diff options
author | Chia-I Wu <[email protected]> | 2014-09-20 00:46:35 +0800 |
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committer | Chia-I Wu <[email protected]> | 2014-09-20 10:13:53 +0800 |
commit | 6c0de4b979520583c1033794380b1c2e6785064e (patch) | |
tree | ac8437e1ab0654ad92b39fd152248a2e7ce05db3 /src/gallium/drivers/ilo/ilo_state.h | |
parent | 284d767be0589143d5c20fdf1f3b52cadf2663f6 (diff) |
ilo: add a new struct for context states
Move pipe states in ilo_context to the new ilo_state_vector. The motivation
is that ilo_context consists of several loosely related things. When we need
an ilo_context somewhere, we usually need only one or two of the things in it.
This change makes ilo_state_vector one such thing.
An immediate result is that we no longer need ilo_context in 3D pipelines,
something we have planned for since early days.
Diffstat (limited to 'src/gallium/drivers/ilo/ilo_state.h')
-rw-r--r-- | src/gallium/drivers/ilo/ilo_state.h | 63 |
1 files changed, 53 insertions, 10 deletions
diff --git a/src/gallium/drivers/ilo/ilo_state.h b/src/gallium/drivers/ilo/ilo_state.h index a14c3fbb28e..d62c00a2790 100644 --- a/src/gallium/drivers/ilo/ilo_state.h +++ b/src/gallium/drivers/ilo/ilo_state.h @@ -28,6 +28,8 @@ #ifndef ILO_STATE_H #define ILO_STATE_H +#include "pipe/p_state.h" + #include "ilo_common.h" /** @@ -138,9 +140,7 @@ enum ilo_dirty_flags { ILO_DIRTY_ALL = 0xffffffff, }; -struct pipe_draw_info; -struct pipe_resource; - +struct intel_bo; struct ilo_buffer; struct ilo_context; struct ilo_shader_state; @@ -377,24 +377,67 @@ struct ilo_shader_cso { uint32_t payload[5]; }; +struct ilo_state_vector { + const struct pipe_draw_info *draw; + + uint32_t dirty; + + struct ilo_vb_state vb; + const struct ilo_ve_state *ve; + struct ilo_ib_state ib; + + struct ilo_shader_state *vs; + struct ilo_shader_state *gs; + + struct ilo_so_state so; + + struct pipe_clip_state clip; + struct ilo_viewport_state viewport; + struct ilo_scissor_state scissor; + + const struct ilo_rasterizer_state *rasterizer; + struct pipe_poly_stipple poly_stipple; + unsigned sample_mask; + + struct ilo_shader_state *fs; + + const struct ilo_dsa_state *dsa; + struct pipe_stencil_ref stencil_ref; + const struct ilo_blend_state *blend; + struct pipe_blend_color blend_color; + struct ilo_fb_state fb; + + /* shader resources */ + struct ilo_sampler_state sampler[PIPE_SHADER_TYPES]; + struct ilo_view_state view[PIPE_SHADER_TYPES]; + struct ilo_cbuf_state cbuf[PIPE_SHADER_TYPES]; + struct ilo_resource_state resource; + + /* GPGPU */ + struct ilo_shader_state *cs; + struct ilo_resource_state cs_resource; + struct ilo_global_binding global_binding; +}; + void ilo_init_state_functions(struct ilo_context *ilo); void -ilo_init_states(struct ilo_context *ilo); +ilo_finalize_3d_states(struct ilo_context *ilo, + const struct pipe_draw_info *draw); void -ilo_cleanup_states(struct ilo_context *ilo); +ilo_state_vector_init(const struct ilo_dev_info *dev, + struct ilo_state_vector *vec); void -ilo_finalize_3d_states(struct ilo_context *ilo, - const struct pipe_draw_info *draw); +ilo_state_vector_cleanup(struct ilo_state_vector *vec); void -ilo_mark_states_with_resource_renamed(struct ilo_context *ilo, - struct pipe_resource *res); +ilo_state_vector_resource_renamed(struct ilo_state_vector *vec, + struct pipe_resource *res); void -ilo_dump_dirty_flags(uint32_t dirty); +ilo_state_vector_dump_dirty(const struct ilo_state_vector *vec); #endif /* ILO_STATE_H */ |