diff options
author | Rob Clark <[email protected]> | 2019-09-20 13:50:21 -0700 |
---|---|---|
committer | Rob Clark <[email protected]> | 2019-09-23 20:02:34 +0000 |
commit | b9bf374512a96fbd10976275c826d8998e068de1 (patch) | |
tree | bdd1ea2b2f2c6a8fa734663eee68f1367c3c04bb /src/gallium/drivers/freedreno | |
parent | 331f89a97176b4b559c7020d69b148b85473f16b (diff) |
freedreno/a6xx: fix binning pass vs. xfb
We could bit doing streamout from binning pass. In this case we want to
use the full VS which doesn't have (potentially streamed out) varyings
stripped out.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kristian H. Kristensen <[email protected]>
Diffstat (limited to 'src/gallium/drivers/freedreno')
-rw-r--r-- | src/gallium/drivers/freedreno/a6xx/fd6_program.c | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/src/gallium/drivers/freedreno/a6xx/fd6_program.c b/src/gallium/drivers/freedreno/a6xx/fd6_program.c index 08c264b4f11..6f29775d9aa 100644 --- a/src/gallium/drivers/freedreno/a6xx/fd6_program.c +++ b/src/gallium/drivers/freedreno/a6xx/fd6_program.c @@ -321,7 +321,7 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen, struct ir3_shader_linkage l = {0}; ir3_link_shaders(&l, vs, fs); - if ((vs->shader->stream_output.num_outputs > 0) && !binning_pass) + if (vs->shader->stream_output.num_outputs > 0) link_stream_out(&l, vs); BITSET_DECLARE(varbs, 128) = {0}; @@ -348,7 +348,7 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen, ir3_link_add(&l, psize_regid, 0x1, l.max_loc); } - if ((vs->shader->stream_output.num_outputs > 0) && !binning_pass) { + if (vs->shader->stream_output.num_outputs > 0) { setup_stream_out(state, vs, &l); } @@ -656,7 +656,11 @@ fd6_program_create(void *data, struct ir3_shader_variant *bs, struct fd_context *ctx = data; struct fd6_program_state *state = CALLOC_STRUCT(fd6_program_state); - state->bs = bs; + /* if we have streamout, use full VS in binning pass, as the + * binning pass VS will have outputs on other than position/psize + * stripped out: + */ + state->bs = vs->shader->stream_output.num_outputs ? vs : bs; state->vs = vs; state->fs = fs; state->config_stateobj = fd_ringbuffer_new_object(ctx->pipe, 0x1000); |