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authorMarek Olšák <[email protected]>2013-01-02 20:40:24 +0100
committerMarek Olšák <[email protected]>2013-02-26 01:14:05 +0100
commit3857f450a6d88cf4d0c616a4224bbd5b9cc89388 (patch)
treefa78b80e2a08c33f58a21312601503a644024f02 /src/gallium/drivers/r600/r600_blit.c
parent52c44cee1e6596a8ace104361a470edadbd6a591 (diff)
gallium/util: add helper util_max_layer from r600g
Diffstat (limited to 'src/gallium/drivers/r600/r600_blit.c')
-rw-r--r--src/gallium/drivers/r600/r600_blit.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/gallium/drivers/r600/r600_blit.c b/src/gallium/drivers/r600/r600_blit.c
index 046eab54c42..3e0d89c06f0 100644
--- a/src/gallium/drivers/r600/r600_blit.c
+++ b/src/gallium/drivers/r600/r600_blit.c
@@ -150,7 +150,7 @@ void r600_blit_decompress_depth(struct pipe_context *ctx,
/* The smaller the mipmap level, the less layers there are
* as far as 3D textures are concerned. */
- max_layer = u_max_layer(&texture->resource.b.b, level);
+ max_layer = util_max_layer(&texture->resource.b.b, level);
checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
for (layer = first_layer; layer <= checked_last_layer; layer++) {
@@ -222,7 +222,7 @@ static void r600_blit_decompress_depth_in_place(struct r600_context *rctx,
/* The smaller the mipmap level, the less layers there are
* as far as 3D textures are concerned. */
- max_layer = u_max_layer(&texture->resource.b.b, level);
+ max_layer = util_max_layer(&texture->resource.b.b, level);
checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
for (layer = first_layer; layer <= checked_last_layer; layer++) {
@@ -273,11 +273,11 @@ void r600_decompress_depth_textures(struct r600_context *rctx,
r600_can_read_depth(tex)) {
r600_blit_decompress_depth_in_place(rctx, tex,
view->u.tex.first_level, view->u.tex.last_level,
- 0, u_max_layer(&tex->resource.b.b, view->u.tex.first_level));
+ 0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
} else {
r600_blit_decompress_depth(&rctx->context, tex, NULL,
view->u.tex.first_level, view->u.tex.last_level,
- 0, u_max_layer(&tex->resource.b.b, view->u.tex.first_level),
+ 0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level),
0, u_max_sample(&tex->resource.b.b));
}
}
@@ -319,7 +319,7 @@ static void r600_blit_decompress_color(struct pipe_context *ctx,
/* The smaller the mipmap level, the less layers there are
* as far as 3D textures are concerned. */
- max_layer = u_max_layer(&rtex->resource.b.b, level);
+ max_layer = util_max_layer(&rtex->resource.b.b, level);
checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
for (layer = first_layer; layer <= checked_last_layer; layer++) {
@@ -366,7 +366,7 @@ void r600_decompress_color_textures(struct r600_context *rctx,
r600_blit_decompress_color(&rctx->context, tex,
view->u.tex.first_level, view->u.tex.last_level,
- 0, u_max_layer(&tex->resource.b.b, view->u.tex.first_level));
+ 0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
}
}