diff options
author | Marek Olšák <[email protected]> | 2017-08-29 03:58:22 +0200 |
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committer | Marek Olšák <[email protected]> | 2017-09-05 12:09:02 +0200 |
commit | c3ebac68900de5ad461a7b5a279621a435f5bcec (patch) | |
tree | b5ad1a6b499b9368a0899746f364f8904b8b1366 /src/gallium/drivers/radeonsi/si_state_shaders.c | |
parent | 51e10c27702cf2ca23877ed0230785231e1758f3 (diff) |
radeonsi/gfx9: implement primitive binning
This increases performance, but it was tuned for Raven, not Vega.
We don't know yet how Vega will perform, hopefully not worse.
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_state_shaders.c')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_state_shaders.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index 061b3d213e8..4f04bbdfaff 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -3285,6 +3285,8 @@ bool si_update_shaders(struct si_context *sctx) if (sctx->ps_db_shader_control != db_shader_control) { sctx->ps_db_shader_control = db_shader_control; si_mark_atom_dirty(sctx, &sctx->db_render_state); + if (sctx->screen->dpbb_allowed) + si_mark_atom_dirty(sctx, &sctx->dpbb_state); } if (sctx->smoothing_enabled != sctx->ps_shader.current->key.part.ps.epilog.poly_line_smoothing) { |