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authorAlyssa Rosenzweig <[email protected]>2019-06-19 07:23:27 -0700
committerTomeu Vizoso <[email protected]>2019-06-20 20:52:04 +0200
commit195e297a92a51c9f6ad4ff75b37b8120d70e61d5 (patch)
tree81bd30523f0cdccf94e6f0d7c7ee817bcbe0db0f /src/gallium/drivers/panfrost/ci
parent31de802e7e6428b1b84b42ff555cdb8f87a59a6e (diff)
panfrost/midgard: Broadcast swizzle
Fixes regression in shaders using ball/etc by explicitly passing through the number of channels in the NIR op and broadcasting the last components of the channel appropriately, as the Midgard ops are all vec4 implicitly but NIR can be vec2/3. v2: Don't also regress every other swizzle in Equestria. v3: Don't regress the swizzles at Canterlot High either. Signed-off-by: Alyssa Rosenzweig <[email protected]> Acked-by: Tomeu Vizoso <[email protected]>
Diffstat (limited to 'src/gallium/drivers/panfrost/ci')
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