diff options
author | Christian König <[email protected]> | 2011-01-20 22:10:37 +0100 |
---|---|---|
committer | Christian König <[email protected]> | 2011-01-20 22:10:37 +0100 |
commit | d2ff6b8715e817c1ef14d4bf12be58c19d894143 (patch) | |
tree | 281badfe8638da50221270af29e16da1e40d9a6a /src/gallium/drivers/nvc0/nvc0_3d.xml.h | |
parent | e755c7bec3bc722ee451bdaed8da741f337d33b3 (diff) | |
parent | d136d1d2e1174d2420ce5e32507904243ab240cd (diff) |
Merge remote branch 'origin/master' into pipe-video
Conflicts:
src/gallium/drivers/r600/r600_asm.c
src/gallium/drivers/r600/r600_shader.c
Diffstat (limited to 'src/gallium/drivers/nvc0/nvc0_3d.xml.h')
-rw-r--r-- | src/gallium/drivers/nvc0/nvc0_3d.xml.h | 48 |
1 files changed, 35 insertions, 13 deletions
diff --git a/src/gallium/drivers/nvc0/nvc0_3d.xml.h b/src/gallium/drivers/nvc0/nvc0_3d.xml.h index 702e58b2e3c..31302949d5e 100644 --- a/src/gallium/drivers/nvc0/nvc0_3d.xml.h +++ b/src/gallium/drivers/nvc0/nvc0_3d.xml.h @@ -8,7 +8,7 @@ http://0x04.net/cgit/index.cgi/rules-ng-ng git clone git://0x04.net/rules-ng-ng The rules-ng-ng source files this header was generated from are: -- nvc0_3d.xml ( 30401 bytes, from 2011-01-08 18:09:11) +- nvc0_3d.xml ( 30827 bytes, from 2011-01-13 18:23:07) - copyright.xml ( 6452 bytes, from 2010-11-25 23:28:20) - nv_defs.xml ( 4437 bytes, from 2010-07-06 07:43:58) - nv_3ddefs.xml ( 16394 bytes, from 2010-12-17 15:10:40) @@ -449,6 +449,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_LINKED_TSC 0x00001234 +#define NVC0_3D_DRAW_TFB_BYTES 0x0000123c + #define NVC0_3D_FP_RESULT_COUNT 0x00001298 #define NVC0_3D_DEPTH_TEST_ENABLE 0x000012cc @@ -511,6 +513,10 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_ALPHA_TEST_FUNC_GEQUAL 0x00000206 #define NVC0_3D_ALPHA_TEST_FUNC_ALWAYS 0x00000207 +#define NVC0_3D_DRAW_TFB_STRIDE 0x00001318 +#define NVC0_3D_DRAW_TFB_STRIDE__MIN 0x00000001 +#define NVC0_3D_DRAW_TFB_STRIDE__MAX 0x00000fff + #define NVC0_3D_BLEND_COLOR(i0) (0x0000131c + 0x4*(i0)) #define NVC0_3D_BLEND_COLOR__ESIZE 0x00000004 #define NVC0_3D_BLEND_COLOR__LEN 0x00000004 @@ -603,6 +609,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_STENCIL_FRONT_FUNC_MASK 0x0000139c +#define NVC0_3D_DRAW_TFB_BASE 0x000013a4 + #define NVC0_3D_FRAG_COLOR_CLAMP_EN 0x000013a8 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_0 0x00000001 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_1 0x00000010 @@ -613,7 +621,9 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_FRAG_COLOR_CLAMP_EN_6 0x01000000 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_7 0x10000000 -#define NVC0_3D_Y_ORIGIN_BOTTOM 0x000013ac +#define NVC0_3D_SCREEN_Y_CONTROL 0x000013ac +#define NVC0_3D_SCREEN_Y_CONTROL_Y_NEGATE 0x00000001 +#define NVC0_3D_SCREEN_Y_CONTROL_TRIANGLE_RAST_FLIP 0x00000010 #define NVC0_3D_LINE_WIDTH 0x000013b0 @@ -621,7 +631,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_GP_VERTEX_OUTPUT_COUNT__MIN 0x00000001 #define NVC0_3D_GP_VERTEX_OUTPUT_COUNT__MAX 0x00000400 -#define NVC0_3D_FENCE_UNK 0x0000142c +#define NVC0_3D_VERTEX_ARRAY_FLUSH 0x0000142c #define NVC0_3D_VB_ELEMENT_BASE 0x00001434 @@ -668,7 +678,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_COUNTER_RESET_UNK1E 0x0000001e #define NVC0_3D_COUNTER_RESET_GENERATED_PRIMITIVES 0x0000001f -#define NVC0_3D_MULTISAMPLE_ZETA_ENABLE 0x00001534 +#define NVC0_3D_MULTISAMPLE_ENABLE 0x00001534 #define NVC0_3D_ZETA_ENABLE 0x00001538 @@ -747,7 +757,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_GEQUAL 0x00000206 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_ALWAYS 0x00000207 -#define NVC0_3D_MULTISAMPLE_COLOR_ENABLE 0x000015b4 +#define NVC0_3D_CSAA_ENABLE 0x000015b4 #define NVC0_3D_FRAMEBUFFER_SRGB 0x000015b8 @@ -849,6 +859,10 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_POINT_SMOOTH_ENABLE 0x00001658 +#define NVC0_3D_POINT_RASTER_RULES 0x0000165c +#define NVC0_3D_POINT_RASTER_RULES_OGL 0x00000000 +#define NVC0_3D_POINT_RASTER_RULES_D3D 0x00000001 + #define NVC0_3D_POINT_SPRITE_CTRL 0x00001660 #define NVC0_3D_TEX_MISC 0x00001664 @@ -1028,6 +1042,14 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__SHIFT 0 #define NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE 0x00001000 +#define NVC0_3D_VERTEX_ARRAY_START_HIGH(i0) (0x00001c04 + 0x10*(i0)) +#define NVC0_3D_VERTEX_ARRAY_START_HIGH__ESIZE 0x00000010 +#define NVC0_3D_VERTEX_ARRAY_START_HIGH__LEN 0x00000020 + +#define NVC0_3D_VERTEX_ARRAY_START_LOW(i0) (0x00001c08 + 0x10*(i0)) +#define NVC0_3D_VERTEX_ARRAY_START_LOW__ESIZE 0x00000010 +#define NVC0_3D_VERTEX_ARRAY_START_LOW__LEN 0x00000020 + #define NVC0_3D_VERTEX_ARRAY_DIVISOR(i0) (0x00001c0c + 0x10*(i0)) #define NVC0_3D_VERTEX_ARRAY_DIVISOR__ESIZE 0x00000010 #define NVC0_3D_VERTEX_ARRAY_DIVISOR__LEN 0x00000020 @@ -1058,6 +1080,14 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_IBLEND_FUNC_DST_ALPHA(i0) (0x00001e18 + 0x20*(i0)) +#define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH(i0) (0x00001f00 + 0x8*(i0)) +#define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH__ESIZE 0x00000008 +#define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH__LEN 0x00000020 + +#define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW(i0) (0x00001f04 + 0x8*(i0)) +#define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW__ESIZE 0x00000008 +#define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW__LEN 0x00000020 + #define NVC0_3D_SP(i0) (0x00002000 + 0x40*(i0)) #define NVC0_3D_SP__ESIZE 0x00000040 #define NVC0_3D_SP__LEN 0x00000006 @@ -1132,14 +1162,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_VERTEX_ARRAY_SELECT 0x00003820 -#define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH 0x00003824 - -#define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW 0x00003828 - -#define NVC0_3D_VERTEX_ARRAY_START_HIGH 0x0000382c - -#define NVC0_3D_VERTEX_ARRAY_START_LOW 0x00003830 - #define NVC0_3D_BLEND_ENABLES 0x00003858 #define NVC0_3D_POLYGON_MODE_FRONT 0x00003868 |