diff options
author | Marek Olšák <[email protected]> | 2017-08-21 23:16:42 +0200 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2017-08-22 13:29:47 +0200 |
commit | 8dadb077908ad6d875577ca08e0e04a5741ba95b (patch) | |
tree | d89b014cb6cd5c01dd678876d11532a32fcb1f36 /src/gallium/drivers/radeonsi/si_state_shaders.c | |
parent | a6fed63f274232d1dd460b3ff63b8a9bf194827b (diff) |
radeonsi: emit VGT_REUSE_OFF in the right place
clip_regs aren't marked dirty when writes_viewport_index is changed.
Cc: 17.2 <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_state_shaders.c')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_state_shaders.c | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index 28c2f11c8a7..af432e0b3c7 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -836,14 +836,15 @@ static void si_shader_gs(struct si_screen *sscreen, struct si_shader *shader) static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader, struct si_shader_selector *gs) { + const struct tgsi_shader_info *info = &shader->selector->info; struct si_pm4_state *pm4; unsigned num_user_sgprs; unsigned nparams, vgpr_comp_cnt; uint64_t va; unsigned oc_lds_en; unsigned window_space = - shader->selector->info.properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION]; - bool enable_prim_id = shader->key.mono.u.vs_export_prim_id || shader->selector->info.uses_primid; + info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION]; + bool enable_prim_id = shader->key.mono.u.vs_export_prim_id || info->uses_primid; pm4 = si_get_shader_pm4_state(shader); if (!pm4) @@ -870,6 +871,12 @@ static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader, si_pm4_set_reg(pm4, R_028A84_VGT_PRIMITIVEID_EN, 0); } + if (sscreen->b.chip_class <= VI) { + /* Reuse needs to be set off if we write oViewport. */ + si_pm4_set_reg(pm4, R_028AB4_VGT_REUSE_OFF, + S_028AB4_REUSE_OFF(info->writes_viewport_index)); + } + va = shader->bo->gpu_address; si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY); |