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authorRoland Scheidegger <[email protected]>2013-06-26 23:11:03 +0200
committerRoland Scheidegger <[email protected]>2013-06-26 23:17:53 +0200
commit2e4da1f59444c550e4b1e31dd5cfec39d7ef2a26 (patch)
treed87e8968c3f791cfb6eba87daa4860c6ac90d603 /src/gallium/drivers/llvmpipe/lp_context.h
parent08203428800554215657f1ebf19d74328103800e (diff)
llvmpipe: add support for nested / overlapping queries
OpenGL doesn't support this but d3d10 does. It is a bit of a pain as it is necessary to keep track of queries still active at the end of a scene, which is also why I cheat a bit and limit the amount of simultaneously active queries to (arbitrary) 16 (simplifies things because don't have to deal with a real list that way). I can't think of a reason why you'd really want large numbers of overlapping/nested queries so it is hopefully fine. (This only affects queries which need to be binned.) v2: don't copy remainder of array when deleting an entry simply replace the deleted entry with the last one (order doesn't matter). Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/llvmpipe/lp_context.h')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_context.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_context.h b/src/gallium/drivers/llvmpipe/lp_context.h
index ab520019f82..9495e42feee 100644
--- a/src/gallium/drivers/llvmpipe/lp_context.h
+++ b/src/gallium/drivers/llvmpipe/lp_context.h
@@ -97,9 +97,9 @@ struct llvmpipe_context {
struct pipe_query_data_pipeline_statistics pipeline_statistics;
unsigned active_statistics_queries;
- unsigned dirty; /**< Mask of LP_NEW_x flags */
+ unsigned active_occlusion_queries;
- unsigned active_occlusion_query;
+ unsigned dirty; /**< Mask of LP_NEW_x flags */
/** Mapped vertex buffers */
ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS];