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authorMarek Olšák <[email protected]>2017-06-01 18:57:37 +0200
committerMarek Olšák <[email protected]>2017-06-07 18:43:42 +0200
commitb5bc826ead940211982e38c1130055d17b6cd28d (patch)
treee4769145693557ab3ebc9763ee91eefaa88c48e5 /src/gallium/drivers/radeonsi/si_state_shaders.c
parentffbaba6072091712b582ea52c294edfb6a3b4e38 (diff)
radeonsi/gfx9: wait for main part compilation of 1st shaders of merged shaders
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_state_shaders.c')
-rw-r--r--src/gallium/drivers/radeonsi/si_state_shaders.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 631272efcd6..727bf4bee9a 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -1602,6 +1602,10 @@ again:
previous_stage_sel = key->part.tcs.ls;
else if (sel->type == PIPE_SHADER_GEOMETRY)
previous_stage_sel = key->part.gs.es;
+
+ /* We need to wait for the previous shader. */
+ if (previous_stage_sel && thread_index < 0)
+ util_queue_fence_wait(&previous_stage_sel->ready);
}
/* Compile the main shader part if it doesn't exist. This can happen