From 2abe4f8d7dcdcff75c28958e1a691ebf6cdee1ac Mon Sep 17 00:00:00 2001 From: Nicolai Hähnle Date: Wed, 6 Apr 2016 12:00:08 -0500 Subject: radeonsi: raise number of samplers per shader to 32 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94835 Reviewed-by: Marek Olšák --- src/gallium/drivers/radeonsi/si_state.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/gallium/drivers/radeonsi/si_state.h') diff --git a/src/gallium/drivers/radeonsi/si_state.h b/src/gallium/drivers/radeonsi/si_state.h index c4d6b9d9eee..bec99e15efa 100644 --- a/src/gallium/drivers/radeonsi/si_state.h +++ b/src/gallium/drivers/radeonsi/si_state.h @@ -144,10 +144,10 @@ struct si_shader_data { uint32_t sh_base[SI_NUM_SHADERS]; }; -/* User sampler views: 0..15 - * Polygon stipple tex: 16 +/* User sampler views: 0..31 + * Polygon stipple tex: 32 */ -#define SI_NUM_USER_SAMPLERS 16 /* AKA OpenGL textures units per shader */ +#define SI_NUM_USER_SAMPLERS 32 /* AKA OpenGL textures units per shader */ #define SI_POLY_STIPPLE_SAMPLER SI_NUM_USER_SAMPLERS #define SI_NUM_SAMPLERS (SI_POLY_STIPPLE_SAMPLER + 1) -- cgit v1.2.3