diff options
author | Corbin Simpson <[email protected]> | 2009-02-04 16:07:39 -0800 |
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committer | Corbin Simpson <[email protected]> | 2009-02-04 16:07:39 -0800 |
commit | fb8b794c69330924ad15083237b1a8a35eb62e31 (patch) | |
tree | 5488b07f407de26cb897dc04b1f43714b24a6c1e /src/gallium/drivers/r300/r300_state.c | |
parent | 9f10b16790d7e4e224fc30cf105df944275d6353 (diff) |
r300: Add shader state stubs.
Diffstat (limited to 'src/gallium/drivers/r300/r300_state.c')
-rw-r--r-- | src/gallium/drivers/r300/r300_state.c | 35 |
1 files changed, 28 insertions, 7 deletions
diff --git a/src/gallium/drivers/r300/r300_state.c b/src/gallium/drivers/r300/r300_state.c index b4b50ce1a9c..9392d723427 100644 --- a/src/gallium/drivers/r300/r300_state.c +++ b/src/gallium/drivers/r300/r300_state.c @@ -399,27 +399,48 @@ static void /* Create fragment shader state. */ static void* r300_create_fs_state(struct pipe_context* pipe, - const struct pipe_shader_state* state) + const struct pipe_shader_state* shader) { - struct r300_fs_state* fs = CALLOC_STRUCT(r300_fs_state); + struct r300_context* r300 = r300_context(pipe); + struct r3xx_fragment_shader* fs = NULL; + + if (r300_screen(r300->context.screen)->caps->is_r500) { + fs = + (struct r3xx_fragment_shader*)CALLOC_STRUCT(r500_fragment_shader); + } else { + fs = + (struct r3xx_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader); + } + + /* Copy state directly into shader. */ + fs->state = *shader; return (void*)fs; } /* Bind fragment shader state. */ -static void r300_bind_fs_state(struct pipe_context* pipe, void* state) +static void r300_bind_fs_state(struct pipe_context* pipe, void* shader) { struct r300_context* r300 = r300_context(pipe); + struct r3xx_fragment_shader* fs = (struct r3xx_fragment_shader*)shader; - r300->fs_state = (struct r300_fs_state*)state; + if (!fs->translated) { + if (r300_screen(r300->context.screen)->caps->is_r500) { + r500_translate_shader(r300, fs); + } else { + r300_translate_shader(r300, fs); + } + } + + r300->fs = fs; r300->dirty_state |= R300_NEW_FRAGMENT_SHADER; } -/* Delect fragment shader state. */ -static void r300_delete_fs_state(struct pipe_context* pipe, void* state) +/* Delete fragment shader state. */ +static void r300_delete_fs_state(struct pipe_context* pipe, void* shader) { - FREE(state); + FREE(shader); } static void r300_set_polygon_stipple(struct pipe_context* pipe, |