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author | Dave Airlie <[email protected]> | 2019-06-26 15:57:30 +1000 |
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committer | Dave Airlie <[email protected]> | 2019-07-07 16:24:12 +1000 |
commit | df46b3d196eb4f4f55efa6e1da4398c0e1dbc923 (patch) | |
tree | e8812328561f92cadd2f67c7d28ba3e374c536db /src/gallium/drivers/llvmpipe/lp_test_printf.c | |
parent | d8fb66a3e1ffae8e4ef4a31ee961f74d44486a19 (diff) |
llvmpipe: add support for shader buffer binding.
This add support for setting shader buffers and passing them
to draw or binding them to the fragment shader jit.
Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_test_printf.c')
0 files changed, 0 insertions, 0 deletions