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authorLuca Barbieri <[email protected]>2009-12-27 04:04:46 +0100
committerYounes Manton <[email protected]>2009-12-28 17:59:01 -0500
commit3a0c527bd03c0a4e637a1dcde11f0fb6129c07f6 (patch)
treee369b6ed0f86b545cecffff5be77920a49463f91 /src/gallium/drivers/nouveau
parenta55e50b082ca068d35d695ff323603507e2b64aa (diff)
nouveau: Fix nv20-40 swizzled miptree RTs
I just coded a patch that does this and seems to work fine. It must be fixed since it breaks OpenGL (or the state tracker can be changed, but it seems better to do it in the driver). The patch also fixes NV20 and NV30 in the same way. They compile but are untested. I would guess that using the 3D engine is faster for the larger levels, but the 2D engine is faster for the smaller ones (and lacks this issue).
Diffstat (limited to 'src/gallium/drivers/nouveau')
-rw-r--r--src/gallium/drivers/nouveau/nouveau_winsys.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gallium/drivers/nouveau/nouveau_winsys.h b/src/gallium/drivers/nouveau/nouveau_winsys.h
index 42c77e5e778..4c3e08a43f5 100644
--- a/src/gallium/drivers/nouveau/nouveau_winsys.h
+++ b/src/gallium/drivers/nouveau/nouveau_winsys.h
@@ -23,6 +23,9 @@
#define NOUVEAU_BUFFER_USAGE_ZETA (1 << 17)
#define NOUVEAU_BUFFER_USAGE_TRANSFER (1 << 18)
+/* use along with GPU_WRITE for 2D-only writes */
+#define NOUVEAU_BUFFER_USAGE_NO_RENDER (1 << 19)
+
extern struct pipe_screen *
nv04_screen_create(struct pipe_winsys *ws, struct nouveau_device *);