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authorNicolai Hähnle <[email protected]>2016-04-06 12:00:08 -0500
committerNicolai Hähnle <[email protected]>2016-04-07 13:15:06 -0500
commit2abe4f8d7dcdcff75c28958e1a691ebf6cdee1ac (patch)
tree35fe19eeaf4397a991ceb812d7d860033f29d827 /src/gallium/drivers/radeonsi/si_state.h
parent9d2693f58ad27464aabf556e7d6bd4c4eb0fd591 (diff)
radeonsi: raise number of samplers per shader to 32
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94835 Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_state.h')
-rw-r--r--src/gallium/drivers/radeonsi/si_state.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state.h b/src/gallium/drivers/radeonsi/si_state.h
index c4d6b9d9eee..bec99e15efa 100644
--- a/src/gallium/drivers/radeonsi/si_state.h
+++ b/src/gallium/drivers/radeonsi/si_state.h
@@ -144,10 +144,10 @@ struct si_shader_data {
uint32_t sh_base[SI_NUM_SHADERS];
};
-/* User sampler views: 0..15
- * Polygon stipple tex: 16
+/* User sampler views: 0..31
+ * Polygon stipple tex: 32
*/
-#define SI_NUM_USER_SAMPLERS 16 /* AKA OpenGL textures units per shader */
+#define SI_NUM_USER_SAMPLERS 32 /* AKA OpenGL textures units per shader */
#define SI_POLY_STIPPLE_SAMPLER SI_NUM_USER_SAMPLERS
#define SI_NUM_SAMPLERS (SI_POLY_STIPPLE_SAMPLER + 1)