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authorJosé Fonseca <[email protected]>2009-09-07 14:52:39 +0100
committerJosé Fonseca <[email protected]>2009-09-07 15:02:08 +0100
commite4c76c02f77ed6e86537b546f4200f8f8132d114 (patch)
tree85ef1812f25eedbfffaeb63096e3046ee1ac349a /src/gallium/drivers/llvmpipe/lp_tex_sample.h
parentde8376e2f22a59a0bc18bb7ddab88ee3153678b8 (diff)
llvmpipe: Code generate the texture sampling inside the shader.
Finally a substantial performance improvement: framerates of apps using texturing tripled, and furthermore, enabling/disabling texturing only affects around 15% of the framerate, which means the bottleneck is now somewhere else. Generated texture sampling code is not complete though -- we always sample from the base level -- so final figures will be different.
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_tex_sample.h')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_tex_sample.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_tex_sample.h b/src/gallium/drivers/llvmpipe/lp_tex_sample.h
index 7d1e5658853..9ad1bde9565 100644
--- a/src/gallium/drivers/llvmpipe/lp_tex_sample.h
+++ b/src/gallium/drivers/llvmpipe/lp_tex_sample.h
@@ -35,6 +35,7 @@
struct llvmpipe_tex_tile_cache;
+struct lp_sampler_static_state;
/**
@@ -87,4 +88,14 @@ struct lp_build_sampler_soa *
lp_c_sampler_soa_create(LLVMValueRef context_ptr);
+/**
+ * Pure-LLVM texture sampling code generator.
+ *
+ * @param context_ptr LLVM value with the pointer to the struct lp_jit_context.
+ */
+struct lp_build_sampler_soa *
+lp_llvm_sampler_soa_create(const struct lp_sampler_static_state *key,
+ LLVMValueRef context_ptr);
+
+
#endif /* LP_TEX_SAMPLE_H */