
-rw-r--r--src/gallium/drivers/radeonsi/si_state_shaders.c14
1 files changed, 12 insertions, 2 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index d69bb2e317a..02489583423 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -794,9 +794,15 @@ static void si_shader_ps(struct si_shader *shader)
* - the shader uses at least 2 VMEM instructions, or
* - the code size is at least 50 2-dword instructions or 100 1-dword
* instructions.
+ *
+ * Shaders with side effects that must execute independently of the
+ * depth test require LATE_Z.
*/
- if (info->num_memory_instructions >= 2 ||
- shader->binary.code_size > 100*4)
+ if (info->writes_memory &&
+ !info->properties[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL])
+ shader->z_order = V_02880C_LATE_Z;
+ else if (info->num_memory_instructions >= 2 ||
+ shader->binary.code_size > 100*4)
shader->z_order = V_02880C_EARLY_Z_THEN_RE_Z;
else
shader->z_order = V_02880C_EARLY_Z_THEN_LATE_Z;
@@ -1182,6 +1188,10 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
if (sel->info.properties[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL])
sel->db_shader_control |= S_02880C_DEPTH_BEFORE_SHADER(1);
+ if (sel->info.writes_memory)
+ sel->db_shader_control |= S_02880C_EXEC_ON_HIER_FAIL(1) |
+ S_02880C_EXEC_ON_NOOP(1);
+
/* Compile the main shader part for use with a prolog and/or epilog. */
if (sel->type != PIPE_SHADER_GEOMETRY &&
!sscreen->use_monolithic_shaders) {