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authorChristoph Bumiller <[email protected]>2011-08-30 13:08:27 +0200
committerChristoph Bumiller <[email protected]>2011-08-30 13:55:07 +0200
commit0a3f0ff2645d03d5f572cc26932595b8df400505 (patch)
treee85f772a412a0b2b73f84f39023a4c52c0d22c62 /src/gallium/drivers/nv50/nv50_winsys.h
parent55bab45a7c6c8e659e31b398b4ccd6e790c2738b (diff)
nv50: add support for linear textures and render targets
Diffstat (limited to 'src/gallium/drivers/nv50/nv50_winsys.h')
-rw-r--r--src/gallium/drivers/nv50/nv50_winsys.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/nv50/nv50_winsys.h b/src/gallium/drivers/nv50/nv50_winsys.h
index afa2a00c7a2..694c78a2fbd 100644
--- a/src/gallium/drivers/nv50/nv50_winsys.h
+++ b/src/gallium/drivers/nv50/nv50_winsys.h
@@ -41,7 +41,7 @@
int nouveau_pushbuf_flush(struct nouveau_channel *, unsigned min);
static inline uint32_t
-nouveau_bo_tile_layout(struct nouveau_bo *bo)
+nouveau_bo_tile_layout(const struct nouveau_bo *bo)
{
return bo->tile_flags & NOUVEAU_BO_TILE_LAYOUT_MASK;
}