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authorMichel Dänzer <[email protected]>2012-06-08 17:15:21 +0200
committerMichel Dänzer <[email protected]>2012-06-12 18:48:28 +0200
commit90c6eacdb4927e6395743d69e5efa0a3a0aec7cc (patch)
tree65df6e34ca093de38186a4c3941b00982ac22e47 /src/gallium/drivers/radeonsi/evergreen_state.c
parent4c418cf1a37f824676bcc0454fcc4cf6916e0fdd (diff)
radeonsi: Use linear instead of constant interpolation for now.
Constant interpolation still hangs the GPU for some reason.
Diffstat (limited to 'src/gallium/drivers/radeonsi/evergreen_state.c')
-rw-r--r--src/gallium/drivers/radeonsi/evergreen_state.c18
1 files changed, 14 insertions, 4 deletions
diff --git a/src/gallium/drivers/radeonsi/evergreen_state.c b/src/gallium/drivers/radeonsi/evergreen_state.c
index c7bd6c1fe25..9c45719c750 100644
--- a/src/gallium/drivers/radeonsi/evergreen_state.c
+++ b/src/gallium/drivers/radeonsi/evergreen_state.c
@@ -1058,7 +1058,8 @@ static void *evergreen_create_rs_state(struct pipe_context *ctx,
rs->offset_scale = state->offset_scale * 12.0f;
rstate->id = R600_PIPE_STATE_RASTERIZER;
- tmp = S_0286D4_FLAT_SHADE_ENA(state->flatshade);
+ /* XXX: Flat shading hangs the GPU */
+ tmp = S_0286D4_FLAT_SHADE_ENA(0);
if (state->sprite_coord_enable) {
tmp |= S_0286D4_PNT_SPRITE_ENA(1) |
S_0286D4_PNT_SPRITE_OVRD_X(V_0286D4_SPI_PNT_SPRITE_SEL_S) |
@@ -2032,6 +2033,11 @@ void si_pipe_shader_ps(struct pipe_context *ctx, struct si_pipe_shader *shader)
db_shader_control = S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z);
for (i = 0; i < rshader->ninput; i++) {
ninterp++;
+ /* XXX: Flat shading hangs the GPU */
+ if (rshader->input[i].interpolate == TGSI_INTERPOLATE_CONSTANT ||
+ (rshader->input[i].interpolate == TGSI_INTERPOLATE_COLOR &&
+ rctx->rasterizer->flatshade))
+ have_linear = TRUE;
if (rshader->input[i].interpolate == TGSI_INTERPOLATE_LINEAR)
have_linear = TRUE;
if (rshader->input[i].interpolate == TGSI_INTERPOLATE_PERSPECTIVE)
@@ -2224,11 +2230,15 @@ void si_update_spi_map(struct r600_context *rctx)
for (i = 0; i < ps->ninput; i++) {
tmp = 0;
- if (ps->input[i].name == TGSI_SEMANTIC_COLOR ||
- ps->input[i].name == TGSI_SEMANTIC_BCOLOR ||
- ps->input[i].name == TGSI_SEMANTIC_POSITION) {
+#if 0
+ /* XXX: Flat shading hangs the GPU */
+ if (ps->input[i].name == TGSI_SEMANTIC_POSITION ||
+ ps->input[i].interpolate == TGSI_INTERPOLATE_CONSTANT ||
+ (ps->input[i].interpolate == TGSI_INTERPOLATE_COLOR &&
+ rctx->rasterizer && rctx->rasterizer->flatshade)) {
tmp |= S_028644_FLAT_SHADE(1);
}
+#endif
if (ps->input[i].name == TGSI_SEMANTIC_GENERIC &&
rctx->sprite_coord_enable & (1 << ps->input[i].sid)) {