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authorMarek Olšák <[email protected]>2015-01-27 14:52:37 +0000
committerTom Stellard <[email protected]>2015-01-28 21:03:46 +0000
commit5935edd47c3b2a7a3047da5ad03c4d82e082628b (patch)
tree0363957cb5be8ec4b0eb1f04c0d79e51b6887ffb /src/gallium/drivers/radeonsi/si_pm4.c
parentbb26ebac134ad97effad46eede1a14334c0fb675 (diff)
radeonsi: Avoid leaking memory when rebuilding shader states
Reviewed-by: Michel Dänzer <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_pm4.c')
-rw-r--r--src/gallium/drivers/radeonsi/si_pm4.c12
1 files changed, 8 insertions, 4 deletions
diff --git a/src/gallium/drivers/radeonsi/si_pm4.c b/src/gallium/drivers/radeonsi/si_pm4.c
index 5edf15218f6..e9b9a5f556a 100644
--- a/src/gallium/drivers/radeonsi/si_pm4.c
+++ b/src/gallium/drivers/radeonsi/si_pm4.c
@@ -103,6 +103,13 @@ void si_pm4_add_bo(struct si_pm4_state *state,
state->bo_priority[idx] = priority;
}
+void si_pm4_free_state_simple(struct si_pm4_state *state)
+{
+ for (int i = 0; i < state->nbo; ++i)
+ r600_resource_reference(&state->bo[i], NULL);
+ FREE(state);
+}
+
void si_pm4_free_state(struct si_context *sctx,
struct si_pm4_state *state,
unsigned idx)
@@ -114,10 +121,7 @@ void si_pm4_free_state(struct si_context *sctx,
sctx->emitted.array[idx] = NULL;
}
- for (int i = 0; i < state->nbo; ++i) {
- r600_resource_reference(&state->bo[i], NULL);
- }
- FREE(state);
+ si_pm4_free_state_simple(state);
}
unsigned si_pm4_dirty_dw(struct si_context *sctx)