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authorTom Stellard <[email protected]>2012-06-19 18:47:18 -0400
committerTom Stellard <[email protected]>2012-06-21 20:42:06 +0000
commitcd287301ec598d2811f3f85c03d23bae01be2359 (patch)
treeee21b535265591da3e0add2d5c5072d52a7a0247 /src/gallium/drivers/radeon/R600InstrInfo.h
parentb73cf49c91b57d05795748da5803c3095ec25526 (diff)
radeon/llvm: Use the VLIW Scheduler for R600->NI
It's not optimal, but it's better than the register pressure scheduler that was previously being used. The VLIW scheduler currently ignores all the complicated instruction groups restrictions and just tries to fill the instruction groups with as many instructions as possible. Though, it does know enough not to put two trans only instructions in the same group. We are able to ignore the instruction group restrictions in the LLVM backend, because the finalizer in r600_asm.c will fix any illegal instruction groups the backend generates. Enabling the VLIW scheduler improved the run time for a sha1 compute shader by about 50%. I'm not sure what the impact will be for graphics shaders. I tested Lightsmark with the VLIW scheduler enabled and the framerate was about the same, but it might help apps that use really big shaders.
Diffstat (limited to 'src/gallium/drivers/radeon/R600InstrInfo.h')
-rw-r--r--src/gallium/drivers/radeon/R600InstrInfo.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeon/R600InstrInfo.h b/src/gallium/drivers/radeon/R600InstrInfo.h
index f2a1098a40b..b9cbcc81a5e 100644
--- a/src/gallium/drivers/radeon/R600InstrInfo.h
+++ b/src/gallium/drivers/radeon/R600InstrInfo.h
@@ -23,6 +23,8 @@
namespace llvm {
class AMDGPUTargetMachine;
+ class DFAPacketizer;
+ class ScheduleDAG;
class MachineFunction;
class MachineInstr;
class MachineInstrBuilder;
@@ -52,6 +54,9 @@ namespace llvm {
virtual unsigned getIEQOpcode() const;
virtual bool isMov(unsigned Opcode) const;
+
+ DFAPacketizer *CreateTargetScheduleState(const TargetMachine *TM,
+ const ScheduleDAG *DAG) const;
};
} // End llvm namespace