diff options
author | José Fonseca <[email protected]> | 2010-02-05 13:48:35 +0000 |
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committer | José Fonseca <[email protected]> | 2010-02-05 13:48:35 +0000 |
commit | a1af8eec66c5f7ec421e8011b41c1a7c36319f9f (patch) | |
tree | bc76a431699807cf60cf8ba82ff6b3b1ff34f309 /src/gallium/drivers/llvmpipe/lp_scene.c | |
parent | c036d13d7d2cc905226fe53ebd86a18da808963f (diff) | |
parent | bee9964b29b2428ee75e2d1efc0e1d2c2518a417 (diff) |
Merge remote branch 'origin/lp-binning'
Conflicts:
src/gallium/auxiliary/util/u_dl.c
src/gallium/auxiliary/util/u_time.h
src/gallium/drivers/llvmpipe/lp_state_derived.c
src/gallium/drivers/llvmpipe/lp_state_surface.c
src/gallium/drivers/llvmpipe/lp_tex_cache.c
src/gallium/drivers/llvmpipe/lp_tile_cache.c
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_scene.c')
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_scene.c | 392 |
1 files changed, 392 insertions, 0 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_scene.c b/src/gallium/drivers/llvmpipe/lp_scene.c new file mode 100644 index 00000000000..0421c506d82 --- /dev/null +++ b/src/gallium/drivers/llvmpipe/lp_scene.c @@ -0,0 +1,392 @@ +/************************************************************************** + * + * Copyright 2009 VMware, Inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "util/u_math.h" +#include "util/u_memory.h" +#include "util/u_inlines.h" +#include "util/u_simple_list.h" +#include "lp_scene.h" + + +struct lp_scene * +lp_scene_create(void) +{ + struct lp_scene *scene = CALLOC_STRUCT(lp_scene); + if (scene) + lp_scene_init(scene); + return scene; +} + + +void +lp_scene_destroy(struct lp_scene *scene) +{ + lp_scene_reset(scene); + lp_scene_free_bin_data(scene); + FREE(scene); +} + + +void +lp_scene_init(struct lp_scene *scene) +{ + unsigned i, j; + for (i = 0; i < TILES_X; i++) + for (j = 0; j < TILES_Y; j++) { + struct cmd_bin *bin = lp_scene_get_bin(scene, i, j); + bin->commands.head = bin->commands.tail = CALLOC_STRUCT(cmd_block); + } + + scene->data.head = + scene->data.tail = CALLOC_STRUCT(data_block); + + make_empty_list(&scene->textures); + + pipe_mutex_init(scene->mutex); +} + + +/** + * Check if the scene's bins are all empty. + * For debugging purposes. + */ +boolean +lp_scene_is_empty(struct lp_scene *scene ) +{ + unsigned x, y; + + for (y = 0; y < TILES_Y; y++) { + for (x = 0; x < TILES_X; x++) { + const struct cmd_bin *bin = lp_scene_get_bin(scene, x, y); + const struct cmd_block_list *list = &bin->commands; + if (list->head != list->tail || list->head->count > 0) { + return FALSE; + } + } + } + return TRUE; +} + + +void +lp_scene_bin_reset(struct lp_scene *scene, unsigned x, unsigned y) +{ + struct cmd_bin *bin = lp_scene_get_bin(scene, x, y); + struct cmd_block_list *list = &bin->commands; + struct cmd_block *block; + struct cmd_block *tmp; + + for (block = list->head; block != list->tail; block = tmp) { + tmp = block->next; + FREE(block); + } + + assert(list->tail->next == NULL); + list->head = list->tail; + list->head->count = 0; +} + + +/** + * Set scene to empty state. + */ +void +lp_scene_reset(struct lp_scene *scene ) +{ + unsigned i, j; + + /* Free all but last binner command lists: + */ + for (i = 0; i < scene->tiles_x; i++) { + for (j = 0; j < scene->tiles_y; j++) { + lp_scene_bin_reset(scene, i, j); + } + } + + assert(lp_scene_is_empty(scene)); + + /* Free all but last binned data block: + */ + { + struct data_block_list *list = &scene->data; + struct data_block *block, *tmp; + + for (block = list->head; block != list->tail; block = tmp) { + tmp = block->next; + FREE(block); + } + + assert(list->tail->next == NULL); + list->head = list->tail; + list->head->used = 0; + } + + /* Release texture refs + */ + { + struct texture_ref *ref, *next, *ref_list = &scene->textures; + for (ref = ref_list->next; ref != ref_list; ref = next) { + next = next_elem(ref); + pipe_texture_reference(&ref->texture, NULL); + FREE(ref); + } + make_empty_list(ref_list); + } +} + + +/** + * Free all data associated with the given bin, but don't free(scene). + */ +void +lp_scene_free_bin_data(struct lp_scene *scene) +{ + unsigned i, j; + + for (i = 0; i < TILES_X; i++) + for (j = 0; j < TILES_Y; j++) { + struct cmd_bin *bin = lp_scene_get_bin(scene, i, j); + /* lp_reset_scene() should have been already called */ + assert(bin->commands.head == bin->commands.tail); + FREE(bin->commands.head); + bin->commands.head = NULL; + bin->commands.tail = NULL; + } + + FREE(scene->data.head); + scene->data.head = NULL; + + pipe_mutex_destroy(scene->mutex); +} + + +void +lp_scene_set_framebuffer_size( struct lp_scene *scene, + unsigned width, unsigned height ) +{ + assert(lp_scene_is_empty(scene)); + + scene->tiles_x = align(width, TILE_SIZE) / TILE_SIZE; + scene->tiles_y = align(height, TILE_SIZE) / TILE_SIZE; +} + + +void +lp_bin_new_cmd_block( struct cmd_block_list *list ) +{ + struct cmd_block *block = MALLOC_STRUCT(cmd_block); + list->tail->next = block; + list->tail = block; + block->next = NULL; + block->count = 0; +} + + +void +lp_bin_new_data_block( struct data_block_list *list ) +{ + struct data_block *block = MALLOC_STRUCT(data_block); + list->tail->next = block; + list->tail = block; + block->next = NULL; + block->used = 0; +} + + +/** Return number of bytes used for all bin data within a scene */ +unsigned +lp_scene_data_size( const struct lp_scene *scene ) +{ + unsigned size = 0; + const struct data_block *block; + for (block = scene->data.head; block; block = block->next) { + size += block->used; + } + return size; +} + + +/** Return number of bytes used for a single bin */ +unsigned +lp_scene_bin_size( const struct lp_scene *scene, unsigned x, unsigned y ) +{ + struct cmd_bin *bin = lp_scene_get_bin((struct lp_scene *) scene, x, y); + const struct cmd_block *cmd; + unsigned size = 0; + for (cmd = bin->commands.head; cmd; cmd = cmd->next) { + size += (cmd->count * + (sizeof(lp_rast_cmd) + sizeof(union lp_rast_cmd_arg))); + } + return size; +} + + +/** + * Add a reference to a texture by the scene. + */ +void +lp_scene_texture_reference( struct lp_scene *scene, + struct pipe_texture *texture ) +{ + struct texture_ref *ref = CALLOC_STRUCT(texture_ref); + if (ref) { + struct texture_ref *ref_list = &scene->textures; + pipe_texture_reference(&ref->texture, texture); + insert_at_tail(ref_list, ref); + } +} + + +/** + * Does this scene have a reference to the given texture? + */ +boolean +lp_scene_is_textured_referenced( const struct lp_scene *scene, + const struct pipe_texture *texture ) +{ + const struct texture_ref *ref_list = &scene->textures; + const struct texture_ref *ref; + foreach (ref, ref_list) { + if (ref->texture == texture) + return TRUE; + } + return FALSE; +} + + +/** + * Return last command in the bin + */ +static lp_rast_cmd +lp_get_last_command( const struct cmd_bin *bin ) +{ + const struct cmd_block *tail = bin->commands.tail; + const unsigned i = tail->count; + if (i > 0) + return tail->cmd[i - 1]; + else + return NULL; +} + + +/** + * Replace the arg of the last command in the bin. + */ +static void +lp_replace_last_command_arg( struct cmd_bin *bin, + const union lp_rast_cmd_arg arg ) +{ + struct cmd_block *tail = bin->commands.tail; + const unsigned i = tail->count; + assert(i > 0); + tail->arg[i - 1] = arg; +} + + + +/** + * Put a state-change command into all bins. + * If we find that the last command in a bin was also a state-change + * command, we can simply replace that one with the new one. + */ +void +lp_scene_bin_state_command( struct lp_scene *scene, + lp_rast_cmd cmd, + const union lp_rast_cmd_arg arg ) +{ + unsigned i, j; + for (i = 0; i < scene->tiles_x; i++) { + for (j = 0; j < scene->tiles_y; j++) { + struct cmd_bin *bin = lp_scene_get_bin(scene, i, j); + lp_rast_cmd last_cmd = lp_get_last_command(bin); + if (last_cmd == cmd) { + lp_replace_last_command_arg(bin, arg); + } + else { + lp_scene_bin_command( scene, i, j, cmd, arg ); + } + } + } +} + + +/** advance curr_x,y to the next bin */ +static boolean +next_bin(struct lp_scene *scene) +{ + scene->curr_x++; + if (scene->curr_x >= scene->tiles_x) { + scene->curr_x = 0; + scene->curr_y++; + } + if (scene->curr_y >= scene->tiles_y) { + /* no more bins */ + return FALSE; + } + return TRUE; +} + + +void +lp_scene_bin_iter_begin( struct lp_scene *scene ) +{ + scene->curr_x = scene->curr_y = -1; +} + + +/** + * Return pointer to next bin to be rendered. + * The lp_scene::curr_x and ::curr_y fields will be advanced. + * Multiple rendering threads will call this function to get a chunk + * of work (a bin) to work on. + */ +struct cmd_bin * +lp_scene_bin_iter_next( struct lp_scene *scene, int *bin_x, int *bin_y ) +{ + struct cmd_bin *bin = NULL; + + pipe_mutex_lock(scene->mutex); + + if (scene->curr_x < 0) { + /* first bin */ + scene->curr_x = 0; + scene->curr_y = 0; + } + else if (!next_bin(scene)) { + /* no more bins left */ + goto end; + } + + bin = lp_scene_get_bin(scene, scene->curr_x, scene->curr_y); + *bin_x = scene->curr_x; + *bin_y = scene->curr_y; + +end: + /*printf("return bin %p at %d, %d\n", (void *) bin, *bin_x, *bin_y);*/ + pipe_mutex_unlock(scene->mutex); + return bin; +} |