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authorJerome Glisse <[email protected]>2010-11-18 14:29:16 -0500
committerJerome Glisse <[email protected]>2010-11-19 13:40:55 -0500
commitf609b2ab0342d77a8beca9efb5fbc5b66ff98295 (patch)
tree97489d45c565b959d0a8a4ad0a2e78e4a9e95f5e /src/gallium/drivers/r600/r600_asm.h
parent3e76ed4e256dd7964deaf37b89220c775fd2891e (diff)
r600g: add fetch shader capabilities
Use fetch shader instead of having fetch instruction in the vertex shader. Allow to restrict shader update to a smaller part when vertex buffer input layout changes. Signed-off-by: Jerome Glisse <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r600/r600_asm.h')
-rw-r--r--src/gallium/drivers/r600/r600_asm.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/r600/r600_asm.h b/src/gallium/drivers/r600/r600_asm.h
index 3295bf60ea6..f2016af3e72 100644
--- a/src/gallium/drivers/r600/r600_asm.h
+++ b/src/gallium/drivers/r600/r600_asm.h
@@ -170,6 +170,7 @@ struct r600_cf_callstack {
struct r600_bc {
enum radeon_family family;
int chiprev; /* 0 - r600, 1 - r700, 2 - evergreen */
+ int type;
struct list_head cf;
struct r600_bc_cf *cf_last;
unsigned ndw;