diff options
author | Christoph Bumiller <[email protected]> | 2012-02-28 19:25:57 +0100 |
---|---|---|
committer | Christoph Bumiller <[email protected]> | 2012-04-14 06:14:21 +0200 |
commit | 7a40ae4a31f3ab526706fdfda7631d54f094512a (patch) | |
tree | f1c7ea2326ebd5bc2719390fb805a3c287560399 /src/gallium/drivers/nvc0/nvc0_state.c | |
parent | ce713cd520792707e9097ef9e843ef7ab57b0eab (diff) |
nvc0: prefix all macro methods with MACRO
Some of them have non-macro counterparts.
Diffstat (limited to 'src/gallium/drivers/nvc0/nvc0_state.c')
-rw-r--r-- | src/gallium/drivers/nvc0/nvc0_state.c | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/gallium/drivers/nvc0/nvc0_state.c b/src/gallium/drivers/nvc0/nvc0_state.c index eb71e6b9853..a2be53a433d 100644 --- a/src/gallium/drivers/nvc0/nvc0_state.c +++ b/src/gallium/drivers/nvc0/nvc0_state.c @@ -102,10 +102,11 @@ nvc0_blend_state_create(struct pipe_context *pipe, SB_DATA (so, 1); SB_DATA (so, nvgl_logicop_func(cso->logicop_func)); - SB_IMMED_3D(so, BLEND_ENABLES, 0); + SB_IMMED_3D(so, MACRO_BLEND_ENABLES, 0); } else if (!cso->independent_blend_enable) { - SB_IMMED_3D(so, BLEND_ENABLES, cso->rt[0].blend_enable ? 0xff : 0); + SB_IMMED_3D(so, + MACRO_BLEND_ENABLES, cso->rt[0].blend_enable ? 0xff : 0); if (cso->rt[0].blend_enable) { SB_BEGIN_3D(so, BLEND_EQUATION_RGB, 5); @@ -137,7 +138,7 @@ nvc0_blend_state_create(struct pipe_context *pipe, SB_DATA (so, nvc0_blend_fac(cso->rt[i].alpha_src_factor)); SB_DATA (so, nvc0_blend_fac(cso->rt[i].alpha_dst_factor)); } - SB_IMMED_3D(so, BLEND_ENABLES, en); + SB_IMMED_3D(so, MACRO_BLEND_ENABLES, en); SB_IMMED_3D(so, COLOR_MASK_COMMON, 0); SB_BEGIN_3D(so, COLOR_MASK(0), 8); @@ -232,9 +233,9 @@ nvc0_rasterizer_state_create(struct pipe_context *pipe, SB_IMMED_3D(so, POINT_SPRITE_ENABLE, cso->point_quad_rasterization); SB_IMMED_3D(so, POINT_SMOOTH_ENABLE, cso->point_smooth); - SB_BEGIN_3D(so, POLYGON_MODE_FRONT, 1); + SB_BEGIN_3D(so, MACRO_POLYGON_MODE_FRONT, 1); SB_DATA (so, nvgl_polygon_mode(cso->fill_front)); - SB_BEGIN_3D(so, POLYGON_MODE_BACK, 1); + SB_BEGIN_3D(so, MACRO_POLYGON_MODE_BACK, 1); SB_DATA (so, nvgl_polygon_mode(cso->fill_back)); SB_IMMED_3D(so, POLYGON_SMOOTH_ENABLE, cso->poly_smooth); |