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authorRob Clark <[email protected]>2014-09-29 10:44:46 -0400
committerRob Clark <[email protected]>2014-09-29 18:30:43 -0400
commit7cdd4679943a72b97aad1c584da4bcb0e1f003f2 (patch)
treebdae118969b3ffab4d27a8c40787e9ebf00d3806 /src/gallium/drivers/freedreno
parent3541705816f18bce0f9f6794e9b1c409a81ed98e (diff)
freedreno/a3xx: add support to emulate GL_CLAMP
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/drivers/freedreno')
-rw-r--r--src/gallium/drivers/freedreno/a3xx/fd3_context.h10
-rw-r--r--src/gallium/drivers/freedreno/a3xx/fd3_draw.c8
-rw-r--r--src/gallium/drivers/freedreno/a3xx/fd3_texture.c73
-rw-r--r--src/gallium/drivers/freedreno/a3xx/fd3_texture.h1
-rw-r--r--src/gallium/drivers/freedreno/ir3/ir3_compiler.c16
-rw-r--r--src/gallium/drivers/freedreno/ir3/ir3_compiler_old.c16
-rw-r--r--src/gallium/drivers/freedreno/ir3/ir3_shader.c6
-rw-r--r--src/gallium/drivers/freedreno/ir3/ir3_shader.h15
8 files changed, 129 insertions, 16 deletions
diff --git a/src/gallium/drivers/freedreno/a3xx/fd3_context.h b/src/gallium/drivers/freedreno/a3xx/fd3_context.h
index 7d7663a28bc..48bbb47e9ca 100644
--- a/src/gallium/drivers/freedreno/a3xx/fd3_context.h
+++ b/src/gallium/drivers/freedreno/a3xx/fd3_context.h
@@ -76,6 +76,16 @@ struct fd3_context {
struct u_upload_mgr *border_color_uploader;
struct pipe_resource *border_color_buf;
+
+ /* bitmask of sampler which needs coords clamped for vertex
+ * shader:
+ */
+ unsigned vsaturate_s, vsaturate_t, vsaturate_r;
+
+ /* bitmask of sampler which needs coords clamped for frag
+ * shader:
+ */
+ unsigned fsaturate_s, fsaturate_t, fsaturate_r;
};
static INLINE struct fd3_context *
diff --git a/src/gallium/drivers/freedreno/a3xx/fd3_draw.c b/src/gallium/drivers/freedreno/a3xx/fd3_draw.c
index 15d2ce4a943..f7a5fcafd9a 100644
--- a/src/gallium/drivers/freedreno/a3xx/fd3_draw.c
+++ b/src/gallium/drivers/freedreno/a3xx/fd3_draw.c
@@ -100,6 +100,7 @@ static void
fd3_draw(struct fd_context *ctx, const struct pipe_draw_info *info)
{
unsigned dirty = ctx->dirty;
+ struct fd3_context *fd3_ctx = fd3_context(ctx);
struct ir3_shader_key key = {
/* do binning pass first: */
.binning_pass = true,
@@ -108,7 +109,14 @@ fd3_draw(struct fd_context *ctx, const struct pipe_draw_info *info)
// TODO set .half_precision based on render target format,
// ie. float16 and smaller use half, float32 use full..
.half_precision = !!(fd_mesa_debug & FD_DBG_FRAGHALF),
+ .vsaturate_s = fd3_ctx->vsaturate_s,
+ .vsaturate_t = fd3_ctx->vsaturate_t,
+ .vsaturate_r = fd3_ctx->vsaturate_r,
+ .fsaturate_s = fd3_ctx->fsaturate_s,
+ .fsaturate_t = fd3_ctx->fsaturate_t,
+ .fsaturate_r = fd3_ctx->fsaturate_r,
};
+
draw_impl(ctx, info, ctx->binning_ring,
dirty & ~(FD_DIRTY_BLEND), key);
/* and now regular (non-binning) pass: */
diff --git a/src/gallium/drivers/freedreno/a3xx/fd3_texture.c b/src/gallium/drivers/freedreno/a3xx/fd3_texture.c
index 918dcc491f2..d70b39e2114 100644
--- a/src/gallium/drivers/freedreno/a3xx/fd3_texture.c
+++ b/src/gallium/drivers/freedreno/a3xx/fd3_texture.c
@@ -36,30 +36,31 @@
#include "fd3_util.h"
static enum a3xx_tex_clamp
-tex_clamp(unsigned wrap)
+tex_clamp(unsigned wrap, bool clamp_to_edge)
{
- /* hardware probably supports more, but we can't coax all the
- * wrap/clamp modes out of the GLESv2 blob driver.
- *
- * TODO once we have basics working, go back and just try
- * different values and see what happens
- */
+ /* Hardware does not support _CLAMP, but we emulate it: */
+ if (wrap == PIPE_TEX_WRAP_CLAMP) {
+ wrap = (clamp_to_edge) ?
+ PIPE_TEX_WRAP_CLAMP_TO_EDGE : PIPE_TEX_WRAP_CLAMP_TO_BORDER;
+ }
+
switch (wrap) {
case PIPE_TEX_WRAP_REPEAT:
return A3XX_TEX_REPEAT;
- case PIPE_TEX_WRAP_CLAMP:
case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
return A3XX_TEX_CLAMP_TO_EDGE;
case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
return A3XX_TEX_CLAMP_TO_BORDER;
- case PIPE_TEX_WRAP_MIRROR_CLAMP:
- case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
- /* these two we should emulate! */
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
/* only works for PoT.. need to emulate otherwise! */
return A3XX_TEX_MIRROR_CLAMP;
case PIPE_TEX_WRAP_MIRROR_REPEAT:
return A3XX_TEX_MIRROR_REPEAT;
+ case PIPE_TEX_WRAP_MIRROR_CLAMP:
+ case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
+ /* these two we could perhaps emulate, but we currently
+ * just don't advertise PIPE_CAP_TEXTURE_MIRROR_CLAMP
+ */
default:
DBG("invalid wrap: %u", wrap);
return 0;
@@ -86,6 +87,7 @@ fd3_sampler_state_create(struct pipe_context *pctx,
{
struct fd3_sampler_stateobj *so = CALLOC_STRUCT(fd3_sampler_stateobj);
bool miplinear = false;
+ bool clamp_to_edge;
if (!so)
return NULL;
@@ -95,14 +97,29 @@ fd3_sampler_state_create(struct pipe_context *pctx,
so->base = *cso;
+ /*
+ * For nearest filtering, _CLAMP means _CLAMP_TO_EDGE; for linear
+ * filtering, _CLAMP means _CLAMP_TO_BORDER while additionally
+ * clamping the texture coordinates to [0.0, 1.0].
+ *
+ * The clamping will be taken care of in the shaders. There are two
+ * filters here, but let the minification one has a say.
+ */
+ clamp_to_edge = (cso->min_img_filter == PIPE_TEX_FILTER_NEAREST);
+ if (!clamp_to_edge) {
+ so->saturate_s = (cso->wrap_s == PIPE_TEX_WRAP_CLAMP);
+ so->saturate_t = (cso->wrap_t == PIPE_TEX_WRAP_CLAMP);
+ so->saturate_r = (cso->wrap_r == PIPE_TEX_WRAP_CLAMP);
+ }
+
so->texsamp0 =
COND(!cso->normalized_coords, A3XX_TEX_SAMP_0_UNNORM_COORDS) |
COND(miplinear, A3XX_TEX_SAMP_0_MIPFILTER_LINEAR) |
A3XX_TEX_SAMP_0_XY_MAG(tex_filter(cso->mag_img_filter)) |
A3XX_TEX_SAMP_0_XY_MIN(tex_filter(cso->min_img_filter)) |
- A3XX_TEX_SAMP_0_WRAP_S(tex_clamp(cso->wrap_s)) |
- A3XX_TEX_SAMP_0_WRAP_T(tex_clamp(cso->wrap_t)) |
- A3XX_TEX_SAMP_0_WRAP_R(tex_clamp(cso->wrap_r));
+ A3XX_TEX_SAMP_0_WRAP_S(tex_clamp(cso->wrap_s, clamp_to_edge)) |
+ A3XX_TEX_SAMP_0_WRAP_T(tex_clamp(cso->wrap_t, clamp_to_edge)) |
+ A3XX_TEX_SAMP_0_WRAP_R(tex_clamp(cso->wrap_r, clamp_to_edge));
if (cso->compare_mode)
so->texsamp0 |= A3XX_TEX_SAMP_0_COMPARE_FUNC(cso->compare_func); /* maps 1:1 */
@@ -124,7 +141,35 @@ fd3_sampler_states_bind(struct pipe_context *pctx,
unsigned shader, unsigned start,
unsigned nr, void **hwcso)
{
+ struct fd_context *ctx = fd_context(pctx);
+ struct fd3_context *fd3_ctx = fd3_context(ctx);
+ unsigned saturate_s = 0, saturate_t = 0, saturate_r = 0;
+ unsigned i;
+
+ for (i = 0; i < nr; i++) {
+ if (hwcso[i]) {
+ struct fd3_sampler_stateobj *sampler =
+ fd3_sampler_stateobj(hwcso[i]);
+ if (sampler->saturate_s)
+ saturate_s |= (1 << i);
+ if (sampler->saturate_t)
+ saturate_t |= (1 << i);
+ if (sampler->saturate_r)
+ saturate_r |= (1 << i);
+ }
+ }
+
fd_sampler_states_bind(pctx, shader, start, nr, hwcso);
+
+ if (shader == PIPE_SHADER_FRAGMENT) {
+ fd3_ctx->fsaturate_s = saturate_s;
+ fd3_ctx->fsaturate_t = saturate_t;
+ fd3_ctx->fsaturate_r = saturate_r;
+ } else if (shader == PIPE_SHADER_VERTEX) {
+ fd3_ctx->vsaturate_s = saturate_s;
+ fd3_ctx->vsaturate_t = saturate_t;
+ fd3_ctx->vsaturate_r = saturate_r;
+ }
}
static enum a3xx_tex_type
diff --git a/src/gallium/drivers/freedreno/a3xx/fd3_texture.h b/src/gallium/drivers/freedreno/a3xx/fd3_texture.h
index a83f527366b..0434df37413 100644
--- a/src/gallium/drivers/freedreno/a3xx/fd3_texture.h
+++ b/src/gallium/drivers/freedreno/a3xx/fd3_texture.h
@@ -40,6 +40,7 @@
struct fd3_sampler_stateobj {
struct pipe_sampler_state base;
uint32_t texsamp0, texsamp1;
+ bool saturate_s, saturate_t, saturate_r;
};
static INLINE struct fd3_sampler_stateobj *
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_compiler.c b/src/gallium/drivers/freedreno/ir3/ir3_compiler.c
index c2d4942b66d..07b57b8d049 100644
--- a/src/gallium/drivers/freedreno/ir3/ir3_compiler.c
+++ b/src/gallium/drivers/freedreno/ir3/ir3_compiler.c
@@ -135,7 +135,7 @@ compile_init(struct ir3_compile_context *ctx, struct ir3_shader_variant *so,
{
unsigned ret;
struct tgsi_shader_info *info = &ctx->info;
- const struct fd_lowering_config lconfig = {
+ struct fd_lowering_config lconfig = {
.color_two_side = so->key.color_two_side,
.lower_DST = true,
.lower_XPD = true,
@@ -153,6 +153,20 @@ compile_init(struct ir3_compile_context *ctx, struct ir3_shader_variant *so,
.lower_DP2A = true,
};
+ switch (so->type) {
+ case SHADER_FRAGMENT:
+ case SHADER_COMPUTE:
+ lconfig.saturate_s = so->key.fsaturate_s;
+ lconfig.saturate_t = so->key.fsaturate_t;
+ lconfig.saturate_r = so->key.fsaturate_r;
+ break;
+ case SHADER_VERTEX:
+ lconfig.saturate_s = so->key.vsaturate_s;
+ lconfig.saturate_t = so->key.vsaturate_t;
+ lconfig.saturate_r = so->key.vsaturate_r;
+ break;
+ }
+
ctx->tokens = fd_transform_lowering(&lconfig, tokens, &ctx->info);
ctx->free_tokens = !!ctx->tokens;
if (!ctx->tokens) {
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_compiler_old.c b/src/gallium/drivers/freedreno/ir3/ir3_compiler_old.c
index 1e1ca7ad813..4267feb351f 100644
--- a/src/gallium/drivers/freedreno/ir3/ir3_compiler_old.c
+++ b/src/gallium/drivers/freedreno/ir3/ir3_compiler_old.c
@@ -125,7 +125,7 @@ compile_init(struct ir3_compile_context *ctx, struct ir3_shader_variant *so,
{
unsigned ret, base = 0;
struct tgsi_shader_info *info = &ctx->info;
- const struct fd_lowering_config lconfig = {
+ struct fd_lowering_config lconfig = {
.color_two_side = so->key.color_two_side,
.lower_DST = true,
.lower_XPD = true,
@@ -143,6 +143,20 @@ compile_init(struct ir3_compile_context *ctx, struct ir3_shader_variant *so,
.lower_DP2A = true,
};
+ switch (so->type) {
+ case SHADER_FRAGMENT:
+ case SHADER_COMPUTE:
+ lconfig.saturate_s = so->key.fsaturate_s;
+ lconfig.saturate_t = so->key.fsaturate_t;
+ lconfig.saturate_r = so->key.fsaturate_r;
+ break;
+ case SHADER_VERTEX:
+ lconfig.saturate_s = so->key.vsaturate_s;
+ lconfig.saturate_t = so->key.vsaturate_t;
+ lconfig.saturate_r = so->key.vsaturate_r;
+ break;
+ }
+
ctx->tokens = fd_transform_lowering(&lconfig, tokens, &ctx->info);
ctx->free_tokens = !!ctx->tokens;
if (!ctx->tokens) {
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_shader.c b/src/gallium/drivers/freedreno/ir3/ir3_shader.c
index 6d45597886b..ed7c639c930 100644
--- a/src/gallium/drivers/freedreno/ir3/ir3_shader.c
+++ b/src/gallium/drivers/freedreno/ir3/ir3_shader.c
@@ -185,11 +185,17 @@ ir3_shader_variant(struct ir3_shader *shader, struct ir3_shader_key key)
*/
if (shader->type == SHADER_FRAGMENT) {
key.binning_pass = false;
+ key.vsaturate_s = 0;
+ key.vsaturate_t = 0;
+ key.vsaturate_r = 0;
}
if (shader->type == SHADER_VERTEX) {
key.color_two_side = false;
key.half_precision = false;
key.alpha = false;
+ key.fsaturate_s = 0;
+ key.fsaturate_t = 0;
+ key.fsaturate_r = 0;
}
for (v = shader->variants; v; v = v->next)
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_shader.h b/src/gallium/drivers/freedreno/ir3/ir3_shader.h
index ea861649176..04a737ef19d 100644
--- a/src/gallium/drivers/freedreno/ir3/ir3_shader.h
+++ b/src/gallium/drivers/freedreno/ir3/ir3_shader.h
@@ -52,8 +52,23 @@ static inline uint16_t sem2idx(ir3_semantic sem)
/* Configuration key used to identify a shader variant.. different
* shader variants can be used to implement features not supported
* in hw (two sided color), binning-pass vertex shader, etc.
+ *
+ * TODO since shader key is starting to get larger (than 32bit)
+ * we probably should pass it around by ptr rather than value more
+ * of the places.. but watch out in ir3_shader_variant() where the
+ * key gets normalized, we need to make a copy there.
*/
struct ir3_shader_key {
+ /* bitmask of sampler which needs coords clamped for vertex
+ * shader:
+ */
+ unsigned vsaturate_s, vsaturate_t, vsaturate_r;
+
+ /* bitmask of sampler which needs coords clamped for frag
+ * shader:
+ */
+ unsigned fsaturate_s, fsaturate_t, fsaturate_r;
+
/*
* Vertex shader variant parameters:
*/