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authorMarek Olšák <[email protected]>2016-08-17 14:22:11 +0200
committerMarek Olšák <[email protected]>2016-08-26 15:50:10 +0200
commitc3f716fe6749c65c7a75e48b57d0bdccb93526ef (patch)
tree3b9757bb952897c114e7580b91ae7301be2438e3 /src/gallium/drivers/r600/evergreen_compute.c
parentb9ac72b5116d25529fc19bd849e85d5d91413f66 (diff)
gallium/radeon: merge USER_SHADER and INTERNAL_SHADER priority flags
there's no reason to separate these Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r600/evergreen_compute.c')
-rw-r--r--src/gallium/drivers/r600/evergreen_compute.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/r600/evergreen_compute.c b/src/gallium/drivers/r600/evergreen_compute.c
index 292b5e32afd..fe43f375749 100644
--- a/src/gallium/drivers/r600/evergreen_compute.c
+++ b/src/gallium/drivers/r600/evergreen_compute.c
@@ -584,7 +584,7 @@ void evergreen_emit_cs_shader(struct r600_context *rctx,
radeon_emit(cs, PKT3C(PKT3_NOP, 0, 0));
radeon_emit(cs, radeon_add_to_buffer_list(&rctx->b, &rctx->b.gfx,
code_bo, RADEON_USAGE_READ,
- RADEON_PRIO_USER_SHADER));
+ RADEON_PRIO_SHADER_BINARY));
}
static void evergreen_launch_grid(struct pipe_context *ctx,