From c3f716fe6749c65c7a75e48b57d0bdccb93526ef Mon Sep 17 00:00:00 2001 From: Marek Olšák Date: Wed, 17 Aug 2016 14:22:11 +0200 Subject: gallium/radeon: merge USER_SHADER and INTERNAL_SHADER priority flags there's no reason to separate these Reviewed-by: Bas Nieuwenhuizen --- src/gallium/drivers/r600/evergreen_compute.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/gallium/drivers/r600/evergreen_compute.c') diff --git a/src/gallium/drivers/r600/evergreen_compute.c b/src/gallium/drivers/r600/evergreen_compute.c index 292b5e32afd..fe43f375749 100644 --- a/src/gallium/drivers/r600/evergreen_compute.c +++ b/src/gallium/drivers/r600/evergreen_compute.c @@ -584,7 +584,7 @@ void evergreen_emit_cs_shader(struct r600_context *rctx, radeon_emit(cs, PKT3C(PKT3_NOP, 0, 0)); radeon_emit(cs, radeon_add_to_buffer_list(&rctx->b, &rctx->b.gfx, code_bo, RADEON_USAGE_READ, - RADEON_PRIO_USER_SHADER)); + RADEON_PRIO_SHADER_BINARY)); } static void evergreen_launch_grid(struct pipe_context *ctx, -- cgit v1.2.3