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authorMarek Olšák <[email protected]>2017-08-21 23:16:42 +0200
committerMarek Olšák <[email protected]>2017-08-22 13:29:47 +0200
commit8dadb077908ad6d875577ca08e0e04a5741ba95b (patch)
treed89b014cb6cd5c01dd678876d11532a32fcb1f36 /src/gallium/drivers/radeonsi/si_state_shaders.c
parenta6fed63f274232d1dd460b3ff63b8a9bf194827b (diff)
radeonsi: emit VGT_REUSE_OFF in the right place
clip_regs aren't marked dirty when writes_viewport_index is changed. Cc: 17.2 <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_state_shaders.c')
-rw-r--r--src/gallium/drivers/radeonsi/si_state_shaders.c11
1 files changed, 9 insertions, 2 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 28c2f11c8a7..af432e0b3c7 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -836,14 +836,15 @@ static void si_shader_gs(struct si_screen *sscreen, struct si_shader *shader)
static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader,
struct si_shader_selector *gs)
{
+ const struct tgsi_shader_info *info = &shader->selector->info;
struct si_pm4_state *pm4;
unsigned num_user_sgprs;
unsigned nparams, vgpr_comp_cnt;
uint64_t va;
unsigned oc_lds_en;
unsigned window_space =
- shader->selector->info.properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION];
- bool enable_prim_id = shader->key.mono.u.vs_export_prim_id || shader->selector->info.uses_primid;
+ info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION];
+ bool enable_prim_id = shader->key.mono.u.vs_export_prim_id || info->uses_primid;
pm4 = si_get_shader_pm4_state(shader);
if (!pm4)
@@ -870,6 +871,12 @@ static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader,
si_pm4_set_reg(pm4, R_028A84_VGT_PRIMITIVEID_EN, 0);
}
+ if (sscreen->b.chip_class <= VI) {
+ /* Reuse needs to be set off if we write oViewport. */
+ si_pm4_set_reg(pm4, R_028AB4_VGT_REUSE_OFF,
+ S_028AB4_REUSE_OFF(info->writes_viewport_index));
+ }
+
va = shader->bo->gpu_address;
si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);