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authorMarek Olšák <[email protected]>2009-11-14 22:14:42 +0100
committerCorbin Simpson <[email protected]>2009-11-20 14:47:31 -0800
commitf4041b37e2d305cff0a97eb836250e9f8b1840a8 (patch)
tree7531327dfeca472f5a32b728eee665b1ae783a03 /src/gallium/drivers/r300
parent06ec216d191e160494dd0a922ab0395418a78402 (diff)
r300g: fix rectangle textures on r3xx
Adapted from Maciej Cencora's patch.
Diffstat (limited to 'src/gallium/drivers/r300')
-rw-r--r--src/gallium/drivers/r300/r300_emit.c22
-rw-r--r--src/gallium/drivers/r300/r300_state.c8
2 files changed, 28 insertions, 2 deletions
diff --git a/src/gallium/drivers/r300/r300_emit.c b/src/gallium/drivers/r300/r300_emit.c
index c50c989f01a..0bdf58202f0 100644
--- a/src/gallium/drivers/r300/r300_emit.c
+++ b/src/gallium/drivers/r300/r300_emit.c
@@ -129,7 +129,9 @@ static const float * get_shader_constant(
struct rc_constant * constant,
struct r300_constant_buffer * externals)
{
- static const float zero[4] = { 0.0, 0.0, 0.0, 0.0 };
+ static float vec[4] = { 0.0, 0.0, 0.0, 0.0 };
+ struct pipe_texture *tex;
+
switch(constant->Type) {
case RC_CONSTANT_EXTERNAL:
return externals->constants[constant->u.External];
@@ -137,10 +139,26 @@ static const float * get_shader_constant(
case RC_CONSTANT_IMMEDIATE:
return constant->u.Immediate;
+ case RC_CONSTANT_STATE:
+ switch (constant->u.State[0])
+ {
+ /* R3xx-specific */
+ case RC_STATE_R300_TEXRECT_FACTOR:
+ tex = &r300->textures[constant->u.State[1]]->tex;
+ vec[0] = 1.0 / tex->width[0];
+ vec[1] = 1.0 / tex->height[0];
+ vec[2] = vec[3] = 1;
+ break;
+
+ default:
+ assert(0);
+ }
+ return vec;
+
default:
debug_printf("r300: Implementation error: Unhandled constant type %i\n",
constant->Type);
- return zero;
+ return vec;
}
}
diff --git a/src/gallium/drivers/r300/r300_state.c b/src/gallium/drivers/r300/r300_state.c
index d1eced61db1..00f10ffd73c 100644
--- a/src/gallium/drivers/r300/r300_state.c
+++ b/src/gallium/drivers/r300/r300_state.c
@@ -571,6 +571,7 @@ static void r300_set_sampler_textures(struct pipe_context* pipe,
struct pipe_texture** texture)
{
struct r300_context* r300 = r300_context(pipe);
+ boolean is_r500 = r300_screen(r300->context.screen)->caps->is_r500;
int i;
/* XXX magic num */
@@ -585,6 +586,13 @@ static void r300_set_sampler_textures(struct pipe_context* pipe,
pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
texture[i]);
r300->dirty_state |= (R300_NEW_TEXTURE << i);
+
+ /* R300-specific - set the texrect factor in a fragment shader */
+ if (!is_r500 && r300->textures[i]->is_npot) {
+ /* XXX It would be nice to re-emit just 1 constant,
+ * XXX not all of them */
+ r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
+ }
}
}