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authorZack Rusin <[email protected]>2013-03-26 17:53:27 -0700
committerZack Rusin <[email protected]>2013-03-27 03:53:02 -0700
commitd066133a7637864bde46b8118778c526826583a6 (patch)
tree96853c80ffec9a82804935c18ccd80df42d0af9e /src/gallium/drivers/llvmpipe/lp_state.h
parent186a6bffdd5792c78dab0be8f986c8c1b0a83db3 (diff)
llvmpipe/draw: Fix texture sampling in geometry shaders
We weren't correctly propagating the samplers and sampler views when they were related to geometry shaders. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_state.h')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_state.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_state.h b/src/gallium/drivers/llvmpipe/lp_state.h
index 94a21a0158b..1f27d70415e 100644
--- a/src/gallium/drivers/llvmpipe/lp_state.h
+++ b/src/gallium/drivers/llvmpipe/lp_state.h
@@ -141,4 +141,12 @@ void
llvmpipe_cleanup_vertex_sampling(struct llvmpipe_context *ctx);
+void
+llvmpipe_prepare_geometry_sampling(struct llvmpipe_context *ctx,
+ unsigned num,
+ struct pipe_sampler_view **views);
+void
+llvmpipe_cleanup_geometry_sampling(struct llvmpipe_context *ctx);
+
+
#endif