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authorChia-I Wu <[email protected]>2014-11-10 12:55:34 +0800
committerChia-I Wu <[email protected]>2014-11-10 13:14:04 +0800
commitc88c49baf420556a130041044a7f074d6368f080 (patch)
tree2decddeb850b7d44a980b6139f66524b8f7f5975 /src/gallium/drivers/ilo/ilo_shader.c
parentf3b709c0ac073cd0ec90a3a0d91d1ee94668e043 (diff)
ilo: use top/bottom split for state functions
Follow the builder and split state functions into top (vertex processing) and bottom (pixel processing). Signed-off-by: Chia-I Wu <[email protected]>
Diffstat (limited to 'src/gallium/drivers/ilo/ilo_shader.c')
-rw-r--r--src/gallium/drivers/ilo/ilo_shader.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/ilo/ilo_shader.c b/src/gallium/drivers/ilo/ilo_shader.c
index 626bc1b9c45..7177b8c50cc 100644
--- a/src/gallium/drivers/ilo/ilo_shader.c
+++ b/src/gallium/drivers/ilo/ilo_shader.c
@@ -32,7 +32,7 @@
#include "shader/ilo_shader_internal.h"
#include "ilo_builder.h"
#include "ilo_state.h"
-#include "ilo_state_gen.h"
+#include "ilo_state_3d.h"
#include "ilo_shader.h"
struct ilo_shader_cache {