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author | Erik Faye-Lund <[email protected]> | 2018-07-16 12:37:31 +0200 |
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committer | Dave Airlie <[email protected]> | 2018-07-17 13:59:47 +1000 |
commit | b5db3aa6e8173600037b68e7ec4351bd2c1aade4 (patch) | |
tree | c8ce360074097b1bbb9dc5b5dda2f21979bd22f3 /src/gallium/drivers/radeon/radeon_vce.h | |
parent | ba1b41b504b9e3867cf4589a55fb69ab4441f041 (diff) |
virgl: implement set_min_samples
This allows us to implement glMinSampleShading correctly, which up
until now just got ignored.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/drivers/radeon/radeon_vce.h')
0 files changed, 0 insertions, 0 deletions