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authorChia-I Wu <[email protected]>2015-03-08 04:37:02 +0800
committerChia-I Wu <[email protected]>2015-05-02 22:14:06 +0800
commit7562f9e907d9bb00832c6b75b833acd169bfe0ea (patch)
treee4b5ed031a04d199c9581c85f6a3443751bafd01 /src/gallium/drivers/ilo/ilo_shader.c
parent19351af53dfffb8543d21a58be9c9f9a52b3ba62 (diff)
ilo: rename ilo_dev_info to ilo_dev
With intel_winsys being embedded in it, drop the "_info" suffix.
Diffstat (limited to 'src/gallium/drivers/ilo/ilo_shader.c')
-rw-r--r--src/gallium/drivers/ilo/ilo_shader.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/gallium/drivers/ilo/ilo_shader.c b/src/gallium/drivers/ilo/ilo_shader.c
index aa7826b6c32..788a85887dd 100644
--- a/src/gallium/drivers/ilo/ilo_shader.c
+++ b/src/gallium/drivers/ilo/ilo_shader.c
@@ -442,7 +442,7 @@ ilo_shader_info_parse_tokens(struct ilo_shader_info *info)
* Create a shader state.
*/
static struct ilo_shader_state *
-ilo_shader_state_create(const struct ilo_dev_info *dev,
+ilo_shader_state_create(const struct ilo_dev *dev,
const struct ilo_state_vector *vec,
int type, const void *templ)
{
@@ -682,7 +682,7 @@ ilo_shader_state_use_variant(struct ilo_shader_state *state,
}
struct ilo_shader_state *
-ilo_shader_create_vs(const struct ilo_dev_info *dev,
+ilo_shader_create_vs(const struct ilo_dev *dev,
const struct pipe_shader_state *state,
const struct ilo_state_vector *precompile)
{
@@ -700,7 +700,7 @@ ilo_shader_create_vs(const struct ilo_dev_info *dev,
}
struct ilo_shader_state *
-ilo_shader_create_gs(const struct ilo_dev_info *dev,
+ilo_shader_create_gs(const struct ilo_dev *dev,
const struct pipe_shader_state *state,
const struct ilo_state_vector *precompile)
{
@@ -719,7 +719,7 @@ ilo_shader_create_gs(const struct ilo_dev_info *dev,
}
struct ilo_shader_state *
-ilo_shader_create_fs(const struct ilo_dev_info *dev,
+ilo_shader_create_fs(const struct ilo_dev *dev,
const struct pipe_shader_state *state,
const struct ilo_state_vector *precompile)
{
@@ -738,7 +738,7 @@ ilo_shader_create_fs(const struct ilo_dev_info *dev,
}
struct ilo_shader_state *
-ilo_shader_create_cs(const struct ilo_dev_info *dev,
+ilo_shader_create_cs(const struct ilo_dev *dev,
const struct pipe_compute_state *state,
const struct ilo_state_vector *precompile)
{