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authorIlia Mirkin <[email protected]>2017-01-25 23:06:22 -0500
committerIlia Mirkin <[email protected]>2017-02-09 15:15:08 -0500
commit59ca352fc573a37f9f70c1f6217e85dd3e31d38e (patch)
treebc657e01799327808f8eb8122aebbd4bce54f4a2 /src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nvc0.cpp
parent8a2d88e9345b2458681c8abde5bae51de64334da (diff)
nvc0: increase number of ubo binding points
Apparently GL 4.5 requires 14 of these (there's a "*" in the spec, but it's unclear what it refers to). We need to expose an extra binding point for the "program parameters", which means this must be 15. Remove the last vestige of the "use c14 for immediates" idea. Fixes GL45-CTS.shading_language_420pack.binding_uniform_block_array Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]> Cc: [email protected]
Diffstat (limited to 'src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nvc0.cpp')
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