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authorMarek Olšák <[email protected]>2018-08-14 02:01:18 -0400
committerMarek Olšák <[email protected]>2019-05-16 13:13:34 -0400
commitc9b7a37b8f7979433655e269a2b161d33eb41659 (patch)
tree0d3fe57fefbbfe09dc6b25370c1330126927bbe1 /src/gallium/drivers/radeonsi/si_state_msaa.c
parent187f1c999f90c3bef5b657bf386f076436149c1c (diff)
radeonsi: cull primitives with async compute for large draw calls
Tested-by: Dieter Nützel <[email protected]> Acked-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_state_msaa.c')
-rw-r--r--src/gallium/drivers/radeonsi/si_state_msaa.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state_msaa.c b/src/gallium/drivers/radeonsi/si_state_msaa.c
index e6d97fe6727..0fa38918b20 100644
--- a/src/gallium/drivers/radeonsi/si_state_msaa.c
+++ b/src/gallium/drivers/radeonsi/si_state_msaa.c
@@ -82,6 +82,10 @@
* Right half: {1,3,5,7,9,11,13,15}
*/
+/* Important note: We have to use the standard DX positions, because
+ * the primitive discard compute shader relies on them.
+ */
+
/* 1x MSAA */
static const uint32_t sample_locs_1x =
FILL_SREG( 0, 0, 0, 0, 0, 0, 0, 0); /* S1, S2, S3 fields are not used by 1x */