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author | Marek Olšák <[email protected]> | 2015-10-07 01:47:00 +0200 |
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committer | Marek Olšák <[email protected]> | 2015-10-17 21:40:03 +0200 |
commit | 208d1ed38ddb7de8211a9ffc3d89ae176ef7e9d4 (patch) | |
tree | 044b6219af677b88f56f2738c7f4db4efda4b81e /src/gallium/drivers/radeonsi/si_shader.h | |
parent | acc6a07874e6af133310adcc6c58898cf4312a6c (diff) |
radeonsi: implement fragment color clamping
using the shader key for now.
Reviewed-by: Michel Dänzer <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_shader.h')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_shader.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader.h b/src/gallium/drivers/radeonsi/si_shader.h index cccc4607977..fa5930ad1d5 100644 --- a/src/gallium/drivers/radeonsi/si_shader.h +++ b/src/gallium/drivers/radeonsi/si_shader.h @@ -227,6 +227,7 @@ union si_shader_key { unsigned alpha_to_one:1; unsigned poly_stipple:1; unsigned poly_line_smoothing:1; + unsigned clamp_color:1; } ps; struct { unsigned instance_divisors[SI_NUM_VERTEX_BUFFERS]; |