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authorVadim Girlin <[email protected]>2013-08-02 06:38:23 +0400
committerDave Airlie <[email protected]>2014-02-05 10:49:11 +1000
commit1371d65a7fbd695d3516861fe733685569d890d0 (patch)
tree8c387665f364abadb25a1a6817c7178ec4aff39d /src/gallium/drivers/r600/r600_hw_context.c
parent34ee1d0f9f64cd19ed0ddbbbf82db6230afca71d (diff)
r600g: initial support for geometry shaders on evergreen (v2)
This is Vadim's initial work with a few regression fixes squashed in. v2: (airlied) fix regression in glsl-max-varyings - need to use vs and ps_dirty fix regression in shader exports from rebasing. whitespace fixing. v2.1: squash fix assert Signed-off-by: Vadim Girlin <[email protected]> Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r600/r600_hw_context.c')
-rw-r--r--src/gallium/drivers/r600/r600_hw_context.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/gallium/drivers/r600/r600_hw_context.c b/src/gallium/drivers/r600/r600_hw_context.c
index 9b0c558c29e..fc81e95accd 100644
--- a/src/gallium/drivers/r600/r600_hw_context.c
+++ b/src/gallium/drivers/r600/r600_hw_context.c
@@ -301,6 +301,12 @@ void r600_begin_new_cs(struct r600_context *ctx)
ctx->config_state.atom.dirty = true;
ctx->stencil_ref.atom.dirty = true;
ctx->vertex_fetch_shader.atom.dirty = true;
+ ctx->export_shader.atom.dirty = true;
+ if (ctx->gs_shader) {
+ ctx->geometry_shader.atom.dirty = true;
+ ctx->shader_stages.atom.dirty = true;
+ ctx->gs_rings.atom.dirty = true;
+ }
ctx->vertex_shader.atom.dirty = true;
ctx->viewport.atom.dirty = true;