diff options
author | Karol Herbst <[email protected]> | 2017-08-25 19:22:03 +0200 |
---|---|---|
committer | Ilia Mirkin <[email protected]> | 2019-02-07 21:51:45 -0500 |
commit | 6010d7b8e8bee1bcea2b329cf6d3b44c5fc3ca66 (patch) | |
tree | e6ef9c540c336e1b8ea36eff34cccc0baed1fe29 /src/gallium/drivers/nouveau/nv50 | |
parent | 738346fa238e458fc82c5c6b5c8287a071140565 (diff) |
gallium: add PIPE_CAP_MAX_VARYINGS
Some NVIDIA hardware can accept 128 fragment shader input components,
but only have up to 124 varying-interpolated input components. We add a
new cap to express this cleanly. For most drivers, this will have the
same value as PIPE_SHADER_CAP_MAX_INPUTS for the fragment shader.
Fixes KHR-GL45.limits.max_fragment_input_components
Signed-off-by: Karol Herbst <[email protected]>
[imirkin: rebased, improved docs/commit message]
Signed-off-by: Ilia Mirkin <[email protected]>
Acked-by: Rob Clark <[email protected]>
Acked-by: Eric Anholt <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Cc: 19.0 <[email protected]>
Diffstat (limited to 'src/gallium/drivers/nouveau/nv50')
-rw-r--r-- | src/gallium/drivers/nouveau/nv50/nv50_screen.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/drivers/nouveau/nv50/nv50_screen.c b/src/gallium/drivers/nouveau/nv50/nv50_screen.c index 85cb016e3c2..8e65eaf50b1 100644 --- a/src/gallium/drivers/nouveau/nv50/nv50_screen.c +++ b/src/gallium/drivers/nouveau/nv50/nv50_screen.c @@ -156,6 +156,8 @@ nv50_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param) return NV50_MAX_WINDOW_RECTANGLES; case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET: return 16 * 1024 * 1024; + case PIPE_CAP_MAX_VARYINGS: + return 15; /* supported caps */ case PIPE_CAP_TEXTURE_MIRROR_CLAMP: |