diff options
author | Brian Paul <[email protected]> | 2012-08-09 20:59:43 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2012-08-16 09:01:31 -0600 |
commit | df87fb59136eb302d72eac4b58fd8ffb25989ed5 (patch) | |
tree | 43bb960f0b5cadf1657294c1ea1368793a2de61c /src/gallium/drivers/llvmpipe | |
parent | a8ed00d5f13d7b016bc2ea56f130adc3fa857cc8 (diff) |
gallium: add a shader stage/type param to some draw functions
To prepare for geometry shader texture support in the draw module.
Note: we still only handle the vertex shader case.
Diffstat (limited to 'src/gallium/drivers/llvmpipe')
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_state_sampler.c | 21 |
1 files changed, 9 insertions, 12 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_state_sampler.c b/src/gallium/drivers/llvmpipe/lp_state_sampler.c index 604a42e6cd0..121569ede73 100644 --- a/src/gallium/drivers/llvmpipe/lp_state_sampler.c +++ b/src/gallium/drivers/llvmpipe/lp_state_sampler.c @@ -88,13 +88,11 @@ llvmpipe_bind_sampler_states(struct pipe_context *pipe, llvmpipe->num_samplers[shader] = num; - /* XXX call draw_set_samplers() here for geometry shaders once - * draw_set_samplers() is extended to accept a shader argument. - */ - if (shader == PIPE_SHADER_VERTEX) { + if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) { draw_set_samplers(llvmpipe->draw, - llvmpipe->samplers[PIPE_SHADER_VERTEX], - llvmpipe->num_samplers[PIPE_SHADER_VERTEX]); + shader, + llvmpipe->samplers[shader], + llvmpipe->num_samplers[shader]); } llvmpipe->dirty |= LP_NEW_SAMPLER; @@ -150,13 +148,11 @@ llvmpipe_set_sampler_views(struct pipe_context *pipe, llvmpipe->num_sampler_views[shader] = num; - /* XXX call draw_set_sampler_views() here for geometry shaders once - * draw_set_sampler_views() is extended to accept a shader argument. - */ - if (shader == PIPE_SHADER_VERTEX) { + if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) { draw_set_sampler_views(llvmpipe->draw, - llvmpipe->sampler_views[PIPE_SHADER_VERTEX], - llvmpipe->num_sampler_views[PIPE_SHADER_VERTEX]); + shader, + llvmpipe->sampler_views[shader], + llvmpipe->num_sampler_views[shader]); } llvmpipe->dirty |= LP_NEW_SAMPLER_VIEW; @@ -279,6 +275,7 @@ llvmpipe_prepare_vertex_sampling(struct llvmpipe_context *lp, assert(data[0]); } draw_set_mapped_texture(lp->draw, + PIPE_SHADER_VERTEX, i, tex->width0, tex->height0, tex->depth0, view->u.tex.first_level, tex->last_level, |