diff options
author | Keith Whitwell <[email protected]> | 2009-10-31 20:05:19 +0000 |
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committer | Keith Whitwell <[email protected]> | 2009-10-31 20:05:19 +0000 |
commit | e7b76000826ff4faf8bf6a834d55b50a2784c9f2 (patch) | |
tree | 271b98513650b01129e9b83e382874ba73da1586 /src/gallium/drivers/i965/brw_wm_sampler_state.c | |
parent | f202a34cb1eca41cf5d12bd72016f284bc81ccf8 (diff) |
i965g: more work on compilation
Diffstat (limited to 'src/gallium/drivers/i965/brw_wm_sampler_state.c')
-rw-r--r-- | src/gallium/drivers/i965/brw_wm_sampler_state.c | 201 |
1 files changed, 71 insertions, 130 deletions
diff --git a/src/gallium/drivers/i965/brw_wm_sampler_state.c b/src/gallium/drivers/i965/brw_wm_sampler_state.c index 32692d533c4..55698a58bbc 100644 --- a/src/gallium/drivers/i965/brw_wm_sampler_state.c +++ b/src/gallium/drivers/i965/brw_wm_sampler_state.c @@ -29,10 +29,12 @@ * Keith Whitwell <[email protected]> */ +#include "util/u_math.h" #include "brw_context.h" #include "brw_state.h" #include "brw_defines.h" +#include "brw_screen.h" /* Samplers aren't strictly wm state from the hardware's perspective, @@ -41,41 +43,6 @@ -/* The brw (and related graphics cores) do not support GL_CLAMP. The - * Intel drivers for "other operating systems" implement GL_CLAMP as - * GL_CLAMP_TO_EDGE, so the same is done here. - */ -static GLuint translate_wrap_mode( GLenum wrap ) -{ - switch( wrap ) { - case GL_REPEAT: - return BRW_TEXCOORDMODE_WRAP; - case GL_CLAMP: - return BRW_TEXCOORDMODE_CLAMP; - case GL_CLAMP_TO_EDGE: - return BRW_TEXCOORDMODE_CLAMP; /* conform likes it this way */ - case GL_CLAMP_TO_BORDER: - return BRW_TEXCOORDMODE_CLAMP_BORDER; - case GL_MIRRORED_REPEAT: - return BRW_TEXCOORDMODE_MIRROR; - default: - return BRW_TEXCOORDMODE_WRAP; - } -} - - -static GLuint U_FIXED(GLfloat value, GLuint frac_bits) -{ - value *= (1<<frac_bits); - return value < 0 ? 0 : value; -} - -static GLint S_FIXED(GLfloat value, GLuint frac_bits) -{ - return value * (1<<frac_bits); -} - - static struct brw_winsys_buffer * upload_default_color( struct brw_context *brw, const GLfloat *color ) @@ -91,91 +58,78 @@ upload_default_color( struct brw_context *brw, struct wm_sampler_key { int sampler_count; - - struct wm_sampler_entry { - GLenum tex_target; - GLenum wrap_r, wrap_s, wrap_t; - float maxlod, minlod; - float lod_bias; - float max_aniso; - GLenum minfilter, magfilter; - GLenum comparemode, comparefunc; - struct brw_winsys_buffer *sdc_bo; - - /** If target is cubemap, take context setting. - */ - GLboolean seamless_cube_map; - } sampler[BRW_MAX_TEX_UNIT]; + struct brw_sampler_state sampler[BRW_MAX_TEX_UNIT]; }; -/** - * Sets the sampler state for a single unit based off of the sampler key - * entry. - */ -static void brw_update_sampler_state(struct wm_sampler_entry *key, - struct brw_winsys_buffer *sdc_bo, - struct brw_sampler_state *sampler) -{ - _mesa_memset(sampler, 0, sizeof(*sampler)); - - /* Cube-maps on 965 and later must use the same wrap mode for all 3 - * coordinate dimensions. Futher, only CUBE and CLAMP are valid. - */ - if (key->tex_target == GL_TEXTURE_CUBE_MAP) { - if (key->seamless_cube_map && - (key->minfilter != GL_NEAREST || key->magfilter != GL_NEAREST)) { - sampler->ss1.r_wrap_mode = BRW_TEXCOORDMODE_CUBE; - sampler->ss1.s_wrap_mode = BRW_TEXCOORDMODE_CUBE; - sampler->ss1.t_wrap_mode = BRW_TEXCOORDMODE_CUBE; - } else { - sampler->ss1.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP; - sampler->ss1.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP; - sampler->ss1.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP; - } - } else if (key->tex_target == GL_TEXTURE_1D) { - /* There's a bug in 1D texture sampling - it actually pays - * attention to the wrap_t value, though it should not. - * Override the wrap_t value here to GL_REPEAT to keep - * any nonexistent border pixels from floating in. - */ - sampler->ss1.t_wrap_mode = BRW_TEXCOORDMODE_WRAP; - } - - - - sampler->ss2.default_color_pointer = sdc_bo->offset >> 5; /* reloc */ -} - /** Sets up the cache key for sampler state for all texture units */ static void brw_wm_sampler_populate_key(struct brw_context *brw, struct wm_sampler_key *key) { - int nr = MIN2(brw->curr.number_textures, - brw->curr.number_samplers); int i; memset(key, 0, sizeof(*key)); - for (i = 0; i < nr; i++) { + key->sampler_count = MIN2(brw->curr.num_textures, + brw->curr.num_samplers); + + for (i = 0; i < key->sampler_count; i++) { const struct brw_texture *tex = brw->curr.texture[i]; const struct brw_sampler *sampler = brw->curr.sampler[i]; - struct wm_sampler_entry *entry = &key->sampler[i]; + struct brw_sampler_state *entry = &key->sampler[i]; - entry->tex_target = texObj->Target; - entry->seamless_cube_map = FALSE; /* XXX: add this to gallium */ entry->ss0 = sampler->ss0; entry->ss1 = sampler->ss1; + entry->ss2.default_color_pointer = brw->wm.sdc_bo[i]->offset >> 5; /* reloc */ entry->ss3 = sampler->ss3; + /* Cube-maps on 965 and later must use the same wrap mode for all 3 + * coordinate dimensions. Futher, only CUBE and CLAMP are valid. + */ + if (tex->base.target == PIPE_TEXTURE_CUBE) { + if (FALSE && + (sampler->ss0.min_filter != BRW_MAPFILTER_NEAREST || + sampler->ss0.mag_filter != BRW_MAPFILTER_NEAREST)) { + entry->ss1.r_wrap_mode = BRW_TEXCOORDMODE_CUBE; + entry->ss1.s_wrap_mode = BRW_TEXCOORDMODE_CUBE; + entry->ss1.t_wrap_mode = BRW_TEXCOORDMODE_CUBE; + } else { + entry->ss1.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP; + entry->ss1.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP; + entry->ss1.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP; + } + } else if (tex->base.target == PIPE_TEXTURE_1D) { + /* There's a bug in 1D texture sampling - it actually pays + * attention to the wrap_t value, though it should not. + * Override the wrap_t value here to GL_REPEAT to keep + * any nonexistent border pixels from floating in. + */ + entry->ss1.t_wrap_mode = BRW_TEXCOORDMODE_WRAP; + } + } +} + + +static void +brw_wm_sampler_update_default_colors(struct brw_context *brw) +{ + int nr = MIN2(brw->curr.num_textures, + brw->curr.num_samplers); + int i; + + for (i = 0; i < nr; i++) { + const struct brw_texture *tex = brw->curr.texture[i]; + const struct brw_sampler *sampler = brw->curr.sampler[i]; + brw->sws->bo_unreference(brw->wm.sdc_bo[i]); - if (firstImage->_BaseFormat == GL_DEPTH_COMPONENT) { + + if (pf_is_depth_or_stencil(tex->base.format)) { float bordercolor[4] = { - texObj->BorderColor[0], - texObj->BorderColor[0], - texObj->BorderColor[0], - texObj->BorderColor[0] + sampler->templ.border_color[0], + sampler->templ.border_color[0], + sampler->templ.border_color[0], + sampler->templ.border_color[0] }; /* GL specs that border color for depth textures is taken from the * R channel, while the hardware uses A. Spam R into all the @@ -183,22 +137,21 @@ brw_wm_sampler_populate_key(struct brw_context *brw, */ brw->wm.sdc_bo[i] = upload_default_color(brw, bordercolor); } else { - brw->wm.sdc_bo[i] = upload_default_color(brw, texObj->BorderColor); + brw->wm.sdc_bo[i] = upload_default_color(brw, sampler->templ.border_color); } } - - key->sampler_count = nr; } -/* All samplers must be uploaded in a single contiguous array, which - * complicates various things. However, this is still too confusing - - * FIXME: simplify all the different new texture state flags. + + +/* All samplers must be uploaded in a single contiguous array. */ -static void upload_wm_samplers( struct brw_context *brw ) +static int upload_wm_samplers( struct brw_context *brw ) { struct wm_sampler_key key; int i; + brw_wm_sampler_update_default_colors(brw); brw_wm_sampler_populate_key(brw, &key); if (brw->wm.sampler_count != key.sampler_count) { @@ -209,7 +162,7 @@ static void upload_wm_samplers( struct brw_context *brw ) brw->sws->bo_unreference(brw->wm.sampler_bo); brw->wm.sampler_bo = NULL; if (brw->wm.sampler_count == 0) - return; + return 0; brw->wm.sampler_bo = brw_search_cache(&brw->cache, BRW_SAMPLER, &key, sizeof(key), @@ -220,41 +173,29 @@ static void upload_wm_samplers( struct brw_context *brw ) * cache. */ if (brw->wm.sampler_bo == NULL) { - struct brw_sampler_state sampler[BRW_MAX_TEX_UNIT]; - - memset(sampler, 0, sizeof(sampler)); - for (i = 0; i < key.sampler_count; i++) { - if (brw->wm.sdc_bo[i] == NULL) - continue; - - brw_update_sampler_state(&key.sampler[i], brw->wm.sdc_bo[i], - &sampler[i]); - } - brw->wm.sampler_bo = brw_upload_cache(&brw->cache, BRW_SAMPLER, &key, sizeof(key), brw->wm.sdc_bo, key.sampler_count, - &sampler, sizeof(sampler), + &key.sampler, sizeof(key.sampler), NULL, NULL); /* Emit SDC relocations */ - for (i = 0; i < BRW_MAX_TEX_UNIT; i++) { - if (!ctx->Texture.Unit[i]._ReallyEnabled) - continue; - - dri_bo_emit_reloc(brw->wm.sampler_bo, - I915_GEM_DOMAIN_SAMPLER, 0, - 0, - i * sizeof(struct brw_sampler_state) + - offsetof(struct brw_sampler_state, ss2), - brw->wm.sdc_bo[i]); + for (i = 0; i < key.sampler_count; i++) { + brw->sws->bo_emit_reloc(brw->wm.sampler_bo, + I915_GEM_DOMAIN_SAMPLER, 0, + 0, + i * sizeof(struct brw_sampler_state) + + offsetof(struct brw_sampler_state, ss2), + brw->wm.sdc_bo[i]); } } + + return 0; } const struct brw_tracked_state brw_wm_samplers = { .dirty = { - .mesa = PIPE_NEW_BOUND_TEXTURES | PIPE_NEW_SAMPLER, + .mesa = PIPE_NEW_BOUND_TEXTURES | PIPE_NEW_SAMPLERS, .brw = 0, .cache = 0 }, |